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when isReturningToBase ,platformNext.x should not go below 2048-platformNext.width
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prevent stick to grow mare than 2048-stick.x-100
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revert platformMinWidth calculation : wider on first levelrs, thiner on high levels
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now add a ratio to make minimum width depend on the level (larger for first levels, then more and more thin)
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now add a ratio to make width depend on the level (larger for first levels, then more and more thin)
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use them handleNinjaReachPlatform
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create global variables for platformMinWidth and platformMaxWidth
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in game.update when isReturningToBase, ensure platformNext.x don't go below platformTarget.x+200
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make the ninjaappear behind the platforms
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make the stick appear behind the platforms
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make the stick appear behind the platforms
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when the stick fall end play stickTapSound
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Code edit (9 edits merged)
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no, declare the variables in globale scope, and init the objects in gameinitialize
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move background and startbutton init in gameinitialize, kee the variables global
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call gameinitalize
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add a function named'gameInitialize()'
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Please fix the bug: 'InternalError: too much recursion' in or related to this line: 'gameInitialize();' Line Number: 105
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move all initialization code in a function named'gameInitialize()'
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===================================================================
--- original.js
+++ change.js
@@ -44,20 +44,20 @@
};
});
var StartButton = Container.expand(function () {
var self = Container.call(this);
+ var buttonGraphics2 = self.attachAsset('startButton', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 20,
+ y: 20,
+ tint: 0x333333,
+ alpha: 0.75
+ });
var buttonGraphics = self.attachAsset('startButton', {
anchorX: 0.5,
anchorY: 0.5
});
- var buttonText = new Text2('Start', {
- size: 100,
- fill: "#ffffff"
- });
- buttonText.anchor.set(0.5, 0.5);
- buttonText.x = 0;
- buttonText.y = 0;
- self.addChild(buttonText);
self.down = function (x, y, obj) {
isGameStarted = true;
startGame();
self.visible = false; // Hide the start button after the game starts
@@ -85,35 +85,12 @@
/****
* Game Code
****/
-// Add background image
-var background = LK.getAsset('background', {
- anchorX: 0.5,
- anchorY: 0.5,
- x: 2048 / 2,
- y: 2732 / 2
-});
-game.addChild(background);
-var startButton = new StartButton();
-startButton.x = 2048 / 2;
-startButton.y = 2732 / 2;
-game.addChild(startButton);
-// Create and display the score text at the top of the screen with drop shadow
-var scoreTxt = new Text2(LK.getScore(), {
- size: 300,
- fill: "#ffffff",
- stroke: "#000000",
- strokeThickness: 10,
- dropShadow: true,
- dropShadowColor: "#000000",
- dropShadowBlur: 4,
- dropShadowDistance: 6
-});
-scoreTxt.anchor.set(0.5, 0); // Center the score text horizontally, anchor point set at the middle of its top edge.
-scoreTxt.x = 2048 / 2; // Center horizontally
-scoreTxt.y = 50; // Position near the top
-game.addChild(scoreTxt);
+function gameInitialize() {
+ gameInitialize();
+}
+gameInitialize();
var basePlatformX = 300;
var NINJA_MOVEMENT_SPEED = -5;
function handleNinjaReachPlatform() {
console.log("Start of handleNinjaReachPlatform");