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le baton doit commencer sur le bord droit de la colline
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crée une nouvelle colline à droite de l'écan à chaque fois qu'une colline passe à gauche
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ajoute dès le départ une troisième colline en dehors de l'écran (x > 2048)
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quand le ninja a atteint la colline suivante, décale progressivement vers la gauche les collines le ninja et le baton
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quand le ninja a atteint la colline suivante, tout se décale progressivement vers la gauche
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quand le ninja a atteint la colline suivante, tout se décale vers la gauche
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utilise ninjaMinX, ninjaMaxX, platformMinX et platformMaxX pour vérifier si on atteint la coline
Code edit (1 edits merged)
Please save this source code
User prompt
corrige : si le ninja touche la plateforme suivante alors il ne tombe pas
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tiens compte de la moitié de la largeur du ninja pour déterminer si il est bien sur la plateforme suivante
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tient compte de la largeur du ninja pour déterminer si il est bien sur la plateforme suivante
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quand on relache le ninja doit marcher sur le baton
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si le baton n'atteint pas l'autre coline ou la dépasse alors le ninja tombe
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fait que les collines touchent le sol
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descend les colines
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met la taille du baton à zéro au départ
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crée les plateformes avant le ninja
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ajout le ninja au jeu
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place le ninja sur la première coline
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le ninja dois être visible
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le ninja dois être sur une coline .
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'if (ninja.x >= platforms[currentPlatformIndex + 1].x) {' Line Number: 128
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'y')' in or related to this line: 'ninja.y = platforms[0].y;' Line Number: 87
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'ninja.x = platforms[0].x;' Line Number: 82
Initial prompt
Stick ninja
===================================================================
--- original.js
+++ change.js
@@ -1,53 +1,53 @@
-/****
+/****
* Classes
-****/
+****/
//<Assets used in the game will automatically appear here>
// Ninja class
var Ninja = Container.expand(function () {
- var self = Container.call(this);
- var ninjaGraphics = self.attachAsset('ninja', {
- anchorX: 0.5,
- anchorY: 1.0
- });
- self.update = function () {
- // Ninja update logic
- };
+ var self = Container.call(this);
+ var ninjaGraphics = self.attachAsset('ninja', {
+ anchorX: 0.5,
+ anchorY: 1.0
+ });
+ self.update = function () {
+ // Ninja update logic
+ };
});
// Platform class
var Platform = Container.expand(function () {
- var self = Container.call(this);
- var platformGraphics = self.attachAsset('platform', {
- anchorX: 0.5,
- anchorY: 1.0
- });
- self.update = function () {
- // Platform update logic
- };
+ var self = Container.call(this);
+ var platformGraphics = self.attachAsset('platform', {
+ anchorX: 0.5,
+ anchorY: 1.0
+ });
+ self.update = function () {
+ // Platform update logic
+ };
});
// Stick class
var Stick = Container.expand(function () {
- var self = Container.call(this);
- var stickGraphics = self.attachAsset('stick', {
- anchorX: 0.5,
- anchorY: 1.0
- });
- self.length = 0;
- self.update = function () {
- // Stick update logic
- };
+ var self = Container.call(this);
+ var stickGraphics = self.attachAsset('stick', {
+ anchorX: 0.5,
+ anchorY: 1.0
+ });
+ self.length = 0;
+ self.update = function () {
+ // Stick update logic
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x87CEEB // Init game with sky blue background
+ backgroundColor: 0x87CEEB // Init game with sky blue background
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize game variables
var ninja;
var stick;
var platforms = [];
@@ -57,76 +57,80 @@
var isNinjaMoving = false;
var score = 0;
// Create initial platforms
function createInitialPlatforms() {
- var platform1 = new Platform();
- platform1.x = 300;
- platform1.y = 2500;
- game.addChild(platform1);
- platforms.push(platform1);
- var platform2 = new Platform();
- platform2.x = 1000;
- platform2.y = 2500;
- game.addChild(platform2);
- platforms.push(platform2);
+ var platform1 = new Platform();
+ platform1.x = 300;
+ platform1.y = 2500;
+ game.addChild(platform1);
+ platforms.push(platform1);
+ var platform2 = new Platform();
+ platform2.x = 1000;
+ platform2.y = 2500;
+ game.addChild(platform2);
+ platforms.push(platform2);
}
// Start the game
function startGame() {
- ninja = new Ninja();
- ninja.x = platforms[0].x;
- ninja.y = platforms[0].y;
- game.addChild(ninja);
- stick = new Stick();
- stick.x = ninja.x;
- stick.y = ninja.y;
- game.addChild(stick);
- createInitialPlatforms();
+ ninja = new Ninja();
+ if (platforms[0]) {
+ ninja.x = platforms[0].x;
+ } else {
+ console.error("platforms[0] is not defined");
+ }
+ ninja.y = platforms[0].y;
+ game.addChild(ninja);
+ stick = new Stick();
+ stick.x = ninja.x;
+ stick.y = ninja.y;
+ game.addChild(stick);
+ createInitialPlatforms();
}
// Handle touch down event
game.down = function (x, y, obj) {
- if (!isStickGrowing && !isStickFalling && !isNinjaMoving) {
- isStickGrowing = true;
- }
+ if (!isStickGrowing && !isStickFalling && !isNinjaMoving) {
+ isStickGrowing = true;
+ }
};
// Handle touch up event
game.up = function (x, y, obj) {
- if (isStickGrowing) {
- isStickGrowing = false;
- isStickFalling = true;
- }
+ if (isStickGrowing) {
+ isStickGrowing = false;
+ isStickFalling = true;
+ }
};
// Update game logic
game.update = function () {
- if (isStickGrowing) {
- stick.length += 10;
- stick.height = stick.length;
- }
- if (isStickFalling) {
- stick.rotation += 0.1;
- if (stick.rotation >= Math.PI / 2) {
- stick.rotation = Math.PI / 2;
- isStickFalling = false;
- isNinjaMoving = true;
- }
- }
- if (isNinjaMoving) {
- ninja.x += 10;
- if (ninja.x >= platforms[currentPlatformIndex + 1].x) {
- isNinjaMoving = false;
- currentPlatformIndex++;
- score++;
- // Check if ninja falls
- if (ninja.x < platforms[currentPlatformIndex].x - stick.length || ninja.x > platforms[currentPlatformIndex].x + stick.length) {
- LK.showGameOver();
- } else {
- // Reset stick
- stick.length = 0;
- stick.height = 0;
- stick.rotation = 0;
- stick.x = ninja.x;
- stick.y = ninja.y;
- }
- }
- }
+ if (isStickGrowing) {
+ stick.length += 10;
+ stick.height = stick.length;
+ }
+ if (isStickFalling) {
+ stick.rotation += 0.1;
+ if (stick.rotation >= Math.PI / 2) {
+ stick.rotation = Math.PI / 2;
+ isStickFalling = false;
+ isNinjaMoving = true;
+ }
+ }
+ if (isNinjaMoving) {
+ ninja.x += 10;
+ if (ninja.x >= platforms[currentPlatformIndex + 1].x) {
+ isNinjaMoving = false;
+ currentPlatformIndex++;
+ score++;
+ // Check if ninja falls
+ if (ninja.x < platforms[currentPlatformIndex].x - stick.length || ninja.x > platforms[currentPlatformIndex].x + stick.length) {
+ LK.showGameOver();
+ } else {
+ // Reset stick
+ stick.length = 0;
+ stick.height = 0;
+ stick.rotation = 0;
+ stick.x = ninja.x;
+ stick.y = ninja.y;
+ }
+ }
+ }
};
// Start the game
startGame();
\ No newline at end of file