User prompt
hide the ninjaRun as soon as the ninja stops walk on the stick
User prompt
set ninjaRun visble when moving
User prompt
in Ninja class, add a 2nd ninjaGraphics named ninjaRun
User prompt
Please fix the bug: 'ReferenceError: platforms is not defined' in or related to this line: 'var platformMinX = platforms[currentPlatformIndex + 1].x.x - platforms[currentPlatformIndex + 1].x.width / 2;' Line Number: 211
User prompt
remove the finishline notion
User prompt
for platforms remplace the use of an array by the use of 3 variables : platformCurrent platformTarget platformNext
User prompt
add the offsets to stick.x = platforms[currentPlatformIndex].x + platforms[currentPlatformIndex].width / 2; // Set stick to the right edge of the current platform stick.y = platforms[currentPlatformIndex].y - platforms[currentPlatformIndex].height; // Adjusted y-coordinate to ensure stick is on the platform too
User prompt
add an offset of -30 to the stick x position
User prompt
add an offset of 20 to the stick y position
User prompt
add an offset of 20 to the ninja y position
User prompt
move the code of foreground and midground from game.update to 'handleBackgroundMovement'
User prompt
create and empty function 'handleBackgroundMovement'
Code edit (1 edits merged)
Please save this source code
User prompt
remove the latest midground creations
User prompt
Please fix the bug: 'TypeError: midground1 is undefined' in or related to this line: 'midground1.x -= 7;' Line Number: 169
User prompt
remove the redundant instanciation of midground
User prompt
instanciate the midground before the platforms
User prompt
remove the midground y adjustement
User prompt
Please fix the bug: 'ReferenceError: midground1 is not defined' in or related to this line: 'midground1.x -= 7;' Line Number: 184
User prompt
add a midground asset before the foreground
User prompt
make th foregrounds move faster for the parralax effect
User prompt
mirror the foreground2 horizontally using scaleX = -1
User prompt
mirror the foreground2 horizontally
User prompt
Please fix the bug: 'ReferenceError: foreground1 is not defined' in or related to this line: 'foreground1.x -= 5;' Line Number: 163
User prompt
create another foreground to make an infinite horizontal foreground
===================================================================
--- original.js
+++ change.js
@@ -197,10 +197,10 @@
var ninjaMinX = ninja.x - ninja.width / 2;
var ninjaMaxX = ninja.x + ninja.width / 2;
var platformMinX = platformTarget.x - platformTarget.width / 2;
var platformMaxX = platformTarget.x + platformTarget.width / 2;
- var platformMinX = platforms[currentPlatformIndex + 1].x.x - platforms[currentPlatformIndex + 1].x.width / 2;
- var platformMaxX = platforms[currentPlatformIndex + 1].x + platforms[currentPlatformIndex + 1].width / 2;
+ var platformMinX = platformTarget.x - platformTarget.width / 2;
+ var platformMaxX = platformTarget.x + platformTarget.width / 2;
var ninjaMinX = ninja.x - ninja.width / 2;
var ninjaMaxX = ninja.x + ninja.width / 2;
if (ninjaMaxX < platformMinX || ninjaMinX > platformMaxX) {
// If the stick does not reach the next platform or exceeds it, make the ninja fall
@@ -210,29 +210,30 @@
LK.showGameOver();
}
} else {
// If the stick reaches the next platform, stop the ninja and reset the stick
- if (platforms[currentPlatformIndex + 1].x - platforms[currentPlatformIndex + 1].width / 2 <= 300) {
+ if (platformTarget.x - platformTarget.width / 2 <= 300) {
isNinjaMoving = false;
// Remove the first platform from the game and the platforms array
- game.removeChild(platforms[0]);
- platforms.shift();
+ game.removeChild(platformCurrent);
+ platformCurrent = platformTarget;
+ platformTarget = platformNext;
score++;
stick.length = 0;
stick.height = 0;
stick.rotation = 0;
stick.x = platformCurrent.x + platformCurrent.width / 2 - 30; // Set stick to the right edge of the current platform with an offset of -30
stick.y = platformCurrent.y - platformCurrent.height + 20; // Adjusted y-coordinate to ensure stick is on the platform with an offset of 20
// Create a new platform to the right of the screen only if there are less than two platforms
- if (platforms.length < 2) {
+ if (!platformNext) {
var newPlatform = new Platform();
var minDistance = 200;
var maxDistance = 1400;
var distance = Math.floor(Math.random() * (maxDistance - minDistance + 1)) + minDistance;
newPlatform.x = platformCurrent.x + platformCurrent.width / 2 + distance;
newPlatform.y = 2732; // Adjusted y-coordinate to touch the ground
game.addChild(newPlatform);
- platforms.push(newPlatform);
+ platformNext = newPlatform;
}
}
}
}