User prompt
Create a new class vial with Container but without graphics containing only the liquids handling logic
User prompt
Create a new class vial with Containers
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'self.updateLiquidsAssets();' Line Number: 44
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Please fix the bug: 'Script error.' in or related to this line: 'game.update = function () {' Line Number: 167
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Please fix the bug: 'Script error.' in or related to this line: 'game.update = function () {' Line Number: 167
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Please fix the bug: 'Script error.' in or related to this line: 'game.update = function () {' Line Number: 167
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Please fix the bug: 'Script error.' in or related to this line: 'self.liquids[i].scale.x = 1; // Ensure the width remains constant' Line Number: 99
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Please fix the bug: 'Script error.' in or related to this line: 'self.liquids[i].scale.x = 1; // Ensure the width remains constant' Line Number: 100
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Please fix the bug: 'Script error.' in or related to this line: 'self.liquids[i].scale.x = 1; // Ensure the width remains constant' Line Number: 99
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Please fix the bug: 'Script error.' in or related to this line: 'self.liquids[i].scale.x = 1; // Ensure the width remains constant' Line Number: 99
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Please fix the bug: 'Script error.' in or related to this line: 'self.liquids[i].scale.x = 1; // Ensure the width remains constant' Line Number: 98
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self.liquidsAssets.push(liquid); self.addChildAt(liquid, 0); Are related to graphics move to upadeGraphics
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Move graphical updates to updateGraphics(), keep only functional updates in addLiquid only yet
Code edit (1 edits merged)
Please save this source code
User prompt
Add a new function update graphics in tube class responsible of applying liquids state to the liquid assets
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'self.updateFunctionalLiquids = function () {' Line Number: 189
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Please fix the bug: 'Script error.' in or related to this line: 'self.updateLiquidsAssets();' Line Number: 36
User prompt
Functional representation should be the root one, so rename liquids to liquidsAssets and functionalLiquids to liquids
User prompt
Your functional representation is incomplete, tube content should be an array of objects, the objects (liquids) should have colour, index (order in the tube ) and ratio (relative amount in the tube)
User prompt
In tube class currently there’s only a graphical representation of liquids, add a functional representation that can be used to check the final condition easily for example
User prompt
In end condition check add the condition of liquids of same colour must be in the same tube
User prompt
Add a final condition check: round ends when all liquids of the same colour are grouped in same tube
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When there is enough room in the destination tube, all the liquids of the same colour should be poured
User prompt
Move down tubes vertically by 600
/**** * Classes ****/ var Liquid = Container.expand(function (color) { var self = Container.call(this); var liquidGraphics = self.attachAsset(color, { anchorX: 0.5, anchorY: 0.0 }); return self; }); //<Assets used in the game will automatically appear here> var Tube = Container.expand(function () { var self = Container.call(this); var tubeGraphics = self.attachAsset('tube', { anchorX: 0.5, anchorY: 0.0 }); self.liquids = []; // Initialize functional representation self.liquidsAssets = []; tubeGraphics.alpha = 0.6; self.addChild(tubeGraphics); self.addLiquid = function (liquid) { self.liquids.push(liquid); self.updateGraphics(); self.liquids.push({ color: liquid.color, index: self.liquidsAssets.length - 1, ratio: 1 / (self.liquidsAssets.length + 1) }); // Add functional representation self.updateGraphics(); }; self.removeLiquid = function () { var liquid = self.liquidsAssets.pop(); self.removeChild(liquid); self.updateLiquidsAssets(); liquid.scale.set(1, 2); // Ensure the width remains constant self.liquids.pop(); // Remove functional representation self.updateLiquids(); // Update functional representation return liquid; }; self.updateLiquids = function () { for (var i = 0; i < self.liquids.length; i++) { self.liquids[i].index = i; self.liquids[i].ratio = 1 / self.liquids.length; } }; self.containsPoint = function (point) { var bounds = self.getBounds(); return point.x >= bounds.x && point.x <= bounds.x + bounds.width && point.y >= bounds.y && point.y <= bounds.y + bounds.height; }; self.down = function (x, y, obj) { if (selectedTube) { if (selectedTube !== self && self.liquidsAssets.length < 4) { var topLiquid = selectedTube.liquidsAssets[selectedTube.liquidsAssets.length - 1]; if (topLiquid && (self.liquidsAssets.length === 0 || self.liquidsAssets[self.liquidsAssets.length - 1].color === topLiquid.color)) { var sameColorCount = 0; for (var i = selectedTube.liquidsAssets.length - 1; i >= 0; i--) { if (selectedTube.liquidsAssets[i].color === topLiquid.color) { sameColorCount++; } else { break; } } if (self.liquidsAssets.length + sameColorCount <= 4) { for (var j = 0; j < sameColorCount; j++) { self.addLiquid(selectedTube.removeLiquid()); } } } } selectedTube.scale.set(1.4, 1.4); // Reset the scale of the previously selected tube selectedTube = null; } else { selectedTube = self; self.scale.set(1.7, 1.7); // Increase the scale of the selected tube } }; self.updateFunctionalLiquids = function () { for (var i = 0; i < self.liquids.length; i++) { self.liquids[i].index = i; self.liquids[i].ratio = 1 / self.liquids.length; } }; self.updateGraphics = function () { self.liquidsAssets = []; for (var i = 0; i < self.liquids.length; i++) { self.liquidsAssets.push(self.liquids[i]); self.addChildAt(self.liquids[i], 0); if (self.liquidsAssets[i]) { self.liquids[i].scale.x = 1; // Ensure the width remains constant self.liquids[i].scale.y = 1; // Ensure the height remains constant self.liquids[i].y = tubeGraphics.height - (i + 1) * 200 - 20; // Adjust the position of each liquid } } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ var tubes = []; var selectedTube = null; var liquids = []; var timeLeft = 60; // Initialize the timer with 60 seconds var score = 0; // Initialize the score with 0 var scoreTxt = new Text2('0', { size: 100, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Create timer display var timerTxt = new Text2('60', { size: 100, fill: "#ffffff" }); timerTxt.anchor.set(1, 0); LK.gui.topRight.addChild(timerTxt); // Function to update score function updateScore(newScore) { score = newScore; scoreTxt.setText(score.toString()); } // Function to update timer function updateTimer(newTime) { timeLeft = newTime; timerTxt.setText(timeLeft.toString()); } function createTube(x, y) { var newTube = new Tube(); newTube.scale.set(1.4, 1.4); newTube.x = 2048 / 4 * (tubes.length + 1); newTube.y = (2732 - 735.42 * 2) / 2 + 600; tubes.push(newTube); game.addChild(newTube); } function createLiquid(color) { var liquid = new Liquid(color); liquid.color = color; return liquid; } // Create initial tubes createTube(2048 / 4, (2732 - 735.42 * 2) / 2 + 600); createTube(2048 * 2 / 4, (2732 - 735.42 * 2) / 2 + 600); createTube(2048 * 3 / 4, (2732 - 735.42 * 2) / 2 + 600); tubes[0].addLiquid(createLiquid('liquidGreen')); tubes[1].addLiquid(createLiquid('liquidGreen')); // Game update function game.update = function () { // Update timer if (LK.ticks % 60 == 0) { // Decrease time every second updateTimer(timeLeft - 1); if (timeLeft <= 0) { if (selectedTube) { selectedTube.scale.set(1, 1); // Reset the scale of the selected tube } LK.showGameOver(); } // Check if all liquids of the same color are grouped in the same tube var allGrouped = true; for (var i = 0; i < tubes.length; i++) { if (tubes[i].liquidsAssets.length > 0) { var firstColor = tubes[i].liquids[0]; for (var j = 1; j < tubes[i].liquids.length; j++) { if (tubes[i].liquids[j] !== firstColor) { allGrouped = false; break; } } if (tubes[i].liquidsAssets.length < 4) { allGrouped = false; break; } } } if (allGrouped) { LK.showGameOver(); } } };
===================================================================
--- original.js
+++ change.js
@@ -86,9 +86,9 @@
self.liquidsAssets = [];
for (var i = 0; i < self.liquids.length; i++) {
self.liquidsAssets.push(self.liquids[i]);
self.addChildAt(self.liquids[i], 0);
- if (self.liquids[i]) {
+ if (self.liquidsAssets[i]) {
self.liquids[i].scale.x = 1; // Ensure the width remains constant
self.liquids[i].scale.y = 1; // Ensure the height remains constant
self.liquids[i].y = tubeGraphics.height - (i + 1) * 200 - 20; // Adjust the position of each liquid
}
Basic white Restart icon (rounded arrow). UI
Une classe d’une école de sorcière sans les élèves.
un sablier de sorcière.
a bubble.
exploded broken glass
Yound generously beautifull teacher witch smiling, with glasses, a black witch hat, holding a little brown book in her hands and looking at the camera. wearing light black clothes. Torso head and hat should appear.
tap
Sound effect
drop
Sound effect
reset
Sound effect
wrong
Sound effect
yes
Sound effect
goodJob
Sound effect
pouring
Sound effect
welcome
Sound effect
rememberTheRules
Sound effect
letsgo
Sound effect
hurryUp
Sound effect
boom
Sound effect
tryAgain
Sound effect
rainbowBoom
Sound effect
youDidIt
Sound effect
letmetry
Sound effect
rainbowMix
Sound effect
thankYou1
Sound effect
thankYou2
Sound effect
thankYou3
Sound effect
thankYou4
Sound effect
bonusTime
Sound effect