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display the score at the top of the screen in big and with dropshadow
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in handleNinjaReachPlatform, log each platform x at function start and end
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add a different tint to each platform for debugging
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in game.update when isReturningToBase, move all objects until platformCurrent reaches basePlatformX
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in handleNinjaReachPlatform set isReturningToBase to true
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add a new global variable, isReturningToBase
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in handleNinjaReachPlatform, ensure that all objects move left until platformCurrent reached basePlatformX
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create a global variable basePlatformX = 300
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in createInitialPlatforms, ensure the minimal distance is repected between the borders of the platforms not their centers
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in handleNinjaReachPlatform store platformCurrent in a temporay variable to affect it back as platformNext
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handleNinjaAfterStick is called after the ninja passes the stick so he shouldn't continue
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refactore moveNinja: use a constant for the '-5' value, remove unused code
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in handleNinjaAfterStick separate code in dedicated functions
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in handleNinjaAfterStick, don't create a new platform, just move the old one
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in handleNinjaAfterStick, don't use game.removeChild()
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Please fix the bug: 'TypeError: ninja is undefined' in or related to this line: 'ninja.update();' Line Number: 318
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dans game.down, si isGameStarted est faux, passe le à vrai et appel startgame
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place le isGameStarted seulement apres un click
===================================================================
--- original.js
+++ change.js
@@ -197,17 +197,17 @@
game.addChild(platform1);
platformCurrent = platform1;
var platform2 = new Platform();
var minDistance = 200;
- var maxDistance = 1400;
+ var maxDistance = 1000;
var distance = Math.floor(Math.random() * (maxDistance - minDistance + 1)) + minDistance;
platform2.x = platform1.x + platform1.width + distance;
platform2.y = groundOffset; // Adjusted y-coordinate to touch the ground
platform2.width = Math.floor(Math.random() * (400 - 100 + 1)) + 100; // Randomize width between 100 and 400
game.addChild(platform2);
platformTarget = platform2;
var platform3 = new Platform();
- platform3.x = 2500; // Position the third platform outside the screen
+ platform3.x = platform2.x + platform2.width + distance; // Position the third platform outside the screen
platform3.y = groundOffset; // Adjusted y-coordinate to touch the ground
platform3.width = Math.floor(Math.random() * (400 - 100 + 1)) + 100; // Randomize width between 100 and 400
game.addChild(platform3);
platformNext = platform3;