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in handleNinjaAfterStick separate code in dedicated functions
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in handleNinjaAfterStick, don't create a new platform, just move the old one
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in handleNinjaAfterStick, don't use game.removeChild()
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Please fix the bug: 'TypeError: ninja is undefined' in or related to this line: 'ninja.update();' Line Number: 318
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dans game.down, si isGameStarted est faux, passe le à vrai et appel startgame
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place le isGameStarted seulement apres un click
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ajoute un boolen en tant que flag pour le demarrage du jeu
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Joue le BG Music une première fois au start.
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joue la bg musique toutes les 10 secondes
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joue la bg musique toutes les 10 secondes
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répete toujours la musique bg
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always play the bgMusic
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'runSoundPlaying')' in or related to this line: 'ninja.runSoundPlaying = false; // Reset the run sound flag when the game starts' Line Number: 241
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Arrête le son de la course quand le ninja tombe.
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Joue le son run quand le ninja court.
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ne joue le son qu'une seule fois.
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Je joue le son un peu plus tôt.
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Joue le son l'heure de la chute
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fix : there's a platform that moves 2 times not like the other elments
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separate the states logic before and after the ninja passes the stick
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fix the bug : a platform moves before the ninjapasses the stick
===================================================================
--- original.js
+++ change.js
@@ -94,9 +94,11 @@
if (ninja.runSoundPlaying) {
LK.getSound('runSound').stop();
ninja.runSoundPlaying = false;
}
- LK.getSound('bgMusic').stop(); // Stop background music when the game is over
+ LK.getSound('bgMusic').stop({
+ loop: false
+ }); // Stop background music when the game is over and disable looping
LK.showGameOver();
}
} else {
// If the stick reaches the next platform, stop the ninja and reset the stick
@@ -225,9 +227,11 @@
// Start the game
function startGame() {
game.addChildAt(background, 0); // Ensure background is behind all other game elements
fallSoundPlayed = false; // Reset the flag when the game starts
- LK.getSound('bgMusic').play(); // Play background music when the game starts
+ LK.getSound('bgMusic').play({
+ loop: true
+ }); // Play background music when the game starts and loop it
ninja = new Ninja(); // Initialize the ninja object
ninja.runSoundPlaying = false; // Reset the run sound flag when the game starts
// Add midground images to create an infinite horizontal midground
midground1 = LK.getAsset('midground', {