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fix the bug : 3rd platform moves before the ninja had arrived
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reorganize game.update in 1 responsibility functions
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randomize the platforms width between 100 and 400
Code edit (4 edits merged)
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add groundOffset global variable and use it in createInitialPlatforms for platforms y
Code edit (6 edits merged)
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rotate it when he starts falling
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Please fix the bug: 'TypeError: self is undefined' in or related to this line: 'self.ninjaStand.rotation = Math.PI; // Rotate the ninja by 180 degrees' Line Number: 236
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when ninja falls , rotate it by 180
Code edit (3 edits merged)
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Please fix the bug: 'ReferenceError: ninjaRun is not defined' in or related to this line: 'ninjaRun.visible = false; // Initially hide the running ninja graphic' Line Number: 27
Code edit (1 edits merged)
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Please fix the bug: 'ReferenceError: ninjaRun is not defined' in or related to this line: 'if (ninjaRun.visible) {' Line Number: 218
Code edit (1 edits merged)
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hide the ninjaRun as soon as the ninja stops walk on the stick
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set ninjaRun visble when moving
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in Ninja class, add a 2nd ninjaGraphics named ninjaRun
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Please fix the bug: 'ReferenceError: platforms is not defined' in or related to this line: 'var platformMinX = platforms[currentPlatformIndex + 1].x.x - platforms[currentPlatformIndex + 1].x.width / 2;' Line Number: 211
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remove the finishline notion
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for platforms remplace the use of an array by the use of 3 variables : platformCurrent platformTarget platformNext
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add the offsets to stick.x = platforms[currentPlatformIndex].x + platforms[currentPlatformIndex].width / 2; // Set stick to the right edge of the current platform stick.y = platforms[currentPlatformIndex].y - platforms[currentPlatformIndex].height; // Adjusted y-coordinate to ensure stick is on the platform too
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add an offset of -30 to the stick x position
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add an offset of 20 to the stick y position
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add an offset of 20 to the ninja y position
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move the code of foreground and midground from game.update to 'handleBackgroundMovement'
===================================================================
--- original.js
+++ change.js
@@ -58,8 +58,92 @@
/****
* Game Code
****/
+function moveNinja() {
+ console.log("Moving...", "ninja.x= " + ninja.x, "stick.x= " + (stick.x + stick.length));
+ handleBackgroundMovement();
+ // Shift platforms, ninja, and stick to the left
+ if (!isStickGrowing && !isStickFalling) {
+ platformCurrent.x -= 5;
+ platformTarget.x -= 5;
+ platformNext.x -= 5;
+ if (platformCurrent.x + platformCurrent.width / 2 < 0) {
+ platformCurrent.x = 2048 + platformCurrent.width / 2;
+ }
+ if (platformTarget.x + platformTarget.width / 2 < 0) {
+ platformTarget.x = 2048 + platformTarget.width / 2;
+ }
+ if (platformNext.x + platformNext.width / 2 < 0) {
+ platformNext.x = 2048 + platformNext.width / 2;
+ }
+ }
+ ninja.x -= 5;
+ stick.x -= 5;
+ // Make the ninja walk on the stick
+ if (ninja.x < stick.x + stick.length) {
+ ninja.x += 10;
+ } else {
+ console.log("Passed the stick", "Run= " + ninja.ninjaRun.visible, "Stand= " + ninja.ninjaStand.visible);
+ // If the ninja has walked to the end of the stick
+ if (platformTarget) {
+ var ninjaMinX = ninja.x - ninja.width / 2 + legsOffset;
+ var ninjaMaxX = ninja.x + ninja.width / 2 - legsOffset;
+ var platformMinX = platformTarget.x - platformTarget.width / 2;
+ var platformMaxX = platformTarget.x + platformTarget.width / 2;
+ var platformMinX = platformTarget.x - platformTarget.width / 2;
+ var platformMaxX = platformTarget.x + platformTarget.width / 2;
+ if (ninjaMaxX < platformMinX || ninjaMinX > platformMaxX) {
+ // If the stick does not reach the next platform or exceeds it, make the ninja fall
+ ninja.y += 20;
+ ninja.ninjaStand.rotation = Math.PI; // Rotate the ninja by 180 degrees
+ if (ninja.y > 2732) {
+ // If ninja falls off the screen
+ LK.showGameOver();
+ }
+ } else {
+ // If the stick reaches the next platform, stop the ninja and reset the stick
+ if (platformTarget.x - platformTarget.width / 2 <= 300) {
+ isNinjaMoving = false;
+ // Remove the first platform from the game and the platforms array
+ game.removeChild(platformCurrent);
+ platformCurrent = platformTarget;
+ platformTarget = platformNext;
+ score++;
+ stick.length = 0;
+ stick.height = 0;
+ stick.rotation = 0;
+ stick.x = platformCurrent.x + platformCurrent.width / 2 - 30; // Set stick to the right edge of the current platform with an offset of -30
+ stick.y = platformCurrent.y - platformCurrent.height + 20; // Adjusted y-coordinate to ensure stick is on the platform with an offset of 20
+ // Create a new platform to the right of the screen only if there are less than two platforms
+ if (!platformNext) {
+ var newPlatform = new Platform();
+ var minDistance = 200;
+ var maxDistance = 1400;
+ var distance = Math.floor(Math.random() * (maxDistance - minDistance + 1)) + minDistance;
+ newPlatform.x = platformCurrent.x + platformCurrent.width / 2 + distance;
+ newPlatform.y = 2732; // Adjusted y-coordinate to touch the ground
+ newPlatform.width = Math.floor(Math.random() * (400 - 100 + 1)) + 100; // Randomize width between 100 and 400
+ game.addChild(newPlatform);
+ platformNext = newPlatform;
+ }
+ }
+ }
+ }
+ }
+}
+function fallStick() {
+ stick.rotation += 0.1;
+ if (stick.rotation >= Math.PI / 2) {
+ stick.rotation = Math.PI / 2;
+ isStickFalling = false;
+ isNinjaMoving = true;
+ }
+}
+function growStick() {
+ stick.length += 10;
+ stick.height = stick.length;
+}
// Add background image
var background = LK.getAsset('background', {
anchorX: 0.5,
anchorY: 0.5,
@@ -173,91 +257,16 @@
};
// Update game logic
game.update = function () {
if (isStickGrowing) {
- stick.length += 10;
- stick.height = stick.length;
+ growStick();
}
ninja.update();
if (isStickFalling && !isNinjaMoving) {
- stick.rotation += 0.1;
- if (stick.rotation >= Math.PI / 2) {
- stick.rotation = Math.PI / 2;
- isStickFalling = false;
- isNinjaMoving = true;
- }
+ fallStick();
}
if (isNinjaMoving) {
- console.log("Moving...", "ninja.x= " + ninja.x, "stick.x= " + (stick.x + stick.length));
- handleBackgroundMovement();
- // Shift platforms, ninja, and stick to the left
- if (!isStickGrowing && !isStickFalling) {
- platformCurrent.x -= 5;
- platformTarget.x -= 5;
- platformNext.x -= 5;
- if (platformCurrent.x + platformCurrent.width / 2 < 0) {
- platformCurrent.x = 2048 + platformCurrent.width / 2;
- }
- if (platformTarget.x + platformTarget.width / 2 < 0) {
- platformTarget.x = 2048 + platformTarget.width / 2;
- }
- if (platformNext.x + platformNext.width / 2 < 0) {
- platformNext.x = 2048 + platformNext.width / 2;
- }
- }
- ninja.x -= 5;
- stick.x -= 5;
- // Make the ninja walk on the stick
- if (ninja.x < stick.x + stick.length) {
- ninja.x += 10;
- } else {
- console.log("Passed the stick", "Run= " + ninja.ninjaRun.visible, "Stand= " + ninja.ninjaStand.visible);
- // If the ninja has walked to the end of the stick
- if (platformTarget) {
- var ninjaMinX = ninja.x - ninja.width / 2 + legsOffset;
- var ninjaMaxX = ninja.x + ninja.width / 2 - legsOffset;
- var platformMinX = platformTarget.x - platformTarget.width / 2;
- var platformMaxX = platformTarget.x + platformTarget.width / 2;
- var platformMinX = platformTarget.x - platformTarget.width / 2;
- var platformMaxX = platformTarget.x + platformTarget.width / 2;
- if (ninjaMaxX < platformMinX || ninjaMinX > platformMaxX) {
- // If the stick does not reach the next platform or exceeds it, make the ninja fall
- ninja.y += 20;
- ninja.ninjaStand.rotation = Math.PI; // Rotate the ninja by 180 degrees
- if (ninja.y > 2732) {
- // If ninja falls off the screen
- LK.showGameOver();
- }
- } else {
- // If the stick reaches the next platform, stop the ninja and reset the stick
- if (platformTarget.x - platformTarget.width / 2 <= 300) {
- isNinjaMoving = false;
- // Remove the first platform from the game and the platforms array
- game.removeChild(platformCurrent);
- platformCurrent = platformTarget;
- platformTarget = platformNext;
- score++;
- stick.length = 0;
- stick.height = 0;
- stick.rotation = 0;
- stick.x = platformCurrent.x + platformCurrent.width / 2 - 30; // Set stick to the right edge of the current platform with an offset of -30
- stick.y = platformCurrent.y - platformCurrent.height + 20; // Adjusted y-coordinate to ensure stick is on the platform with an offset of 20
- // Create a new platform to the right of the screen only if there are less than two platforms
- if (!platformNext) {
- var newPlatform = new Platform();
- var minDistance = 200;
- var maxDistance = 1400;
- var distance = Math.floor(Math.random() * (maxDistance - minDistance + 1)) + minDistance;
- newPlatform.x = platformCurrent.x + platformCurrent.width / 2 + distance;
- newPlatform.y = 2732; // Adjusted y-coordinate to touch the ground
- newPlatform.width = Math.floor(Math.random() * (400 - 100 + 1)) + 100; // Randomize width between 100 and 400
- game.addChild(newPlatform);
- platformNext = newPlatform;
- }
- }
- }
- }
- }
+ moveNinja();
}
};
// Start the game
startGame();