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hide the ninjaRun as soon as the ninja stops walk on the stick
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set ninjaRun visble when moving
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in Ninja class, add a 2nd ninjaGraphics named ninjaRun
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Please fix the bug: 'ReferenceError: platforms is not defined' in or related to this line: 'var platformMinX = platforms[currentPlatformIndex + 1].x.x - platforms[currentPlatformIndex + 1].x.width / 2;' Line Number: 211
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remove the finishline notion
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for platforms remplace the use of an array by the use of 3 variables : platformCurrent platformTarget platformNext
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add the offsets to stick.x = platforms[currentPlatformIndex].x + platforms[currentPlatformIndex].width / 2; // Set stick to the right edge of the current platform stick.y = platforms[currentPlatformIndex].y - platforms[currentPlatformIndex].height; // Adjusted y-coordinate to ensure stick is on the platform too
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add an offset of -30 to the stick x position
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add an offset of 20 to the stick y position
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add an offset of 20 to the ninja y position
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move the code of foreground and midground from game.update to 'handleBackgroundMovement'
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create and empty function 'handleBackgroundMovement'
Code edit (1 edits merged)
Please save this source code
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remove the latest midground creations
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Please fix the bug: 'TypeError: midground1 is undefined' in or related to this line: 'midground1.x -= 7;' Line Number: 169
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remove the redundant instanciation of midground
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instanciate the midground before the platforms
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remove the midground y adjustement
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Please fix the bug: 'ReferenceError: midground1 is not defined' in or related to this line: 'midground1.x -= 7;' Line Number: 184
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add a midground asset before the foreground
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make th foregrounds move faster for the parralax effect
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mirror the foreground2 horizontally using scaleX = -1
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mirror the foreground2 horizontally
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Please fix the bug: 'ReferenceError: foreground1 is not defined' in or related to this line: 'foreground1.x -= 5;' Line Number: 163
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create another foreground to make an infinite horizontal foreground
===================================================================
--- original.js
+++ change.js
@@ -121,9 +121,9 @@
game.addChild(ninja);
stick = new Stick();
stick.length = 0; // Set initial stick length to zero
stick.height = stick.length;
- stick.x = platforms[0].x + platforms[0].width / 2; // Set stick to the right edge of the platform
+ stick.x = platforms[0].x + platforms[0].width / 2 - 30; // Set stick to the right edge of the platform with an offset of -30
stick.y = platforms[0].y - platforms[0].height + 20; // Adjusted y-coordinate to ensure stick is on the platform with an offset of 20
game.addChild(stick);
// Add foreground images to create an infinite horizontal foreground
foreground1 = LK.getAsset('foreground', {