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fix the bug : 3rd platform moves before the ninja had arrived
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reorganize game.update in 1 responsibility functions
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randomize the platforms width between 100 and 400
Code edit (4 edits merged)
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add groundOffset global variable and use it in createInitialPlatforms for platforms y
Code edit (6 edits merged)
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rotate it when he starts falling
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Please fix the bug: 'TypeError: self is undefined' in or related to this line: 'self.ninjaStand.rotation = Math.PI; // Rotate the ninja by 180 degrees' Line Number: 236
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when ninja falls , rotate it by 180
Code edit (3 edits merged)
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Please fix the bug: 'ReferenceError: ninjaRun is not defined' in or related to this line: 'ninjaRun.visible = false; // Initially hide the running ninja graphic' Line Number: 27
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Please fix the bug: 'ReferenceError: ninjaRun is not defined' in or related to this line: 'if (ninjaRun.visible) {' Line Number: 218
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hide the ninjaRun as soon as the ninja stops walk on the stick
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set ninjaRun visble when moving
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in Ninja class, add a 2nd ninjaGraphics named ninjaRun
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Please fix the bug: 'ReferenceError: platforms is not defined' in or related to this line: 'var platformMinX = platforms[currentPlatformIndex + 1].x.x - platforms[currentPlatformIndex + 1].x.width / 2;' Line Number: 211
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remove the finishline notion
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for platforms remplace the use of an array by the use of 3 variables : platformCurrent platformTarget platformNext
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add the offsets to stick.x = platforms[currentPlatformIndex].x + platforms[currentPlatformIndex].width / 2; // Set stick to the right edge of the current platform stick.y = platforms[currentPlatformIndex].y - platforms[currentPlatformIndex].height; // Adjusted y-coordinate to ensure stick is on the platform too
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add an offset of -30 to the stick x position
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add an offset of 20 to the stick y position
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add an offset of 20 to the ninja y position
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move the code of foreground and midground from game.update to 'handleBackgroundMovement'
===================================================================
--- original.js
+++ change.js
@@ -67,9 +67,9 @@
y: 2732 / 2
});
game.addChild(background);
// Initialize game variables
-var groundOffset = 2732 + 20;
+var groundOffset = 2732 + 25;
var ninja;
var stick;
var platformCurrent;
var platformTarget;
@@ -87,21 +87,24 @@
function createInitialPlatforms() {
var platform1 = new Platform();
platform1.x = 300;
platform1.y = groundOffset; // Adjusted y-coordinate to touch the ground
+ platform1.width = Math.floor(Math.random() * (400 - 100 + 1)) + 100; // Randomize width between 100 and 400
game.addChild(platform1);
platformCurrent = platform1;
var platform2 = new Platform();
var minDistance = 200;
var maxDistance = 1400;
var distance = Math.floor(Math.random() * (maxDistance - minDistance + 1)) + minDistance;
platform2.x = platform1.x + platform1.width / 2 + distance;
platform2.y = groundOffset; // Adjusted y-coordinate to touch the ground
+ platform2.width = Math.floor(Math.random() * (400 - 100 + 1)) + 100; // Randomize width between 100 and 400
game.addChild(platform2);
platformTarget = platform2;
var platform3 = new Platform();
platform3.x = 2500; // Position the third platform outside the screen
platform3.y = groundOffset; // Adjusted y-coordinate to touch the ground
+ platform3.width = Math.floor(Math.random() * (400 - 100 + 1)) + 100; // Randomize width between 100 and 400
game.addChild(platform3);
platformNext = platform3;
}
// Start the game
@@ -245,8 +248,9 @@
var maxDistance = 1400;
var distance = Math.floor(Math.random() * (maxDistance - minDistance + 1)) + minDistance;
newPlatform.x = platformCurrent.x + platformCurrent.width / 2 + distance;
newPlatform.y = 2732; // Adjusted y-coordinate to touch the ground
+ newPlatform.width = Math.floor(Math.random() * (400 - 100 + 1)) + 100; // Randomize width between 100 and 400
game.addChild(newPlatform);
platformNext = newPlatform;
}
}