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create another foreground to make an infinite horizontal foreground
Code edit (1 edits merged)
Please save this source code
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add the foreground asset to the game
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ajoute l'image de fond
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il y a toujours un mouvement de colline à la fin du décalage à gauche. corrige cela
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hey, la colline a bougé alors que j'était déjà entrain de préparer le baton. corrige cela
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arrange le jeu pour ne pas avoir des cas où il n'y a pas de colline visible à droite ou des cas où elle est trop proche (<200)
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Please fix the bug: 'ReferenceError: finishLine is not defined' in or related to this line: 'if (finishLine && ninja.x <= finishLine.x) {' Line Number: 193
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La ligne d'arrivée doit être sur une colline. Une fois le joueur sur la ligne d'arrivée, la ligne d'arrivée doit disparaître.
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A la cinquième colline, il doit y avoir une ligne d'arrivée.
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Il ne doit y avoir que deux collines à la fois.
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Il ne doit y avoir que deux collines à la fois.
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Les collines doivent avoir un grand espace entre eux.
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Moins près que ça !
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Les collines ne doivent pas être prèses. Près d'une roche.
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Les collines ne doivent pas être larges.
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Moins près que ça.
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Les collines ne doivent pas être très près.
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Please fix the bug: 'TypeError: setTimeout is not a function' in or related to this line: 'setTimeout(function () {' Line Number: 172
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attends que le mouvement soit terminé avant de crée la nouvelle plateforme
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chaque colline doit être située à une distance aléatoire de l'extrémité droite de la colline précédente, avec un minimum de 100 et un maximum de 1400
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chaque colline doit être située à une distance minimale de 100 après l'extrmité droite de la colline précédente
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stick.x = ninja.x + platforms[currentPlatformIndex].width / 2; // Set stick to the right edge of the current platform stick.y = ninja.y; c'est faux : le baton doit commencer sur le bord droit de la colline pas du ninja
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à chaque fois qu'on crée un nouveau baton, il doit commencer sur le bord droit de la colline où est le ninja
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à chaque fois qu'on crée un nouveau baton, il doit commencer sur le bord droit de la colline
/**** * Classes ****/ //<Assets used in the game will automatically appear here> // Ninja class var Ninja = Container.expand(function () { var self = Container.call(this); var ninjaGraphics = self.attachAsset('ninja', { anchorX: 0.5, anchorY: 1.0 }); self.update = function () { // Ninja update logic }; }); // Platform class var Platform = Container.expand(function () { var self = Container.call(this); var platformGraphics = self.attachAsset('platform', { anchorX: 0.5, anchorY: 1.0 }); platformGraphics.width = platformGraphics.width / 2; // Reduce the width of the platform self.update = function () { // Platform update logic }; }); // Stick class var Stick = Container.expand(function () { var self = Container.call(this); var stickGraphics = self.attachAsset('stick', { anchorX: 0.5, anchorY: 1.0 }); self.length = 0; self.update = function () { // Stick update logic }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Init game with sky blue background }); /**** * Game Code ****/ // Add background image var background = LK.getAsset('background', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 }); game.addChild(background); // Initialize game variables var ninja; var stick; var platforms = []; var currentPlatformIndex = 0; var isStickGrowing = false; var isStickFalling = false; var isNinjaMoving = false; var score = 0; var finishLine; // Create initial platforms function createInitialPlatforms() { var platform1 = new Platform(); platform1.x = 300; platform1.y = 2732; // Adjusted y-coordinate to touch the ground game.addChild(platform1); platforms.push(platform1); var platform2 = new Platform(); var minDistance = 200; var maxDistance = 1400; var distance = Math.floor(Math.random() * (maxDistance - minDistance + 1)) + minDistance; platform2.x = platform1.x + platform1.width / 2 + distance; platform2.y = 2732; // Adjusted y-coordinate to touch the ground game.addChild(platform2); platforms.push(platform2); var platform3 = new Platform(); platform3.x = 2500; // Position the third platform outside the screen platform3.y = 2732; // Adjusted y-coordinate to touch the ground game.addChild(platform3); platforms.push(platform3); } // Start the game function startGame() { game.addChildAt(background, 0); // Ensure background is behind all other game elements // Add foreground image var foreground = LK.getAsset('foreground', { anchorX: 0.5, anchorY: 1.0, x: 2048 / 2, y: 2732 }); game.addChild(foreground); createInitialPlatforms(); ninja = new Ninja(); if (platforms[0]) { ninja.x = platforms[0].x; ninja.y = platforms[0].y - platforms[0].height; // Adjusted y-coordinate to ensure ninja is visible on the first hill } else { console.error("platforms[0] is not defined"); } game.addChild(ninja); stick = new Stick(); stick.length = 0; // Set initial stick length to zero stick.height = stick.length; stick.x = platforms[0].x + platforms[0].width / 2; // Set stick to the right edge of the platform stick.y = platforms[0].y - platforms[0].height; // Adjusted y-coordinate to ensure stick is on the platform game.addChild(stick); } // Handle touch down event game.down = function (x, y, obj) { if (!isStickGrowing && !isStickFalling && !isNinjaMoving) { isStickGrowing = true; } }; // Handle touch up event game.up = function (x, y, obj) { if (isStickGrowing && !isNinjaMoving) { isStickGrowing = false; isStickFalling = true; } }; // Update game logic game.update = function () { if (isStickGrowing) { stick.length += 10; stick.height = stick.length; } if (isStickFalling && !isNinjaMoving) { stick.rotation += 0.1; if (stick.rotation >= Math.PI / 2) { stick.rotation = Math.PI / 2; isStickFalling = false; isNinjaMoving = true; } } if (isNinjaMoving) { // Shift platforms, ninja, and stick to the left if (!isStickGrowing && !isStickFalling) { for (var i = 0; i < platforms.length; i++) { platforms[i].x -= 5; if (platforms[i].x + platforms[i].width / 2 < 0) { platforms[i].x = 2048 + platforms[i].width / 2; } } } ninja.x -= 5; stick.x -= 5; // Make the ninja walk on the stick if (ninja.x < stick.x + stick.length) { ninja.x += 10; } else { // If the ninja has walked to the end of the stick if (platforms[currentPlatformIndex + 1]) { var ninjaMinX = ninja.x - ninja.width / 2; var ninjaMaxX = ninja.x + ninja.width / 2; var platformMinX = platforms[currentPlatformIndex + 1].x.x - platforms[currentPlatformIndex + 1].x.width / 2; var platformMaxX = platforms[currentPlatformIndex + 1].x + platforms[currentPlatformIndex + 1].width / 2; var ninjaMinX = ninja.x - ninja.width / 2; var ninjaMaxX = ninja.x + ninja.width / 2; var platformMinX = platforms[currentPlatformIndex + 1].x - platforms[currentPlatformIndex + 1].width / 2; var platformMaxX = platforms[currentPlatformIndex + 1].x + platforms[currentPlatformIndex + 1].width / 2; if (ninjaMaxX < platformMinX || ninjaMinX > platformMaxX) { // If the stick does not reach the next platform or exceeds it, make the ninja fall ninja.y += 20; if (ninja.y > 2732) { // If ninja falls off the screen LK.showGameOver(); } } else { // If the stick reaches the next platform, stop the ninja and reset the stick if (platforms[currentPlatformIndex + 1].x - platforms[currentPlatformIndex + 1].width / 2 <= 300) { isNinjaMoving = false; // Remove the first platform from the game and the platforms array game.removeChild(platforms[0]); platforms.shift(); score++; stick.length = 0; stick.height = 0; stick.rotation = 0; stick.x = platforms[currentPlatformIndex].x + platforms[currentPlatformIndex].width / 2; // Set stick to the right edge of the current platform stick.y = platforms[currentPlatformIndex].y - platforms[currentPlatformIndex].height; // Adjusted y-coordinate to ensure stick is on the platform // Create a new platform to the right of the screen only if there are less than two platforms if (platforms.length < 2) { var newPlatform = new Platform(); var minDistance = 200; var maxDistance = 1400; var distance = Math.floor(Math.random() * (maxDistance - minDistance + 1)) + minDistance; newPlatform.x = platforms[currentPlatformIndex].x + platforms[currentPlatformIndex].width / 2 + distance; newPlatform.y = 2732; // Adjusted y-coordinate to touch the ground game.addChild(newPlatform); platforms.push(newPlatform); // Add a finish line on the fifth platform if (score == 4 && !finishLine) { finishLine = LK.getAsset('finishLine', { anchorX: 0.5, anchorY: 1.0, x: newPlatform.x, y: newPlatform.y - newPlatform.height }); game.addChild(finishLine); } // Remove the finish line once the player reaches it if (finishLine && ninja.x <= finishLine.x) { game.removeChild(finishLine); finishLine = null; } } } } } } } }; // Start the game startGame();
===================================================================
--- original.js
+++ change.js
@@ -89,8 +89,16 @@
}
// Start the game
function startGame() {
game.addChildAt(background, 0); // Ensure background is behind all other game elements
+ // Add foreground image
+ var foreground = LK.getAsset('foreground', {
+ anchorX: 0.5,
+ anchorY: 1.0,
+ x: 2048 / 2,
+ y: 2732
+ });
+ game.addChild(foreground);
createInitialPlatforms();
ninja = new Ninja();
if (platforms[0]) {
ninja.x = platforms[0].x;