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hide the ninjaRun as soon as the ninja stops walk on the stick
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set ninjaRun visble when moving
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in Ninja class, add a 2nd ninjaGraphics named ninjaRun
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Please fix the bug: 'ReferenceError: platforms is not defined' in or related to this line: 'var platformMinX = platforms[currentPlatformIndex + 1].x.x - platforms[currentPlatformIndex + 1].x.width / 2;' Line Number: 211
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remove the finishline notion
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for platforms remplace the use of an array by the use of 3 variables : platformCurrent platformTarget platformNext
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add the offsets to stick.x = platforms[currentPlatformIndex].x + platforms[currentPlatformIndex].width / 2; // Set stick to the right edge of the current platform stick.y = platforms[currentPlatformIndex].y - platforms[currentPlatformIndex].height; // Adjusted y-coordinate to ensure stick is on the platform too
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add an offset of -30 to the stick x position
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add an offset of 20 to the stick y position
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add an offset of 20 to the ninja y position
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move the code of foreground and midground from game.update to 'handleBackgroundMovement'
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create and empty function 'handleBackgroundMovement'
Code edit (1 edits merged)
Please save this source code
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remove the latest midground creations
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Please fix the bug: 'TypeError: midground1 is undefined' in or related to this line: 'midground1.x -= 7;' Line Number: 169
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remove the redundant instanciation of midground
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instanciate the midground before the platforms
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remove the midground y adjustement
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Please fix the bug: 'ReferenceError: midground1 is not defined' in or related to this line: 'midground1.x -= 7;' Line Number: 184
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add a midground asset before the foreground
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make th foregrounds move faster for the parralax effect
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mirror the foreground2 horizontally using scaleX = -1
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mirror the foreground2 horizontally
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Please fix the bug: 'ReferenceError: foreground1 is not defined' in or related to this line: 'foreground1.x -= 5;' Line Number: 163
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create another foreground to make an infinite horizontal foreground
===================================================================
--- original.js
+++ change.js
@@ -58,10 +58,11 @@
game.addChild(background);
// Initialize game variables
var ninja;
var stick;
-var platforms = [];
-var currentPlatformIndex = 0;
+var platformCurrent;
+var platformTarget;
+var platformNext;
var isStickGrowing = false;
var isStickFalling = false;
var isNinjaMoving = false;
var score = 0;
@@ -75,22 +76,22 @@
var platform1 = new Platform();
platform1.x = 300;
platform1.y = 2732; // Adjusted y-coordinate to touch the ground
game.addChild(platform1);
- platforms.push(platform1);
+ platformCurrent = platform1;
var platform2 = new Platform();
var minDistance = 200;
var maxDistance = 1400;
var distance = Math.floor(Math.random() * (maxDistance - minDistance + 1)) + minDistance;
platform2.x = platform1.x + platform1.width / 2 + distance;
platform2.y = 2732; // Adjusted y-coordinate to touch the ground
game.addChild(platform2);
- platforms.push(platform2);
+ platformTarget = platform2;
var platform3 = new Platform();
platform3.x = 2500; // Position the third platform outside the screen
platform3.y = 2732; // Adjusted y-coordinate to touch the ground
game.addChild(platform3);
- platforms.push(platform3);
+ platformNext = platform3;
}
// Start the game
function startGame() {
game.addChildAt(background, 0); // Ensure background is behind all other game elements
@@ -111,20 +112,20 @@
});
game.addChild(midground2);
createInitialPlatforms();
ninja = new Ninja();
- if (platforms[0]) {
- ninja.x = platforms[0].x;
- ninja.y = platforms[0].y - platforms[0].height + 20; // Adjusted y-coordinate to ensure ninja is visible on the first hill with an offset of 20
+ if (platformCurrent) {
+ ninja.x = platformCurrent.x;
+ ninja.y = platformCurrent.y - platformCurrent.height + 20; // Adjusted y-coordinate to ensure ninja is visible on the first hill with an offset of 20
} else {
- console.error("platforms[0] is not defined");
+ console.error("platformCurrent is not defined");
}
game.addChild(ninja);
stick = new Stick();
stick.length = 0; // Set initial stick length to zero
stick.height = stick.length;
- stick.x = platforms[0].x + platforms[0].width / 2 - 30; // Set stick to the right edge of the platform with an offset of -30
- stick.y = platforms[0].y - platforms[0].height + 20; // Adjusted y-coordinate to ensure stick is on the platform with an offset of 20
+ stick.x = platformCurrent.x + platformCurrent.width / 2 - 30; // Set stick to the right edge of the platform with an offset of -30
+ stick.y = platformCurrent.y - platformCurrent.height + 20; // Adjusted y-coordinate to ensure stick is on the platform with an offset of 20
game.addChild(stick);
// Add foreground images to create an infinite horizontal foreground
foreground1 = LK.getAsset('foreground', {
anchorX: 0.5,
@@ -172,31 +173,37 @@
if (isNinjaMoving) {
handleBackgroundMovement();
// Shift platforms, ninja, and stick to the left
if (!isStickGrowing && !isStickFalling) {
- for (var i = 0; i < platforms.length; i++) {
- platforms[i].x -= 5;
- if (platforms[i].x + platforms[i].width / 2 < 0) {
- platforms[i].x = 2048 + platforms[i].width / 2;
- }
+ platformCurrent.x -= 5;
+ platformTarget.x -= 5;
+ platformNext.x -= 5;
+ if (platformCurrent.x + platformCurrent.width / 2 < 0) {
+ platformCurrent.x = 2048 + platformCurrent.width / 2;
}
+ if (platformTarget.x + platformTarget.width / 2 < 0) {
+ platformTarget.x = 2048 + platformTarget.width / 2;
+ }
+ if (platformNext.x + platformNext.width / 2 < 0) {
+ platformNext.x = 2048 + platformNext.width / 2;
+ }
}
ninja.x -= 5;
stick.x -= 5;
// Make the ninja walk on the stick
if (ninja.x < stick.x + stick.length) {
ninja.x += 10;
} else {
// If the ninja has walked to the end of the stick
- if (platforms[currentPlatformIndex + 1]) {
+ if (platformTarget) {
var ninjaMinX = ninja.x - ninja.width / 2;
var ninjaMaxX = ninja.x + ninja.width / 2;
+ var platformMinX = platformTarget.x - platformTarget.width / 2;
+ var platformMaxX = platformTarget.x + platformTarget.width / 2;
var platformMinX = platforms[currentPlatformIndex + 1].x.x - platforms[currentPlatformIndex + 1].x.width / 2;
var platformMaxX = platforms[currentPlatformIndex + 1].x + platforms[currentPlatformIndex + 1].width / 2;
var ninjaMinX = ninja.x - ninja.width / 2;
var ninjaMaxX = ninja.x + ninja.width / 2;
- var platformMinX = platforms[currentPlatformIndex + 1].x - platforms[currentPlatformIndex + 1].width / 2;
- var platformMaxX = platforms[currentPlatformIndex + 1].x + platforms[currentPlatformIndex + 1].width / 2;
if (ninjaMaxX < platformMinX || ninjaMinX > platformMaxX) {
// If the stick does not reach the next platform or exceeds it, make the ninja fall
ninja.y += 20;
if (ninja.y > 2732) {
@@ -213,32 +220,32 @@
score++;
stick.length = 0;
stick.height = 0;
stick.rotation = 0;
- stick.x = platforms[currentPlatformIndex].x + platforms[currentPlatformIndex].width / 2 - 30; // Set stick to the right edge of the current platform with an offset of -30
- stick.y = platforms[currentPlatformIndex].y - platforms[currentPlatformIndex].height + 20; // Adjusted y-coordinate to ensure stick is on the platform with an offset of 20
+ stick.x = platformCurrent.x + platformCurrent.width / 2 - 30; // Set stick to the right edge of the current platform with an offset of -30
+ stick.y = platformCurrent.y - platformCurrent.height + 20; // Adjusted y-coordinate to ensure stick is on the platform with an offset of 20
// Create a new platform to the right of the screen only if there are less than two platforms
if (platforms.length < 2) {
var newPlatform = new Platform();
var minDistance = 200;
var maxDistance = 1400;
var distance = Math.floor(Math.random() * (maxDistance - minDistance + 1)) + minDistance;
- newPlatform.x = platforms[currentPlatformIndex].x + platforms[currentPlatformIndex].width / 2 + distance;
+ newPlatform.x = platformCurrent.x + platformCurrent.width / 2 + distance;
newPlatform.y = 2732; // Adjusted y-coordinate to touch the ground
game.addChild(newPlatform);
platforms.push(newPlatform);
// Add a finish line on the fifth platform
if (score == 4 && !finishLine) {
finishLine = LK.getAsset('finishLine', {
anchorX: 0.5,
anchorY: 1.0,
- x: newPlatform.x,
- y: newPlatform.y - newPlatform.height
+ x: platformTarget.x,
+ y: platformTarget.y - platformTarget.height
});
game.addChild(finishLine);
}
// Remove the finish line once the player reaches it
- if (finishLine && ninja.x <= finishLine.x) {
+ if (finishLine && ninja.x <= platformTarget.x) {
game.removeChild(finishLine);
finishLine = null;
}
}