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in handleNinjaAfterStick separate code in dedicated functions
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in handleNinjaAfterStick, don't create a new platform, just move the old one
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in handleNinjaAfterStick, don't use game.removeChild()
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Please fix the bug: 'TypeError: ninja is undefined' in or related to this line: 'ninja.update();' Line Number: 318
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dans game.down, si isGameStarted est faux, passe le à vrai et appel startgame
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place le isGameStarted seulement apres un click
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ajoute un boolen en tant que flag pour le demarrage du jeu
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Joue le BG Music une première fois au start.
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joue la bg musique toutes les 10 secondes
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joue la bg musique toutes les 10 secondes
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répete toujours la musique bg
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always play the bgMusic
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'runSoundPlaying')' in or related to this line: 'ninja.runSoundPlaying = false; // Reset the run sound flag when the game starts' Line Number: 241
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Arrête le son de la course quand le ninja tombe.
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Joue le son run quand le ninja court.
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ne joue le son qu'une seule fois.
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Je joue le son un peu plus tôt.
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Joue le son l'heure de la chute
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fix : there's a platform that moves 2 times not like the other elments
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separate the states logic before and after the ninja passes the stick
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fix the bug : a platform moves before the ninjapasses the stick
/**** * Classes ****/ //<Assets used in the game will automatically appear here> // Ninja class var Ninja = Container.expand(function () { var self = Container.call(this); self.ninjaStand = self.attachAsset('ninja', { anchorX: 0.5, anchorY: 1.0 }); self.ninjaRun = self.attachAsset('ninjaRun', { anchorX: 0.5, anchorY: 1.0 }); self.ninjaRun.visible = false; // Initially hide the running ninja graphic self.runSoundPlaying = false; // Flag to track if run sound is playing self.update = function () { if (isNinjaMoving && !isStickFalling && ninja.x + ninja.width / 2 < stick.x + stick.length) { self.ninjaStand.visible = false; self.ninjaRun.visible = true; if (!self.runSoundPlaying) { LK.getSound('runSound').play(); self.runSoundPlaying = true; } } else { self.ninjaStand.visible = true; self.ninjaRun.visible = false; self.runSoundPlaying = false; } }; }); // Platform class var Platform = Container.expand(function () { var self = Container.call(this); var platformGraphics = self.attachAsset('platform', { anchorX: 0.5, anchorY: 1.0 }); platformGraphics.width = platformGraphics.width / 2; // Reduce the width of the platform self.update = function () { // Platform update logic }; }); // Stick class var Stick = Container.expand(function () { var self = Container.call(this); var stickGraphics = self.attachAsset('stick', { anchorX: 0.5, anchorY: 1.0 }); self.length = 0; self.update = function () { // Stick update logic }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Init game with sky blue background }); /**** * Game Code ****/ function handleNinjaAfterStick() { console.log("Passed the stick", "Run= " + ninja.ninjaRun.visible, "Stand= " + ninja.ninjaStand.visible); // If the ninja has walked to the end of the stick if (platformTarget && isNinjaMoving) { var ninjaMinX = ninja.x - ninja.width / 2 + legsOffset; var ninjaMaxX = ninja.x + ninja.width / 2 - legsOffset; var platformMinX = platformTarget.x - platformTarget.width / 2; var platformMaxX = platformTarget.x + platformTarget.width / 2; if (ninjaMaxX < platformMinX || ninjaMinX > platformMaxX && isNinjaMoving) { // If the stick does not reach the next platform or exceeds it, make the ninja fall ninja.y += 20; if (ninja.runSoundPlaying) { LK.getSound('runSound').stop(); ninja.runSoundPlaying = false; } ninja.ninjaStand.rotation = Math.PI; // Rotate the ninja by 180 degrees if (!fallSoundPlayed) { LK.getSound('fallSound').play(); fallSoundPlayed = true; // Set the flag to true after playing the sound if (ninja.runSoundPlaying) { LK.getSound('runSound').stop(); ninja.runSoundPlaying = false; } } if (ninja.y > 2732 && isNinjaMoving) { // If ninja falls off the screen if (ninja.runSoundPlaying) { LK.getSound('runSound').stop(); ninja.runSoundPlaying = false; } LK.showGameOver(); } } else { // If the stick reaches the next platform, stop the ninja and reset the stick if (platformTarget.x - platformTarget.width / 2 <= 300 && isNinjaMoving) { isNinjaMoving = false; // Remove the first platform from the game and the platforms array game.removeChild(platformCurrent); platformCurrent = platformTarget; platformTarget = platformNext; score++; stick.length = 0; stick.height = 0; stick.rotation = 0; stick.x = platformCurrent.x + platformCurrent.width / 2 - 30; // Set stick to the right edge of the current platform with an offset of -30 stick.y = platformCurrent.y - platformCurrent.height + 20; // Adjusted y-coordinate to ensure stick is on the platform with an offset of 20 // Create a new platform to the right of the screen only if there are less than two platforms if (!platformNext && isNinjaMoving) { var newPlatform = new Platform(); var minDistance = 200; var maxDistance = 1400; var distance = Math.floor(Math.random() * (maxDistance - minDistance + 1)) + minDistance; newPlatform.x = platformCurrent.x + platformCurrent.width / 2 + distance; newPlatform.y = 2732; // Adjusted y-coordinate to touch the ground newPlatform.width = Math.floor(Math.random() * (400 - 100 + 1)) + 100; // Randomize width between 100 and 400 game.addChild(newPlatform); platformNext = newPlatform; } } } } } function moveNinja() { console.log("Moving...", "ninja.x= " + ninja.x, "stick.x= " + (stick.x + stick.length)); handleBackgroundMovement(); // Shift platforms, ninja, and stick to the left if (isNinjaMoving) { platformCurrent.x -= 5; platformTarget.x -= 5; platformNext.x -= 5; /* if (platformCurrent.x + platformCurrent.width / 2 < 0 && isNinjaMoving) { platformCurrent.x = 2048 + platformCurrent.width / 2; } if (platformTarget.x + platformTarget.width / 2 < 0 && isNinjaMoving) { platformTarget.x = 2048 + platformTarget.width / 2; } if (platformNext.x + platformNext.width / 2 < 0 && isNinjaMoving) { platformNext.x = 2048 + platformNext.width / 2; } */ } if (isNinjaMoving) { ninja.x -= 5; stick.x -= 5; } // Make the ninja walk on the stick if (ninja.x < stick.x + stick.length) { ninja.x += 10; } else { handleNinjaAfterStick(); var platformMinX = platformTarget.x - platformTarget.width / 2; var platformMaxX = platformTarget.x + platformTarget.width / 2; } } function fallStick() { stick.rotation += 0.1; if (stick.rotation >= Math.PI / 2) { stick.rotation = Math.PI / 2; isStickFalling = false; isNinjaMoving = true; } } function growStick() { stick.length += 10; stick.height = stick.length; } // Add background image var background = LK.getAsset('background', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 }); game.addChild(background); // Initialize game variables var groundOffset = 2732 + 25; var ninja; var stick; var platformCurrent; var platformTarget; var platformNext; var isStickGrowing = false; var isStickFalling = false; var isNinjaMoving = false; var legsOffset = 50; var score = 0; var foreground1; var foreground2; var midground1; var midground2; var fallSoundPlayed = false; // Flag to ensure fall sound is played only once // Create initial platforms function createInitialPlatforms() { var platform1 = new Platform(); platform1.x = 300; platform1.y = groundOffset; // Adjusted y-coordinate to touch the ground platform1.width = Math.floor(Math.random() * (400 - 100 + 1)) + 100; // Randomize width between 100 and 400 game.addChild(platform1); platformCurrent = platform1; var platform2 = new Platform(); var minDistance = 200; var maxDistance = 1400; var distance = Math.floor(Math.random() * (maxDistance - minDistance + 1)) + minDistance; platform2.x = platform1.x + platform1.width / 2 + distance; platform2.y = groundOffset; // Adjusted y-coordinate to touch the ground platform2.width = Math.floor(Math.random() * (400 - 100 + 1)) + 100; // Randomize width between 100 and 400 game.addChild(platform2); platformTarget = platform2; var platform3 = new Platform(); platform3.x = 2500; // Position the third platform outside the screen platform3.y = groundOffset; // Adjusted y-coordinate to touch the ground platform3.width = Math.floor(Math.random() * (400 - 100 + 1)) + 100; // Randomize width between 100 and 400 game.addChild(platform3); platformNext = platform3; } // Start the game function startGame() { game.addChildAt(background, 0); // Ensure background is behind all other game elements fallSoundPlayed = false; // Reset the flag when the game starts ninja = new Ninja(); // Initialize the ninja object ninja.runSoundPlaying = false; // Reset the run sound flag when the game starts // Add midground images to create an infinite horizontal midground midground1 = LK.getAsset('midground', { anchorX: 0.5, anchorY: 1.0, x: 2048 / 2, y: 2732 }); game.addChild(midground1); midground2 = LK.getAsset('midground', { anchorX: 0.5, anchorY: 1.0, x: 2048 + 2048 / 2, y: 2732, scaleX: -1 }); game.addChild(midground2); createInitialPlatforms(); if (platformCurrent) { ninja.x = platformCurrent.x; ninja.y = platformCurrent.y - platformCurrent.height + 20; // Adjusted y-coordinate to ensure ninja is visible on the first hill with an offset of 20 } else { console.error("platformCurrent is not defined"); } game.addChild(ninja); stick = new Stick(); stick.length = 0; // Set initial stick length to zero stick.height = stick.length; stick.x = platformCurrent.x + platformCurrent.width / 2 - 30; // Set stick to the right edge of the platform with an offset of -30 stick.y = platformCurrent.y - platformCurrent.height + 20; // Adjusted y-coordinate to ensure stick is on the platform with an offset of 20 game.addChild(stick); // Add foreground images to create an infinite horizontal foreground foreground1 = LK.getAsset('foreground', { anchorX: 0.5, anchorY: 1.0, x: 2048 / 2, y: 2732 }); game.addChild(foreground1); foreground2 = LK.getAsset('foreground', { anchorX: 0.5, anchorY: 1.0, x: 2048 + 2048 / 2, y: 2732, scaleX: -1 }); game.addChild(foreground2); // Play background music every 10 seconds LK.setInterval(function () { LK.getSound('bgMusic').play(); }, 10000); } // Handle touch down event game.down = function (x, y, obj) { if (!isStickGrowing && !isStickFalling && !isNinjaMoving) { isStickGrowing = true; } }; // Handle touch up event game.up = function (x, y, obj) { if (isStickGrowing && !isNinjaMoving) { isStickGrowing = false; isStickFalling = true; } }; // Update game logic game.update = function () { if (isStickGrowing) { growStick(); } ninja.update(); if (isStickFalling && !isNinjaMoving) { fallStick(); } if (isNinjaMoving) { moveNinja(); } }; // Start the game startGame(); function handleBackgroundMovement() { // Move midground images to the left midground1.x -= 7; midground2.x -= 7; // Move foreground images to the left foreground1.x -= 10; foreground2.x -= 10; // Reset midground position to create an infinite scrolling effect if (midground1.x + 2048 / 2 < 0) { midground1.x = midground2.x + 2048; } if (midground2.x + 2048 / 2 < 0) { midground2.x = midground1.x + 2048; } // Reset foreground position to create an infinite scrolling effect if (foreground1.x + 2048 / 2 < 0) { foreground1.x = foreground2.x + 2048; } if (foreground2.x + 2048 / 2 < 0) { foreground2.x = foreground1.x + 2048; } }
===================================================================
--- original.js
+++ change.js
@@ -94,11 +94,8 @@
if (ninja.runSoundPlaying) {
LK.getSound('runSound').stop();
ninja.runSoundPlaying = false;
}
- LK.getSound('bgMusic').stop({
- loop: false
- }); // Stop background music when the game is over and disable looping
LK.showGameOver();
}
} else {
// If the stick reaches the next platform, stop the ninja and reset the stick
@@ -227,11 +224,8 @@
// Start the game
function startGame() {
game.addChildAt(background, 0); // Ensure background is behind all other game elements
fallSoundPlayed = false; // Reset the flag when the game starts
- LK.getSound('bgMusic').play({
- loop: true
- }); // Play background music when the game starts and loop it
ninja = new Ninja(); // Initialize the ninja object
ninja.runSoundPlaying = false; // Reset the run sound flag when the game starts
// Add midground images to create an infinite horizontal midground
midground1 = LK.getAsset('midground', {
@@ -278,8 +272,12 @@
y: 2732,
scaleX: -1
});
game.addChild(foreground2);
+ // Play background music every 10 seconds
+ LK.setInterval(function () {
+ LK.getSound('bgMusic').play();
+ }, 10000);
}
// Handle touch down event
game.down = function (x, y, obj) {
if (!isStickGrowing && !isStickFalling && !isNinjaMoving) {