Code edit (9 edits merged)
Please save this source code
User prompt
no, declare the variables in globale scope, and init the objects in gameinitialize
User prompt
move background and startbutton init in gameinitialize, kee the variables global
User prompt
call gameinitalize
User prompt
add a function named'gameInitialize()'
User prompt
Please fix the bug: 'InternalError: too much recursion' in or related to this line: 'gameInitialize();' Line Number: 105
User prompt
move all initialization code in a function named'gameInitialize()'
Code edit (1 edits merged)
Please save this source code
User prompt
startbutton should be added after the background
User prompt
add a start button before the startgame
User prompt
use LK score to store the score
Code edit (1 edits merged)
Please save this source code
User prompt
display the score at the top of the screen in big and with dropshadow
Code edit (1 edits merged)
Please save this source code
User prompt
in handleNinjaReachPlatform, log each platform x at function start and end
User prompt
add a different tint to each platform for debugging
User prompt
in game.update when isReturningToBase, move all objects until platformCurrent reaches basePlatformX
User prompt
in handleNinjaReachPlatform set isReturningToBase to true
User prompt
add a new global variable, isReturningToBase
Code edit (2 edits merged)
Please save this source code
User prompt
in handleNinjaReachPlatform, ensure that all objects move left until platformCurrent reached basePlatformX
User prompt
create a global variable basePlatformX = 300
Code edit (1 edits merged)
Please save this source code
User prompt
in createInitialPlatforms, ensure the minimal distance is repected between the borders of the platforms not their centers
Code edit (3 edits merged)
Please save this source code
===================================================================
--- original.js
+++ change.js
@@ -44,20 +44,20 @@
};
});
var StartButton = Container.expand(function () {
var self = Container.call(this);
+ var buttonGraphics2 = self.attachAsset('startButton', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 20,
+ y: 20,
+ tint: 0x333333,
+ alpha: 0.75
+ });
var buttonGraphics = self.attachAsset('startButton', {
anchorX: 0.5,
anchorY: 0.5
});
- var buttonText = new Text2('Start', {
- size: 100,
- fill: "#ffffff"
- });
- buttonText.anchor.set(0.5, 0.5);
- buttonText.x = 0;
- buttonText.y = 0;
- self.addChild(buttonText);
self.down = function (x, y, obj) {
isGameStarted = true;
startGame();
self.visible = false; // Hide the start button after the game starts
@@ -85,35 +85,12 @@
/****
* Game Code
****/
-// Add background image
-var background = LK.getAsset('background', {
- anchorX: 0.5,
- anchorY: 0.5,
- x: 2048 / 2,
- y: 2732 / 2
-});
-game.addChild(background);
-var startButton = new StartButton();
-startButton.x = 2048 / 2;
-startButton.y = 2732 / 2;
-game.addChild(startButton);
-// Create and display the score text at the top of the screen with drop shadow
-var scoreTxt = new Text2(LK.getScore(), {
- size: 300,
- fill: "#ffffff",
- stroke: "#000000",
- strokeThickness: 10,
- dropShadow: true,
- dropShadowColor: "#000000",
- dropShadowBlur: 4,
- dropShadowDistance: 6
-});
-scoreTxt.anchor.set(0.5, 0); // Center the score text horizontally, anchor point set at the middle of its top edge.
-scoreTxt.x = 2048 / 2; // Center horizontally
-scoreTxt.y = 50; // Position near the top
-game.addChild(scoreTxt);
+function gameInitialize() {
+ gameInitialize();
+}
+gameInitialize();
var basePlatformX = 300;
var NINJA_MOVEMENT_SPEED = -5;
function handleNinjaReachPlatform() {
console.log("Start of handleNinjaReachPlatform");