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when isReturningToBase ,platformNext.x should not go below 2048-platformNext.width
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prevent stick to grow mare than 2048-stick.x-100
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revert platformMinWidth calculation : wider on first levelrs, thiner on high levels
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now add a ratio to make minimum width depend on the level (larger for first levels, then more and more thin)
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now add a ratio to make width depend on the level (larger for first levels, then more and more thin)
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use them handleNinjaReachPlatform
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create global variables for platformMinWidth and platformMaxWidth
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in game.update when isReturningToBase, ensure platformNext.x don't go below platformTarget.x+200
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make the ninjaappear behind the platforms
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make the stick appear behind the platforms
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make the stick appear behind the platforms
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when the stick fall end play stickTapSound
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Code edit (9 edits merged)
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no, declare the variables in globale scope, and init the objects in gameinitialize
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move background and startbutton init in gameinitialize, kee the variables global
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call gameinitalize
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add a function named'gameInitialize()'
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Please fix the bug: 'InternalError: too much recursion' in or related to this line: 'gameInitialize();' Line Number: 105
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move all initialization code in a function named'gameInitialize()'
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===================================================================
--- original.js
+++ change.js
@@ -183,13 +183,13 @@
game.addChild(midground2);
createInitialPlatforms();
if (platformCurrent) {
ninja.x = platformCurrent.x;
- ninja.y = platformCurrent.y - platformCurrent.height + 10; // Adjusted y-coordinate to ensure ninja is visible on the first hill with an offset of 20
+ ninja.y = platformCurrent.y - platformCurrent.height + 15; // Adjusted y-coordinate to ensure ninja is visible on the first hill with an offset of 20
} else {
console.error("platformCurrent is not defined");
}
- game.addChild(ninja);
+ game.addChildAt(ninja, game.children.indexOf(platformCurrent) - 1);
stick = new Stick();
stick.length = 0; // Set initial stick length to zero
stick.height = stick.length;
stick.x = platformCurrent.x + platformCurrent.width / 2 - 30; // Set stick to the right edge of the platform with an offset of -30