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fix the bug : 3rd platform moves before the ninja had arrived
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reorganize game.update in 1 responsibility functions
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randomize the platforms width between 100 and 400
Code edit (4 edits merged)
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add groundOffset global variable and use it in createInitialPlatforms for platforms y
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rotate it when he starts falling
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Please fix the bug: 'TypeError: self is undefined' in or related to this line: 'self.ninjaStand.rotation = Math.PI; // Rotate the ninja by 180 degrees' Line Number: 236
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when ninja falls , rotate it by 180
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Please fix the bug: 'ReferenceError: ninjaRun is not defined' in or related to this line: 'ninjaRun.visible = false; // Initially hide the running ninja graphic' Line Number: 27
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Please fix the bug: 'ReferenceError: ninjaRun is not defined' in or related to this line: 'if (ninjaRun.visible) {' Line Number: 218
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hide the ninjaRun as soon as the ninja stops walk on the stick
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set ninjaRun visble when moving
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in Ninja class, add a 2nd ninjaGraphics named ninjaRun
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Please fix the bug: 'ReferenceError: platforms is not defined' in or related to this line: 'var platformMinX = platforms[currentPlatformIndex + 1].x.x - platforms[currentPlatformIndex + 1].x.width / 2;' Line Number: 211
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remove the finishline notion
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for platforms remplace the use of an array by the use of 3 variables : platformCurrent platformTarget platformNext
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add the offsets to stick.x = platforms[currentPlatformIndex].x + platforms[currentPlatformIndex].width / 2; // Set stick to the right edge of the current platform stick.y = platforms[currentPlatformIndex].y - platforms[currentPlatformIndex].height; // Adjusted y-coordinate to ensure stick is on the platform too
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add an offset of -30 to the stick x position
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add an offset of 20 to the stick y position
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add an offset of 20 to the ninja y position
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move the code of foreground and midground from game.update to 'handleBackgroundMovement'
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--- original.js
+++ change.js
@@ -75,9 +75,9 @@
var platformNext;
var isStickGrowing = false;
var isStickFalling = false;
var isNinjaMoving = false;
-var legsOffset = 20;
+var legsOffset = 30;
var score = 0;
var foreground1;
var foreground2;
var midground1;