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store the reached level and use the stored value at game start. ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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in handlePostExplosion, if no tap after 7 seconds, auto tap (maybe handler should be nulled)
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after that: ``` vial.liquids.forEach(function (liquid, index) { explodeAnim(vial.x, vial.y, colorList[liquid.color]); var brokenVial = LK.getAsset('brokenVials', { anchorX: 0.5, anchorY: 0, x: vial.x, y: vial.baseY, // Adjust y position to match the vial's base y position rotation: Math.random() * Math.PI * 2 // Add random rotation }); brokenVialsContainer.addChild(brokenVial); vial.alpha = 0; // Hide the whole vial }); ``` set vial.alpha=0; for vials that don't have any liquid
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use a temporary board to Invert fade in and fade out when changing the board asset
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when Change the board asset depending on the current level, use 2 boards, make the old one fade out and the new one fade in for a smoother transition
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in intro, wait for a tap before showRules() call
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in intro function, add 1 curtain assets on the left and one on the right, place them on the screen, vertically centered, then animate them sliding OUT by their side, then call showRules()
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in intro function, add 2 curtain assets on the left and one on the right, then animate them sliding out by their side, then call showRules()
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/**** * Plugins ****/ var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ // Import storage plugin var LiquidBase = Container.expand(function (color) { var self = Container.call(this); self.color = color; var liquidGraphics = self.attachAsset('liquidBase', { anchorX: 0.5, anchorY: 0.0 }); liquidGraphics.tint = colorList[color]; return self; }); var LiquidStream = Container.expand(function (color) { var self = Container.call(this); self.color = colorList[color]; var liquidGraphics = self.attachAsset('liquidBase', { width: 10, anchorX: 0.5, anchorY: 0, alpha: 0 }); liquidGraphics.tint = colorList[color]; self.init = function (x, y, color) { log("LiquidStream init at ", x, y, color); self.height = 0; self.x = x; self.y = y + 380; liquidGraphics.tint = color; liquidGraphics.alpha = 1; log("LiquidStream init ok:", self); }; self.stop = function () { log("LiquidStream stoping:"); liquidGraphics.alpha = 0; }; return self; }); var Vial = Container.expand(function (chalk) { var self = Container.call(this); // Attach graphical representation var tubeGraphics = self.attachAsset(chalk ? 'tubeChalk' : 'tube', { anchorX: 0.5, anchorY: 0.0, alpha: chalk ? 1 : 0.5 }); self.fillHeight = tubeGraphics.height - 25 - 100; self.baseX = 0; // Initialize baseX to store the base x-coordinate self.baseY = 0; // Initialize baseY to store the base y-coordinate self.baseLiquidY = tubeGraphics.height - 25; self.addChild(tubeGraphics); self.topOfLiquidsY = self.baseLiquidY; self.liquids = []; // Initialize functional representation self.addLiquid = function (liquid, ratio) { var totalRatio = self.liquids.reduce(function (sum, liquid) { return sum + liquid.ratio; }, 0); if (totalRatio + ratio > 1) { ratio = 1 - totalRatio; // Adjust ratio to fit within the tube's capacity } // Fix floating-point precision issue ratio = Math.round(ratio / BASE_LIQUID_RATIO) * BASE_LIQUID_RATIO; ratio = parseFloat(ratio.toFixed(2)); if (self.liquids.length > 0 && self.liquids[self.liquids.length - 1].color === liquid.color) { self.liquids[self.liquids.length - 1].ratio = Math.round((self.liquids[self.liquids.length - 1].ratio + ratio) / BASE_LIQUID_RATIO) * BASE_LIQUID_RATIO; } else { if (ratio > 0) { var newLiquid = { color: liquid.color, index: self.liquids.length, ratio: ratio }; self.liquids.push(newLiquid); } } // Ensure the total ratio does not exceed 1 var totalRatio = self.liquids.reduce(function (sum, liquid) { return sum + liquid.ratio; }, 0); if (totalRatio > 1) { var excessRatio = totalRatio - 1; self.liquids[self.liquids.length - 1].ratio -= excessRatio; if (self.liquids[self.liquids.length - 1].ratio <= 0) { self.liquids.pop(); } } self.topOfLiquidsY = self.baseLiquidY; for (var i = 0; i < self.liquids.length; i++) { self.topOfLiquidsY -= self.fillHeight * self.liquids[i].ratio; } }; self.removeLiquid = function (ratio) { if (self.liquids.length > 0) { var topLiquid = self.liquids[self.liquids.length - 1]; if (ratio >= topLiquid.ratio) { var removedLiquid = self.liquids.pop(); if (self.liquids.length > 0 && self.liquids[self.liquids.length - 1].color === removedLiquid.color) { self.liquids[self.liquids.length - 1].ratio += removedLiquid.ratio; } self.topOfLiquidsY = self.baseLiquidY; for (var i = 0; i < self.liquids.length; i++) { self.topOfLiquidsY -= self.fillHeight * self.liquids[i].ratio; } return removedLiquid; } else { topLiquid.ratio = Math.round((topLiquid.ratio - ratio) / BASE_LIQUID_RATIO) * BASE_LIQUID_RATIO; // Fix floating-point precision issue var removedRatio = Math.round(ratio / BASE_LIQUID_RATIO) * BASE_LIQUID_RATIO; removedRatio = parseFloat(removedRatio.toFixed(2)); if (topLiquid.ratio <= 0) { self.liquids.pop(); } self.topOfLiquidsY = self.baseLiquidY; for (var i = 0; i < self.liquids.length; i++) { self.topOfLiquidsY -= self.fillHeight * self.liquids[i].ratio; } return { color: topLiquid.color, ratio: removedRatio }; } } return null; }; self.containsPoint = function (point) { var bounds = self.getBounds(); return point.x >= bounds.x && point.x <= bounds.x + bounds.width && point.y >= bounds.y + bounds.height; }; self.canPour = function (destinationTube) { if (self.liquids.length === 0) { return 0; // No liquid to pour } if (destinationTube.liquids.length === 0) { return 1; // Destination tube is empty, can pour all } var topLiquid = self.liquids[self.liquids.length - 1]; var destinationTopLiquid = destinationTube.liquids[destinationTube.liquids.length - 1]; if (topLiquid.color !== destinationTopLiquid.color) { return 0; // Different colors, cannot pour } var sameColorCount = 0; for (var i = self.liquids.length - 1; i >= 0; i--) { if (self.liquids[i].color === topLiquid.color) { sameColorCount++; } else { break; } } var totalRatio = destinationTube.liquids.reduce(function (sum, liquid) { return sum + liquid.ratio; }, 0); var availableSpace = 1 - totalRatio; return Math.min(sameColorCount, availableSpace) / sameColorCount; }; self.renderLiquids = function () { // Remove all existing liquid graphics for (var i = self.children.length - 1; i >= 0; i--) { if (self.children[i] !== tubeGraphics) { self.removeChild(self.children[i]); } } // Add new liquid graphics based on the current state of self.liquids var cumulativeHeight = 0; for (var j = 0; j < self.liquids.length; j++) { var liquid = self.liquids[j]; var liquidGraphics = self.attachAsset('liquidBase', { anchorX: 0.5, anchorY: 1.0 }); liquidGraphics.tint = colorList[liquid.color]; liquidGraphics.y = self.baseLiquidY - cumulativeHeight; // Adjust the offset to prevent liquids from appearing out of the vial bottom liquidGraphics.height = self.fillHeight * liquid.ratio; cumulativeHeight += liquidGraphics.height; self.addChildAt(liquidGraphics, 0); // Add debug text for liquidGraphics.y for index 0 and tubeGraphics.height if (j === 0) { updateDebugText('.y for index 0: ' + liquidGraphics.y + ' | .height: ' + tubeGraphics.height); } } }; self.handleTapOnSelectedTube = function () { log("handleTapOnSelectedTube in vial..."); self.scale.set(1, 1); // Reset the scale of the selected tube self.y += selectionYOffset; // Restore the tube to its initial position LK.getSound('drop').play(); selectedTube = null; // Unselect the tube }; self.handleTapOnAnotherTube = function () { log("handleTapOnAnotherTube in vial..."); var pouringColor = selectedTube.liquids.length > 0 ? selectedTube.liquids[selectedTube.liquids.length - 1].color : null; if (!pouringColor) { return; // Exit if there is no liquid to pour } var sourceMaxRatio = 0; if (selectedTube.liquids.length) { sourceMaxRatio = selectedTube.liquids[selectedTube.liquids.length - 1].ratio; } var destinationMaxRatio = selectedTube.canPour(self); var pourRatio = Math.min(sourceMaxRatio, destinationMaxRatio); log("sourceMaxRatio/destinationMaxRatio/pourRatio/color:", sourceMaxRatio, destinationMaxRatio, pourRatio, pouringColor); if (pourRatio > 0) { isTryingToPour = true; // Set the flag to prevent new selections moveMade = true; // Set the moveMade flag to true when the first tube is selected restartButton.visible = true; // Show the restartButton after moveMade // Phase 1: Move the selected vial near the destination vial, then rotate it var originalX = selectedTube.x; var originalY = selectedTube.y; var targetX = selectedTube.x < self.x ? self.x - 50 : self.x + 50; // Adjust the target position based on the side of the destination tube var targetY = self.y - 200; // Adjust the target position as needed var rotationDirection = selectedTube.x < self.x ? Math.PI / 4 : -Math.PI / 4; // Determine rotation direction var moveAndRotate = function moveAndRotate() { selectedTube.x = targetX; selectedTube.y = targetY; selectedTube.rotation = rotationDirection; // Rotate the selected tube // Initialize a liquidStream at the top of the selected tube if (selectedTube && selectedTube.liquids.length > 0) { isPouring = true; if (!liquidStream) { liquidStream = new LiquidStream(pouringColor); game.addChildAt(liquidStream, 0); // Ensure liquidStream is behind vials } var xDelta = selectedTube.x < self.x ? 50 : -50; liquidStream.init(selectedTube.x + xDelta, selectedTube.y - selectedTube.height / 2, colorList[pouringColor]); } // Make the LiquidStream height grow to simulate pouring LK.getSound('pouring').play(); // Find source Top liquid graphic var sourceTopLiquid = selectedTube.children.find(function (child) { return child.tint === colorList[pouringColor]; }); // Create a fakeSourceLiquid with pouringColor, size, coordinates, and rotation of source Liquid var fakeSourceLiquid = new LiquidBase(pouringColor); fakeSourceLiquid.children[0].height = sourceTopLiquid.height; fakeSourceLiquid.children[0].width = sourceTopLiquid.width; fakeSourceLiquid.children[0].x = sourceTopLiquid.x; fakeSourceLiquid.children[0].y = sourceTopLiquid.y; fakeSourceLiquid.children[0].rotation = -sourceTopLiquid.rotation + Math.PI; log("sourceTopLiquid :", sourceTopLiquid); log("fakeSourceLiquid :", fakeSourceLiquid); selectedTube.addChildAt(fakeSourceLiquid, 0); // Set source top liquid alpha to 0 sourceTopLiquid.alpha = 0; // Find destination Top liquid var destinationTopLiquid = self.liquids.length > 0 ? self.liquids[self.liquids.length - 1] : null; // Create a fakeDestinationLiquid with pouringColor, and place it on top of destination Top liquid with height 0 var fakeDestinationLiquid = new LiquidBase(pouringColor); fakeDestinationLiquid.height = 0; fakeDestinationLiquid.rotation = Math.PI; // Rotate by 180 degrees fakeDestinationLiquid.width = sourceTopLiquid.width; fakeDestinationLiquid.x = 0; fakeDestinationLiquid.y = self.baseLiquidY - (destinationTopLiquid ? destinationTopLiquid.ratio * self.fillHeight : 0); if (destinationTopLiquid) { log("fakeDestinationLiquid :", destinationTopLiquid, self.baseLiquidY, self.y); } else { log("fakeDestinationLiquid : destinationTopLiquid is null", self.baseLiquidY, self.y); } //fakeDestinationLiquid.y += 700; //pourRatio * destinationTopLiquid.fillHeight; self.addChildAt(fakeDestinationLiquid, 0); // Animate fakeSourceLiquid.height diminution to 0 // Animate fakeDestinationLiquid.height augmentation to pourRatio*fillHeight var pourInterval = LK.setInterval(function () { if (selectedTube && selectedTube.liquids.length > 0 && liquidStream.height < selectedTube.height) { liquidStream.height += 20; // Adjust the growth rate as needed log("Grow liquidStream :", liquidStream.height, liquidStream.x, liquidStream.y); fakeSourceLiquid.children[0].height = Math.max(fakeSourceLiquid.children[0].height - 20, self.fillHeight * (selectedTube.liquids[selectedTube.liquids.length - 1].ratio - pourRatio)); fakeDestinationLiquid.height = Math.min(fakeDestinationLiquid.height + 20, self.fillHeight * pourRatio); log("pourRatio:", pourRatio); } else { LK.clearInterval(pourInterval); liquidStream.stop(); // Call stop function at the end of pouring isPouring = false; LK.getSound('pouring').stop(); // Stop pouring sound if (selectedTube) { selectedTube.x = originalX; selectedTube.y = originalY; selectedTube.rotation = 0; // Reset rotation selectedTube.removeChild(fakeSourceLiquid); } if (self) { self.removeChild(fakeDestinationLiquid); } } }, 16); // 60 FPS // Proceed to the next phase after a short delay LK.setTimeout(function () { if (selectedTube && selectedTube.liquids.length > 0) { var liquid = selectedTube.removeLiquid(Math.min(pourRatio, selectedTube.liquids[selectedTube.liquids.length - 1].ratio)); if (liquid) { self.addLiquid(liquid, liquid.ratio); } selectedTube.x = originalX; selectedTube.y = originalY; selectedTube.rotation = 0; // Reset rotation selectedTube.y += selectionYOffset; // Restore the selected tube to its initial position selectedTube.scale.set(1, 1); // Reset the scale of the previously selected tube selectedTube.renderLiquids(); self.renderLiquids(); selectedTube = null; } if (puzzleManager.checkWinCondition()) { gameWin = true; // Level up and initialize a new round currentLevel++; storage.level = Math.min(maxLevels, currentLevel); // Store the current level if (currentLevel <= maxLevels) { LK.getSound('goodJob').play(); // Play 'goodJob' sound previousRoundTimeLeft = timeLeft; // Level up and initialize a new round levelTxt.setText('Level ' + currentLevel); LK.setTimeout(function () { initRound(); }, 2000); } else { LK.setTimeout(function () { playFinalAnim(); }, 600); } } else { if (isPlaying && self.liquids[self.liquids.length - 1].ratio === 1) { LK.getSound('yes').play(); } else { LK.getSound('drop').play(); } } log("Pour end 1"); LK.setTimeout(function () { log("Pour end 2"); isTryingToPour = false; }, 300); }, 700 * pourRatio); // Adjust the delay as needed }; // Move the selected tube to the target position moveInterval = LK.setInterval(function () { if (selectedTube && Math.abs(selectedTube.x - targetX) < 5 && Math.abs(selectedTube.y - targetY) < 5) { LK.clearInterval(moveInterval); moveAndRotate(); } else if (selectedTube) { log("Move end 3"); selectedTube.x += (targetX - selectedTube.x) * 0.1; selectedTube.y += (targetY - selectedTube.y) * 0.1; selectedTube.rotation += (rotationDirection - selectedTube.rotation) * 0.1; // Rotate the tube while moving } }, 16); // 60 FPS } else { log("Wrong tube..."); if (selectedTube) { selectedTube.scale.set(1, 1); // Reset the scale if selection is wrong selectedTube.y += selectionYOffset; // Restore the previously selected tube to its initial position LK.getSound('wrong').play(); // Play wrong sound } selectedTube = null; } }; self.handleTapOnFirstTube = function () { LK.getSound('tap').play(); selectedTube = self; log("Selecting 1st tube..."); self.y -= selectionYOffset; // Move the selected tube up by selectionYOffset if (self.parent === game) { game.setChildIndex(self, game.children.length - 1); // Bring the selected vial to the front } }; self.down = function (x, y, obj) { log("Down on tube at", x, y); var liquidInfo = self.liquids.map(function (liquid) { return liquid.color + ": " + liquid.ratio; }).join(", "); updateDebugText("Vial : " + liquidInfo); log("down. Status : roundLost || gameWin || isTryingToPour ", roundLost, gameWin, isTryingToPour); if (roundLost || gameWin || isTryingToPour || !isPlaying) { log("Already trying to pour..."); return; // Ignore taps while pouring } if ((self.x !== self.baseX || self.y !== self.baseY) && selectedTube !== self) { return; // Ignore taps if the vial is not at its initial position and it's not the selected tube } else if (selectedTube && selectedTube === self) { self.handleTapOnSelectedTube(); } else if (selectedTube) { self.handleTapOnAnotherTube(); } else { self.handleTapOnFirstTube(); } }; self.boil = function () { self.bubbleInterval = createBubbleInterval(self); // Update bubble spawn interval dynamically based on remaining time var updateBubbleInterval = LK.setInterval(function () { if (self.bubbleInterval) { LK.clearInterval(self.bubbleInterval); self.bubbleInterval = createBubbleInterval(self); } }, 1000); // Update interval every second }; self.stopBoil = function () { if (self.bubbleInterval) { LK.clearInterval(self.bubbleInterval); self.bubbleInterval = null; } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ function showBonusTime(bonusTime) { var bonusText = new Text2("+" + bonusTime, { size: 100, fill: 0xD7FF00 // Gold color for bonus time }); bonusText.anchor.set(1, 0); // Top right corner //bonusText.x = -350; // Right edge of the screen //bonusText.y = 20; // Top edge of the screen bonusText.x = -120; // Right edge of the screen bonusText.y = 120; // Top edge of the screen LK.gui.topRight.addChild(bonusText); LK.getSound('bonusTime').play(); // Animate the bonus text var fadeInDuration = 300; var fadeOutDuration = 1200; var totalDuration = fadeInDuration + fadeOutDuration; var startTime = Date.now(); var animationInterval = LK.setInterval(function () { var elapsedTime = Date.now() - startTime; if (elapsedTime >= totalDuration) { LK.clearInterval(animationInterval); LK.gui.topRight.removeChild(bonusText); } else if (elapsedTime <= fadeInDuration) { bonusText.alpha = elapsedTime / fadeInDuration; // Fade in } else { bonusText.alpha = 1 - (elapsedTime - fadeInDuration) / fadeOutDuration; // Fade out } }, 16); // 60 FPS } var tapCounter = 0; function step6NewWitch() { var witchNew = LK.getAsset('witchNew', { anchorX: 0.5, anchorY: 0.5, x: -LK.getAsset('witchNew', {}).width / 2, // Start off-screen to the left y: 2732 / 2 }); game.addChild(witchNew); var slideSpeed = 30; // Adjust the speed of sliding var slideInInterval = LK.setInterval(function () { witchNew.x += slideSpeed; if (witchNew.x >= 2048 / 2) { LK.clearInterval(slideInInterval); LK.getSound('thankYou1').play(); } }, 16); // 60 FPS // Add tap event listener to new witch for scale up and down animation witchNew.down = function (x, y, obj) { tapCounter++; if (tapCounter == 1) { LK.getSound('thankYou2').play(); } if (tapCounter == 2) { LK.getSound('thankYou3').play(); } if (tapCounter == 3) { LK.getSound('thankYou4').play(); } if (tapCounter >= 4) { LK.showGameOver(); return; } var scaleUp = true; var scaleInterval = LK.setInterval(function () { if (scaleUp) { witchNew.scale.x += 0.02; witchNew.scale.y += 0.02; if (witchNew.scale.x >= 1.1) { scaleUp = false; } } else { witchNew.scale.x -= 0.02; witchNew.scale.y -= 0.02; if (witchNew.scale.x <= 1) { LK.clearInterval(scaleInterval); } } }, 16); // 60 FPS }; } function step5WitchTake() { var witch = LK.getAsset('witch', { anchorX: 0.5, anchorY: 0.5, x: 2048 + LK.getAsset('witch', {}).width / 2, // Start off-screen to the right y: 2732 / 2 }); game.addChild(witch); LK.getSound('letmetry').play(); var slideSpeed = 30; // Adjust the speed of sliding function slideWitch() { var slideInInterval = LK.setInterval(function () { witch.x -= slideSpeed; if (witch.x <= 1024) { // Hide the vial if (puzzleManager && puzzleManager.vials) { puzzleManager.vials.forEach(function (vial) { vial.visible = false; }); } // Hide all rainbowLiquids game.children.forEach(function (child) { if (child.assetId === 'rainbowLiquid') { child.visible = false; } }); game.removeChild(mainRainbowLiquid); } if (witch.x <= -2048) { LK.clearInterval(slideInInterval); // Add multiple color screen flashes at the beginning var colors = [0xFF0000, 0x00FF00, 0x0000FF, 0xFFFF00, 0xFF00FF, 0x00FFFF]; colors.forEach(function (color, index) { LK.setTimeout(function () { LK.effects.flashScreen(color, 120); }, index * 120); }); LK.setTimeout(function () { LK.getSound('rainbowBoom').play(); step6NewWitch(); }, 6 * 120); } }, 16); // 60 FPS } slideWitch(); // Start the sliding animation } function step4Confettis() { // Flash the screen white for 500ms LK.effects.flashScreen(0xFFFFFF, 500); // Play rainbowBoom sound LK.getSound('rainbowBoom').play(); // Create confetti effect var confettiContainer = new Container(); confettiContainer.x = 2048 / 2; confettiContainer.y = 2732 / 2; game.addChild(confettiContainer); var nbConfettis = 50; for (var i = 0; i < nbConfettis; i++) { var confetti = LK.getAsset('bubble', { anchorX: 0.5, anchorY: 0.5, x: 0, y: 0, scaleX: Math.random() * 0.5 + 2, scaleY: Math.random() * 0.5 + 2, rotation: Math.random() * Math.PI * 2, alpha: 1 }); confetti.tint = colorList[Object.keys(colorList)[Math.floor(Math.random() * Object.keys(colorList).length)]]; confettiContainer.addChild(confetti); var speed = Math.random() * 5 + 5; var angle = Math.random() * Math.PI * 2; var vx = Math.cos(angle) * speed; var vy = Math.sin(angle) * speed; (function (confetti, vx, vy) { var confettiInterval = LK.setInterval(function () { confetti.x += vx; confetti.y += vy; vx *= 0.98; vy *= 0.98; confetti.alpha -= 0.01; if (confetti.alpha <= 0) { confettiContainer.removeChild(confetti); LK.clearInterval(confettiInterval); step5WitchTake(); } }, 16); })(confetti, vx, vy); } } var rainbowMixPlayed = false; function step3LiquidAnim() { function animateRainbowLiquid() { var rainbowLiquid = LK.getAsset('rainbowLiquid', { anchorX: 0.5, anchorY: 0, x: 2048 / 2, y: 2732 / 2 + 100, width: 0, height: 500, alpha: 1 }); game.addChildAt(rainbowLiquid, 3); var fadeInInterval = LK.setInterval(function () { if (rainbowLiquid.alpha < 1) { rainbowLiquid.alpha += 0.1; } else { rainbowLiquid.alpha = 1; } if (rainbowLiquid.width < 160) { rainbowLiquid.width += 10 + 2 * repeatCount; } else { rainbowLiquid.width = 160; } // Add sinusoidal scale change var scaleFactor = 0.05; // Adjust the scale factor as needed var animationSpeed = 0.05; // Adjust the speed of the animation var scale = 1 + scaleFactor * Math.sin(LK.ticks * animationSpeed); var colors = [0xFF0000, 0xFF7F00, 0xFFFF00, 0x00FF00, 0x0000FF, 0x4B0082, 0x8B00FF]; // Rainbow colors var colorIndex = Math.floor((Math.sin(LK.ticks * animationSpeed) * 0.5 + 0.5) * (colors.length - 1)); rainbowLiquid.tint = colors[colorIndex]; rainbowLiquid.scale.set(scale, scale); if (!rainbowMixPlayed) { LK.getSound('rainbowMix').play(); rainbowMixPlayed = true; } if (rainbowLiquid.width == 160 && rainbowLiquid.alpha == 1) { LK.clearInterval(fadeInInterval); rainbowLiquid.tint = 0xFFFFFF; // Restore original tint game.removeChild(rainbowLiquid); repeatCount++; if (repeatCount < 10) { animateRainbowLiquid(); } else { step4Confettis(); } } }, 16); // 60 FPS } var repeatCount = 0; animateRainbowLiquid(); } var mainRainbowLiquid; function step2RainbowLiquid() { // Flash the screen white for 500ms at the start of the rainbow liquid effect LK.effects.flashScreen(0xFFFFFF, 500); if (puzzleManager && puzzleManager.vials) { puzzleManager.vials.forEach(function (vial) { vial.liquids.forEach(function (liquid) { var liquidGraphics = vial.children.find(function (child) { return child.tint === colorList[liquid.color]; }); if (liquidGraphics) { liquidGraphics.alpha = 0; } }); }); } mainRainbowLiquid = LK.getAsset('rainbowLiquid', { anchorX: 0.5, anchorY: 0, x: 2048 / 2, y: 2732 / 2 + 100, width: 0, height: 500, alpha: 1 }); game.addChildAt(mainRainbowLiquid, 2); var fadeInInterval = LK.setInterval(function () { if (mainRainbowLiquid.alpha < 1) { mainRainbowLiquid.alpha += 0.1; } else { mainRainbowLiquid.alpha = 1; } if (mainRainbowLiquid.width < 160) { mainRainbowLiquid.width += 10; } else { mainRainbowLiquid.width = 160; } if (mainRainbowLiquid.width == 160 && mainRainbowLiquid.alpha == 1) { LK.clearInterval(fadeInInterval); step3LiquidAnim(); } }, 16); // 60 FPS } function step1JoinTubes() { LK.getSound('youDidIt').play(); if (puzzleManager && puzzleManager.vials) { puzzleManager.vials.forEach(function (vial) { var targetX = 2048 / 2; var targetY = 2732 / 2; var moveInterval = LK.setInterval(function () { if (Math.abs(vial.x - targetX) < 5 && Math.abs(vial.y - targetY) < 5) { LK.clearInterval(moveInterval); vial.x = targetX; vial.y = targetY; if (puzzleManager.vials.indexOf(vial) !== 0) { vial.visible = false; } /* vial.liquids.forEach(function (liquid) { var liquidGraphics = vial.children.find(function (child) { return child.tint === colorList[liquid.color]; }); if (liquidGraphics) { liquidGraphics.alpha = 0; } }); */ } else { vial.x += (targetX - vial.x) * 0.1; vial.y += (targetY - vial.y) * 0.1; } }, 16); // 60 FPS }); } } function _slicedToArray(r, e) { return _arrayWithHoles(r) || _iterableToArrayLimit(r, e) || _unsupportedIterableToArray(r, e) || _nonIterableRest(); } function _nonIterableRest() { throw new TypeError("Invalid attempt to destructure non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } function _unsupportedIterableToArray(r, a) { if (r) { if ("string" == typeof r) { return _arrayLikeToArray(r, a); } var t = {}.toString.call(r).slice(8, -1); return "Object" === t && r.constructor && (t = r.constructor.name), "Map" === t || "Set" === t ? Array.from(r) : "Arguments" === t || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(t) ? _arrayLikeToArray(r, a) : void 0; } } function _arrayLikeToArray(r, a) { (null == a || a > r.length) && (a = r.length); for (var e = 0, n = Array(a); e < a; e++) { n[e] = r[e]; } return n; } function _iterableToArrayLimit(r, l) { var t = null == r ? null : "undefined" != typeof Symbol && r[Symbol.iterator] || r["@@iterator"]; if (null != t) { var e, n, i, u, a = [], f = !0, o = !1; try { if (i = (t = t.call(r)).next, 0 === l) { if (Object(t) !== t) { return; } f = !1; } else { for (; !(f = (e = i.call(t)).done) && (a.push(e.value), a.length !== l); f = !0) { ; } } } catch (r) { o = !0, n = r; } finally { try { if (!f && null != t["return"] && (u = t["return"](), Object(u) !== u)) { return; } } finally { if (o) { throw n; } } } return a; } } function _arrayWithHoles(r) { if (Array.isArray(r)) { return r; } } var gameWin = false; function createFlashEffect(color) { // Use LK flash screen effect var startDelay = Math.random() * 300; // Random start delay between 0ms and 500ms var duration = 1500; // Fixed duration of 500ms LK.setTimeout(function () { LK.effects.flashScreen(color, duration); // Flash screen with the given color for the fixed duration }, startDelay); } function explodeAnim(x, y, color) { explosionAnimEnded = false; log("explodeAnim called with parameters:", x, y, color); var explosionContainer = new Container(); explosionContainer.x = x; explosionContainer.y = y; var nbParticles = 10; log("Creating explosion particles"); LK.getSound('boom').play(); createFlashEffect(color); for (var i = 0; i < nbParticles; i++) { var particle = LK.getAsset('bubble', { anchorX: 0.5, anchorY: 0.5, x: 0, y: 0, scaleX: Math.random() * 0.75 + 0.75, scaleY: Math.random() * 0.75 + 0.75, rotation: Math.random() * Math.PI * 2, alpha: 1 }); particle.tint = color; explosionContainer.addChild(particle); var speed = Math.random() * 5 + 10; var angle = -1 * Math.PI * 0.75 + 0.5 * Math.PI * Math.random(); var vx = Math.cos(angle) * speed; var vy = Math.sin(angle) * speed; (function (particle, vx, vy, onComplete) { var particleInterval = LK.setInterval(function () { particle.x += vx; particle.y += vy; vx *= 1.05; vy *= 1.05; particle.scale.x *= 1.03; // Exponential growth particle.scale.y *= 1.03; // Exponential growth //log("particle:", particle.x + explosionContainer.x, particle.y + explosionContainer.y, particle.y + explosionContainer.y < 0); if (particle.x + explosionContainer.x < 0 || particle.x + explosionContainer.x > 2048 || particle.y + explosionContainer.y < 0 || particle.y + explosionContainer.y > 2732) { explosionContainer.removeChild(particle); LK.clearInterval(particleInterval); if (onComplete) { onComplete(); } } }, 16); })(particle, vx, vy, function () { particlesCompleted++; if (particlesCompleted === nbParticles) { log("Explosion end"); if (explosionContainer) { game.removeChild(explosionContainer); } // Add witchBlack asset and make it slide in from the bottom then slide out from bottom var witchBlack = LK.getAsset('witchBlack', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 + LK.getAsset('witchBlack', {}).height // Start off-screen at the bottom }); game.addChild(witchBlack); // Slide in from the bottom var slideSpeed = 40; var slideInInterval = LK.setInterval(function () { witchBlack.y -= slideSpeed; // Adjust the speed of sliding in if (witchBlack.y <= 1406) { LK.clearInterval(slideInInterval); LK.getSound('tryAgain').play(); // Slide out to the bottom after a delay LK.setTimeout(function () { var slideOutInterval = LK.setInterval(function () { witchBlack.y += slideSpeed; // Adjust the speed of sliding out if (witchBlack.y >= 2732 + LK.getAsset('witchBlack', {}).height) { LK.clearInterval(slideOutInterval); game.removeChild(witchBlack); // Animate broken vials fade out var fadeOutInterval = LK.setInterval(function () { for (var i = 0; i < brokenVialsContainer.children.length; i++) { var brokenVial = brokenVialsContainer.children[i]; brokenVial.alpha -= 0.05; // Adjust the fade-out speed as needed if (brokenVial.alpha <= 0) { brokenVialsContainer.removeChild(brokenVial); i--; // Adjust index after removal } } if (brokenVialsContainer.children.length === 0) { LK.clearInterval(fadeOutInterval); explosionAnimEnded = true; } }, 16); // 60 FPS } }, 16); // 60 FPS }, 1400); // Wait for 2 seconds before starting the slide out } }, 16); // 60 FPS } }); } game.addChild(explosionContainer); // Stop all boiling vials if (puzzleManager && puzzleManager.vials) { log("Stopping all boiling vials"); puzzleManager.vials.forEach(function (vial) { vial.stopBoil(); }); } } function handlePostExplosion() { // Wait for user tap to call initRound(true) log("Waiting for user tap to call initRound(true)"); game.down = function (x, y, obj) { game.down = null; // Remove the tap listener after auto tap if (roundLost && explosionAnimEnded) { initRound(true); } if (autoTapTimeout) { LK.clearTimeout(autoTapTimeout); // Clear the auto tap timeout when user taps } }; // Auto tap after 7 seconds if no tap is detected var autoTapTimeout = LK.setTimeout(function () { if (game.down) { game.down(null, null, null); } }, 7000); } function createBubbleInterval(vial) { vial.topOfLiquidsY = vial.baseLiquidY; for (var i = 0; i < vial.liquids.length; i++) { vial.topOfLiquidsY -= vial.fillHeight * vial.liquids[i].ratio; } if (vial.liquids.length === 0 || vial.liquids.length === 1 && vial.liquids[0].ratio === 1) { return; // No liquids or full with one liquid, no boil } var delay = Math.random() * 100; return LK.setInterval(function () { var rand = Math.random(); var scale = rand + 0.75; var alpha = 0.5 + rand * 0.5; var color = 0xFFFFFF; // Random tint color var x = 5 + rand * 150 - 80; var r = rand * Math.PI; var bubble = vial.attachAsset('bubble', { anchorX: 0.5, anchorY: 1.0, x: x, y: vial.height - 20, alpha: alpha, scaleX: scale, scaleY: scale, rotation: r }); vial.addChild(bubble); var bubbleRiseInterval = LK.setInterval(function () { bubble.y -= 10 * (1 + (roundDuration - timeLeft) / roundDuration); // Increase speed over time bubble.scale.x += 0.05 * (roundDuration - timeLeft) / roundDuration; // Increase size over time bubble.scale.y += 0.05 * (roundDuration - timeLeft) / roundDuration; // Increase size over time var topLiquidY = vial.topOfLiquidsY + 15; // offset to prevent bubble outside if (bubble.y <= topLiquidY - 10) { vial.removeChild(bubble); LK.clearInterval(bubbleRiseInterval); } }, 16); // 60 FPS }, Math.max(5, delay + 1000 * (timeLeft / roundDuration))); // Initial interval } function playFinalAnim() { log("playFinalAnim..."); isPlaying = false; levelTxt.visible = false; // Hide level text restartButton.visible = false; // Hide restart button timerTxt.visible = false; // Hide timer text hourglass.visible = false; // Hide hourglass asset step1JoinTubes(); LK.setTimeout(step2RainbowLiquid, 2000); // Call step2RainbowLiquid after a delay //LK.setTimeout(step3LiquidAnim, 2500); // Call step2RainbowLiquid after a delay } function deepCopyVials(vials) { return (vials || []).map(function (vial) { var newVial = new Vial(); vial.liquids.forEach(function (liquid) { newVial.addLiquid(new LiquidBase(liquid.color), liquid.ratio); }); return newVial; }); } // Function to update debug text function updateDebugText(info) { if (isDebug && debugTxt) { debugTxt.setText(info); } } // Create an instance of the PuzzleManager var PuzzleManager = function PuzzleManager() { var self = this; self.liquids = []; // Public property to store liquids self.initVials = function () { var positions = []; var nbVials = Math.min(currentLevel + 1, 10); // Special case fore level 8 & 9 if (currentLevel == 8) { nbVials = 10; } if (currentLevel == 9) { nbVials = 9; } log("initVials : nbVials =", nbVials); if (nbVials > maxPerLine) { log("Bigger board..."); board.y = 2732 / 2 + 100; board.height = 2000; } self.vials = []; // Add liquidStream to the game before vials to ensure it is always behind if (!liquidStream) { liquidStream = new LiquidStream('blue'); // Default color, will be updated later game.addChild(liquidStream); } for (var i = 0; i < nbVials; i++) { self.vials.push(new Vial()); } var spacingX = 2048 / (Math.min(nbVials, maxPerLine) + 1); var tubeHeight = LK.getAsset('tube', {}).height; var spacingY = nbVials <= maxPerLine ? (2732 - tubeHeight) / 2 : 2732 / Math.ceil(nbVials / maxPerLine); for (var i = 0; i < nbVials; i++) { positions.push({ x: spacingX * (i % maxPerLine + 1), y: nbVials <= maxPerLine ? (2732 - tubeHeight) / 2 : spacingY * Math.floor(i / maxPerLine) + 500 }); } for (var i = 0; i < self.vials.length; i++) { self.vials[i].x = positions[i].x; self.vials[i].y = positions[i].y; // Adjust if (self.vials.length > maxPerLine) { if (i < maxPerLine) { self.vials[i].y += 380; // Move the first row up by 300 } else { self.vials[i].y -= 280; // Move the second row up by 500 } } self.vials[i].baseX = self.vials[i].x; // Store base x-coordinate self.vials[i].baseY = self.vials[i].y; // Store base y-coordinate game.addChild(self.vials[i]); } }; // Initialize liquids self.initLiquids = function (level) { // Create and initialize liquid objects based on level if (level === 1) { self.liquids = [new LiquidBase('green')]; } else { if (level === 2) { self.liquids = [new LiquidBase('blue'), new LiquidBase('green')]; } else { self.liquids = []; for (var i = 0; i < level; i++) { var colorName = Object.keys(colorList)[i % Object.keys(colorList).length]; self.liquids.push(new LiquidBase(colorName)); } } } }; self.distributeLiquids = function () { // Helper function to shuffle an array function shuffle(array) { for (var i = array.length - 1; i > 0; i--) { var j = Math.floor(Math.random() * (i + 1)); var temp = array[i]; array[i] = array[j]; array[j] = temp; } } // Distribute initialized liquids into the provided vials if (self.vials.length === 0) { return; } if (shortFormatDistributions[currentLevel]) { var decodedDistribution = decodeShortFormat(shortFormatDistributions[currentLevel]); if (decodedDistribution) { decodedDistribution.forEach(function (distribution) { self.vials[distribution.vial].addLiquid(self.liquids[distribution.liquid], distribution.ratio); }); } else { console.error("Decoded distribution for level " + currentLevel + " is undefined."); } } }; self.isSolvable = function () { var visitedStates = []; var stateQueue = []; function serializeState(vials) { return vials.map(function (vial) { return vial.liquids.map(function (liquid) { return liquid.color + ":" + liquid.ratio; }).join(","); }).join("|"); } function isSolved(vials) { return vials.every(function (vial) { return vial.liquids.length === 0 || vial.liquids.every(function (liquid) { return liquid.color === vial.liquids[0].color; }); }); } function getNextStates(vials) { var nextStates = []; for (var i = 0; i < vials.length; i++) { for (var j = 0; j < vials.length; j++) { if (i !== j && vials[i].canPour(vials[j]) > 0) { var newVials = deepCopyVials(vials); var liquid = newVials[i].removeLiquid(newVials[i].canPour(newVials[j])); newVials[j].addLiquid(liquid, liquid.ratio); nextStates.push(newVials); } } } return nextStates; } stateQueue.push(deepCopyVials(self.vials)); visitedStates.push(serializeState(self.vials)); var maxDepth = 1000; var heuristicLimit = 100; var heuristicChecks = 0; var depth = 0; while (stateQueue.length > 0 && depth < maxDepth) { var currentState = stateQueue.shift(); if (isSolved(currentState)) { return true; } var nextStates = getNextStates(currentState); heuristicChecks++; if (heuristicChecks > heuristicLimit) { return false; } for (var k = 0; k < nextStates.length; k++) { var nextState = nextStates[k]; var serializedState = serializeState(nextState); if (visitedStates.indexOf(serializedState) === -1) { visitedStates.push(serializedState); stateQueue.push(nextState); } } depth++; } return false; }; self.reloadDistribution = function () { var savedVials = lastDistributionConfig; if (self.vials && Array.isArray(self.vials) && self.vials.length > 0) { self.vials.forEach(function (vial, i) { if (savedVials[i]) { vial.liquids = savedVials[i].liquids.map(function (liquid) { return { color: liquid.color, ratio: liquid.ratio }; }); vial.renderLiquids(); } }); } }; // Check for win conditions self.checkWinCondition = function () { // Implement logic to check if the puzzle is solved var colorArray = []; if (!self.vials || self.vials.length === 0) { return false; // No vials to check } for (var i = 0; i < self.vials.length; i++) { if (self.vials[i].liquids.length > 0) { var firstColor = self.vials[i].liquids[0].color; if (colorArray.indexOf(firstColor) !== -1) { return false; // Color already found in another vial } colorArray.push(firstColor); for (var j = 1; j < self.vials[i].liquids.length; j++) { if (self.vials[i].liquids[j].color !== firstColor) { return false; // Different colors in the same vial } } } } return true; }; // Initialize the puzzle manager self.init = function (level) { self.initVials(); self.initLiquids(level); self.distributeLiquids(); for (var i = 0; i < self.vials.length; i++) { self.vials[i].renderLiquids(); } updateDebugText('Puzzle Solvable: ' + self.isSolvable()); }; return self; }; var BASE_LIQUID_RATIO = 0.25; var puzzleManager; var rulesContainer; var currentLevel = storage.level || 1; // Retrieve stored level or default to level 1 var maxLevels = 10; currentLevel = Math.min(maxLevels, currentLevel); var maxPerLine = 5; var score = 0; var preStarted = false; var showedRules = false; var isPlaying = false; var selectedTube; var baseRoundDuration = 90; var roundDuration = baseRoundDuration; // Global variable for round duration var previousRoundTimeLeft = 0; var timeLeft = roundDuration; // Initialize timeLeft with roundDuration var roundLost = false; var selectionYOffset = 300; var distributionConfigurations = []; var lastDistributionConfig = null; var pourInterval; var moveInterval; var hourglassAnimationInterval; var initialHourglassWidth = 100; var initialHourglassHeight = 186.51; var particlesCompleted = 0; var isTryingToPour = false; var moveMade = false; // Flag to indicate that a move was made (1st tube selected in the round) var explosionAnimEnded = false; var isPouring = false; var liquidStream; var background; var scoreTxt; var timerTxt; var debugTxt; var hourglass; var restartButton; var brokenVialsContainer; var isDebug = false; var board; var colorList = { blue: 0x0000FF, // DodgerBlue green: 0x00FF00, // LimeGreen red: 0xFF0000, // OrangeRed white: 0xFFFFFF, // White yellow: 0xFFFF00, // Yellow purple: 0xF08080, //0x800080, // Purple cyan: 0x00FFFF, // Cyan magenta: 0xFF00FF, // Magenta orange: 0xFFA500, // Orange darkred: 0x8B0000 // Dark Red }; var levelDistributions = {}; var shortFormatDistributions = { 1: "0,1|0,3", 2: "0,2|0,2;1,2|1,2", 3: "0,1;1,2;2,1|0,3;2,1|1,2;2,2", 4: "1,1;2,1;3,2|0,2;1,1;3,1|1,2;2,2|0,2;2,1;3,1", 5: "0,1;1,2;4,1|2,2;3,2|0,3;1,1|1,1;2,2;4,1|3,2;4,2", 6: "1,1;2,2;4,1|0,2;1,1;2,1|3,2;4,1;5,1|2,1;3,1;5,2|0,2;4,2|1,2;3,1;5,1", 7: "2,1;4,1;5,2|1,2;2,1;4,1|5,1;6,3|0,2;2,1;4,1|1,1;3,1;4,1;6,1|3,3;5,1|0,2;1,1;2,1", 8: "1,1;4,1;5,1;7,1|0,2;1,1;6,1|3,2;4,1;5,1|0,2;1,1;5,1|2,2;3,1;4,1|4,1;5,1;6,1;7,1|1,1;6,1;7,2|2,2;3,1;6,1", 9: "0,3;1,1|3,1;5,1;6,1;7,1|1,2;3,2|0,1;1,1;4,1;7,1|2,1;3,1;4,1;5,1|2,3;5,1|4,1;6,2;7,1|4,1;5,1;6,1;7,1", 10: "2,1;3,1;8,2|3,1;4,1;5,1;6,1|1,1;2,2;3,1|0,2;1,1;4,1|4,2;6,1;8,1|0,2;6,1;7,1|2,1;3,1;5,1;7,1|5,2;7,1;8,1|1,2;6,1;7,1" }; var boardByLevel = { 1: 'board1', 2: 'board1', 3: 'board2', 4: 'board2', 5: 'board2', 6: 'board3', 7: 'board3', 8: 'board4', 9: 'board4', 10: 'board' }; var timerByLevel = { 1: 30, 2: 30, 3: 40, 4: 50, 5: 60 }; /* var timerByLevel = { 1: 30, 2: 60, 3: 90, 4: 120, 5: 180, 6: 200, 7: 260, 8: 280, 9: 260, 10: 300 }; */ function decodeShortFormat(shortFormat) { var longFormat = {}; var cleanReg = /['"]/g; shortFormat = shortFormat.replaceAll(cleanReg, ''); // Replace all matched characters with an empty string log("decodeShortFormat:", shortFormat); var vials = shortFormat.split('|'); log("vials raw:", vials); var level = vials.length; var distribution = []; vials.forEach(function (vial, vialIndex) { var liquids = vial.split(';'); log("vial #" + vialIndex + " liquids:", liquids); liquids.forEach(function (liquid) { var _liquid$split$map = liquid.split(',').map(Number), _liquid$split$map2 = _slicedToArray(_liquid$split$map, 2), liquidIndex = _liquid$split$map2[0], multiplier = _liquid$split$map2[1]; log("liquid #" + liquidIndex + " => ", multiplier); distribution.push({ vial: vialIndex, liquid: liquidIndex, ratio: multiplier * BASE_LIQUID_RATIO }); }); }); log("distribution :", distribution); return distribution; } function log() { if (isDebug) { var _console; (_console = console).log.apply(_console, arguments); } } // Function to update score function updateScore(newScore) { score = newScore; if (scoreTxt) { if (newScore) { scoreTxt.setText(newScore.toString()); } else { scoreTxt.setText('0'); } } } // Function to update timer function updateTimer(newTime) { if (newTime === roundDuration && hourglass) { // Animate a rotation of PI degrees for the hourglass var initialRotation = hourglass.rotation; var targetRotation = initialRotation + Math.PI; var rotationStep = (targetRotation - initialRotation) / 60; // 60 frames for 1 second animation var rotateInterval = LK.setInterval(function () { if (Math.abs(hourglass.rotation - targetRotation) < Math.abs(rotationStep)) { hourglass.rotation = targetRotation; LK.clearInterval(rotateInterval); } else { hourglass.rotation += rotationStep; } }, 16); // 60 FPS } if (timerTxt) { timerTxt.setText(timeLeft.toString()); if (newTime <= 5) { timerTxt.tint = 0xFF0000; // Tint to red } else { timerTxt.tint = 0xFFFFFF; // Reset to white } } if (timeLeft === 10) { animateHourglass(); LK.getSound('hurryUp').play(); } else if (timeLeft === 1) { restartButton.visible = false; LK.clearInterval(hourglassAnimationInterval); hourglass.width = initialHourglassWidth; hourglass.height = initialHourglassHeight; } } function animateHourglass() { initialHourglassWidth = hourglass.width; initialHourglassHeight = hourglass.height; var scaleFactor = 0.1; // Adjust the scale factor as needed var animationSpeed = 0.05; // Adjust the speed of the animation var animate = function animate() { var scale = 1 + scaleFactor * Math.sin(LK.ticks * animationSpeed); hourglass.width = initialHourglassWidth * scale; hourglass.height = initialHourglassHeight * scale; }; hourglassAnimationInterval = LK.setInterval(animate, 16); // 60 FPS } // Game update function game.update = function () { // Update timer if (showedRules && preStarted && !gameWin && LK.ticks % 60 == 0) { // Decrease time every second timeLeft -= 1; if (timeLeft <= 0) { if (!roundLost) { isPlaying = false; roundLost = true; updateTimer(0); if (selectedTube) { selectedTube.scale.set(1, 1); // Reset the scale of the selected tube selectedTube.y += selectionYOffset; // Restore the tube to its initial position selectedTube = null; // Unselect the tube } levelTxt.visible = false; // Set the LevelText invisible when the level is lost if (puzzleManager && puzzleManager.vials) { puzzleManager.vials.forEach(function (vial) { if (vial.liquids.length === 0) { vial.alpha = 0; // Hide the whole vial if it doesn't have any liquid } else { vial.liquids.forEach(function (liquid, index) { explodeAnim(vial.x, vial.y, colorList[liquid.color]); var brokenVial = LK.getAsset('brokenVials', { anchorX: 0.5, anchorY: 0, x: vial.x, y: vial.baseY, // Adjust y position to match the vial's base y position rotation: Math.random() * Math.PI * 2 // Add random rotation }); brokenVialsContainer.addChild(brokenVial); }); vial.alpha = 0; // Hide the whole vial } }); } handlePostExplosion(); } } else { updateTimer(timeLeft - 1); // Progressively start boiling all vials based on timer if (puzzleManager && puzzleManager.vials) { puzzleManager.vials.forEach(function (vial) { if (timeLeft <= roundDuration * 0.75 && !vial.bubbleInterval) { var randomDelay = Math.random() * 1000; // Random delay between 0ms and 1000ms LK.setTimeout(function () { vial.boil(); }, randomDelay); } }); } } } }; function initUI() { // Shuffle colorList var colorKeys = Object.keys(colorList); for (var i = colorKeys.length - 1; i > 0; i--) { var j = Math.floor(Math.random() * (i + 1)); var temp = colorList[colorKeys[i]]; colorList[colorKeys[i]] = colorList[colorKeys[j]]; colorList[colorKeys[j]] = temp; } // Add header asset at the top of the screen var header = LK.getAsset('header', { anchorX: 0.5, anchorY: 0.0, x: 2048 / 2, y: 0, alpha: 0.75 }); game.addChild(header); // Add board asset board = LK.getAsset('board', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.22, // Increase the size of the board scaleY: 1.2, // Increase the size of the board x: 2048 / 2, y: 2732 / 2 + 100 }); board.height = 2000; game.addChild(board); scoreTxt = new Text2('0', { size: 140, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); scoreTxt.visible = false; // Disabled for now LK.gui.top.addChild(scoreTxt); timerTxt = new Text2('240', { size: 140, fill: 0xFFFFFF }); timerTxt.anchor.set(1, 0); LK.gui.topRight.addChild(timerTxt); // Add hourglass asset at the top right hourglass = LK.getAsset('hourglass', { anchorX: 0.5, anchorY: 0.5, x: 1640, y: 123 }); game.addChild(hourglass); // Create debug text debugTxt = new Text2('Debug Info', { size: 50, fill: 0xFFFFFF }); debugTxt.anchor.set(0, 1); LK.gui.bottomLeft.addChild(debugTxt); debugTxt.visible = isDebug; levelTxt = new Text2('Level ' + currentLevel, { size: 60, fill: 0xFFFFFF }); levelTxt.anchor.set(0.5, 1.75); LK.gui.bottom.addChild(levelTxt); restartButton = LK.getAsset('restartRound', { anchorX: 0.5, anchorY: 0.5, x: 612, y: 130 }); game.addChild(restartButton); restartButton.down = function () { LK.getSound('reset').play(); LK.effects.flashScreen(0xFFFFFF, 500); // Flash screen white for 500ms initRound(true); }; } function initRound(reset) { log("initRound started with reset:", reset); // Remove previous vials if (isPouring) { log("Removing previous vials"); if (pourInterval) { LK.clearInterval(pourInterval); } isPouring = false; liquidStream.stop(); } if (moveInterval) { LK.clearInterval(moveInterval); } if (typeof selectedTube !== 'undefined' && selectedTube) { selectedTube.x = selectedTube.baseX; selectedTube.y = selectedTube.baseY; selectedTube.rotation = 0; selectedTube = null; } isTryingToPour = false; if (puzzleManager.vials) { for (var i = 0; i < puzzleManager.vials.length; i++) { puzzleManager.vials[i].stopBoil(); puzzleManager.vials[i].alpha = 1; // Restore the alpha of each vial to 1 } } brokenVialsContainer.removeChildren(); if (reset && lastDistributionConfig) { log("Reloading last distribution configuration:", lastDistributionConfig); puzzleManager.reloadDistribution(); if (timeLeft <= 0) { roundDuration = timerByLevel[currentLevel] || baseRoundDuration; // Set roundDuration based on the current level or default to 60 previousRoundTimeLeft = 0; timeLeft = roundDuration; // Initialize the timer with the dynamic round duration updateTimer(timeLeft); if (hourglassAnimationInterval) { LK.clearInterval(hourglassAnimationInterval); hourglass.width = initialHourglassWidth; hourglass.height = initialHourglassHeight; } } } else { if (typeof puzzleManager === 'undefined') { puzzleManager = new PuzzleManager(); } roundDuration = timerByLevel[currentLevel] || baseRoundDuration; // Set roundDuration based on the current level or default to 60 if (previousRoundTimeLeft) { roundDuration += previousRoundTimeLeft; showBonusTime(previousRoundTimeLeft); } previousRoundTimeLeft = 0; timeLeft = roundDuration; // Initialize the timer with the dynamic round duration updateTimer(timeLeft); if (hourglassAnimationInterval) { LK.clearInterval(hourglassAnimationInterval); hourglass.width = initialHourglassWidth; hourglass.height = initialHourglassHeight; } // Change the board asset depending on the current level using boardByLevel if (boardByLevel[currentLevel]) { // Create and add the new board with alpha 0 var newBoard = LK.getAsset(boardByLevel[currentLevel], { anchorX: 0.5, anchorY: 0.5, scaleX: 1.22, scaleY: 1.2, x: 2048 / 2, y: 2732 / 2 + 100, alpha: 0 }); newBoard.height = 2000; game.addChildAt(newBoard, 1); // Ensure the new board is just in front of the background // Fade out the old board and fade in the new board simultaneously var fadeInterval = LK.setInterval(function () { if (board.alpha > 0) { board.alpha -= 0.05; newBoard.alpha += 0.05; } else { LK.clearInterval(fadeInterval); game.removeChild(board); board = newBoard; // Set the new board as the current board } }, 8); // 60 FPS } if (puzzleManager.vials) { for (var i = 0; i < puzzleManager.vials.length; i++) { game.removeChild(puzzleManager.vials[i]); } } log("Initializing puzzle manager for level:", currentLevel); puzzleManager.init(currentLevel); lastDistributionConfig = deepCopyVials(puzzleManager.vials); log("Level configuration saved:", lastDistributionConfig); } if (puzzleManager.vials && puzzleManager.vials.length > 0) { log("Restoring vial properties"); puzzleManager.vials.forEach(function (vial) { vial.scale.set(1, 1); // Reset the scale of each vial vial.x = vial.baseX; // Restore base x-coordinate vial.y = vial.baseY; // Restore base y-coordinate vial.rotation = 0; // Reset rotation }); } roundLost = false; particlesCompleted = 0; gameWin = false; moveMade = false; // Reset the moveMade flag at round initialization restartButton.visible = false; // Hide restartButton if !moveMade levelTxt.visible = true; // Restore the visibility of LevelText in initRound log("initRound completed"); LK.setTimeout(function () { isPlaying = true; }, 600); } // Function to initialize the game function initializeGame() { score = 0; // Initialize the score with 0 initUI(); brokenVialsContainer = new Container(); game.addChild(brokenVialsContainer); updateScore(score); puzzleManager = new PuzzleManager(); initRound(); isPlaying = true; } function initRulesVials() { // Demo Vials to explain the rules // Liquids var greenChalk1 = LK.getAsset('greenChalk', { anchorX: 0.5, anchorY: 0.5, x: 325, y: 1480, width: 140, height: 140 }); rulesContainer.addChild(greenChalk1); var greenChalk2 = LK.getAsset('greenChalk', { anchorX: 0.5, anchorY: 0.5, x: 603, y: 1480, width: 140, height: 140 }); rulesContainer.addChild(greenChalk2); var greenChalk3 = LK.getAsset('greenChalk', { anchorX: 0.5, anchorY: 0.5, x: 885, y: 1480, width: 140, height: 140 }); rulesContainer.addChild(greenChalk3); var greenChalk4 = LK.getAsset('greenChalk', { anchorX: 0.5, anchorY: 0.5, x: 1437, y: 1480, width: 140, height: 140 }); rulesContainer.addChild(greenChalk4); var blueChalk5 = LK.getAsset('blueChalk', { anchorX: 0.5, anchorY: 0.5, x: 1715, y: 1480, width: 140, height: 140 }); rulesContainer.addChild(blueChalk5); // Liquid Row 2 - Goal var greenChalk6 = LK.getAsset('greenChalk', { anchorX: 0.5, anchorY: 0.5, x: 475, y: 2310, width: 140, height: 120 }); rulesContainer.addChild(greenChalk6); var greenChalk7 = LK.getAsset('blueChalk', { anchorX: 0.5, anchorY: 0.5, x: 475, y: 2155, width: 140, height: 200 }); rulesContainer.addChild(greenChalk7); var greenChalk8 = LK.getAsset('blueChalk', { anchorX: 0.5, anchorY: 0.5, x: 740, y: 2310, width: 140, height: 120 }); rulesContainer.addChild(greenChalk8); var greenChalk9 = LK.getAsset('greenChalk', { anchorX: 0.5, anchorY: 0.5, x: 740, y: 2150, width: 140, height: 200 }); rulesContainer.addChild(greenChalk9); var goal = LK.getAsset('goal', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1850 }); rulesContainer.addChild(goal); var greenChalk10 = LK.getAsset('greenChalk', { anchorX: 0.5, anchorY: 0.5, x: 1300, y: 2205, width: 140, height: 320 }); rulesContainer.addChild(greenChalk10); var greenChalk11 = LK.getAsset('blueChalk', { anchorX: 0.5, anchorY: 0.5, x: 1575, y: 2205, width: 140, height: 320 }); rulesContainer.addChild(greenChalk11); // Vials var row1Vials = 6; var row2Vials = 5; var spacingX = (2048 - 100) / (row1Vials + 1); var spacingY = 2732 / 3; for (var i = 0; i < row1Vials; i++) { var vial = new Vial(true); vial.x = 50 + spacingX * (i + 1); vial.y = spacingY + 150; vial.width = 160; vial.height = 512; rulesContainer.addChild(vial); } for (var j = 0; j < row2Vials; j++) { if (j == 2) { continue; } var vial = new Vial(true); vial.x = 200 + (2048 - 400) / (row2Vials + 1) * (j + 1); vial.y = spacingY * 2 + 50; vial.width = 160; vial.height = 512; rulesContainer.addChild(vial); } // Arrows var arrow1 = LK.getAsset('arrow', { anchorX: 0.5, anchorY: 0.5, x: 470, y: 1010 }); rulesContainer.addChild(arrow1); var arrow2 = LK.getAsset('arrow', { anchorX: 0.5, anchorY: 0.5, x: 1020, y: 1010 }); rulesContainer.addChild(arrow2); var arrow3 = LK.getAsset('arrow', { anchorX: 0.5, anchorY: 0.5, x: 1580, y: 1010 }); rulesContainer.addChild(arrow3); // Checks var check1 = LK.getAsset('check', { anchorX: 0.5, anchorY: 0.5, x: 560, y: 940 }); rulesContainer.addChild(check1); var check2 = LK.getAsset('check', { anchorX: 0.5, anchorY: 0.5, x: 1110, y: 940 }); rulesContainer.addChild(check2); var cross1 = LK.getAsset('cross', { anchorX: 0.5, anchorY: 0.5, x: 1690, y: 940 }); rulesContainer.addChild(cross1); // Separators var separator1 = LK.getAsset('separator', { anchorX: 0.5, anchorY: 0.5, x: 740, y: 1280 }); rulesContainer.addChild(separator1); var separator2 = LK.getAsset('separator', { anchorX: 0.5, anchorY: 0.5, x: 1300, y: 1280 }); rulesContainer.addChild(separator2); } // Function to display rules and wait for tap function showRules() { // Add background image background = LK.getAsset('background', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 }); game.addChildAt(background, 0); // Ensure background is behind all other elements rulesContainer = new Container(); game.addChild(rulesContainer); var rulesBoard = LK.getAsset('rulesBoard', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.2, scaleY: 1.2, x: 2048 / 2, y: 2732 / 2 }); rulesBoard.y = 2732 / 2 + 100; rulesBoard.height = 2000; rulesContainer.addChild(rulesBoard); initRulesVials(); var witch = LK.getAsset('witch', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, // Start off-screen to the left y: 2732 / 2 }); rulesContainer.addChild(witch); LK.setTimeout(function () { var slideOutInterval = LK.setInterval(function () { witch.x += 20; // Adjust the speed of sliding in if (witch.x >= 4096) { LK.clearInterval(slideOutInterval); } }, 16); // 60 FPS game.down = function (x, y, obj) { if (showedRules) { return; } showedRules = true; /*game.removeChild(rulesBoard); game.removeChild(witch); */ game.removeChild(rulesContainer); LK.getSound('letsgo').play(); LK.setTimeout(function () { initializeGame(); }, 600); // Wait for 2 seconds before starting the slide out }; }, isDebug ? 100 : 600); LK.getSound('rememberTheRules').play(); } // Function to display curtains function intro() { LK.getSound('welcome').play(); var witch = LK.getAsset('witch', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, // Start off-screen to the left y: 2732 / 2 }); game.addChild(witch); // Add left curtain var leftCurtain = LK.getAsset('curtain', { anchorX: 0.0, anchorY: 0.5, x: 0, y: 2732 / 2 }); game.addChild(leftCurtain); // Add right curtain var rightCurtain = LK.getAsset('curtain', { anchorX: 1.0, anchorY: 0.5, x: 2048, y: 2732 / 2 }); game.addChild(rightCurtain); // Animate curtains sliding out var slideSpeed = 20; // Adjust the speed of sliding var slideOutInterval = LK.setInterval(function () { leftCurtain.x -= slideSpeed; rightCurtain.x += slideSpeed; if (leftCurtain.x <= -leftCurtain.width && rightCurtain.x >= 2048 + rightCurtain.width) { LK.clearInterval(slideOutInterval); game.removeChild(rightCurtain); game.removeChild(rightCurtain); game.down = function (x, y, obj) { game.down = null; // Remove the tap listener after the first tap showRules(); game.removeChild(witch); }; // Automatically continue if no tap after 2 seconds LK.setTimeout(function () { if (game.down) { game.down(null, null, null); } }, 2000); } }, 16); // 60 FPS } // Function to display start screen and wait for tap function preStart() { var startScreen = LK.getAsset('startScreen', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 }); game.addChild(startScreen); var startScreen2 = LK.getAsset('startScreen2', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2 - 34, y: 2732 / 2 + 34, scaleX: 1.05, scaleY: 1.05, alpha: 1 }); game.addChild(startScreen2); var animateAlpha = function animateAlpha() { var increasing = true; var alphaInterval = LK.setInterval(function () { if (increasing) { startScreen2.alpha += 0.01; if (startScreen2.alpha >= 1) { startScreen2.alpha = 1; increasing = false; } } else { startScreen2.alpha -= 0.01; if (startScreen2.alpha <= 0) { startScreen2.alpha = 0; increasing = true; } } }, 60); // 30ms interval for smooth animation }; animateAlpha(); game.down = function (x, y, obj) { if (preStarted) { return; } preStarted = true; var fadeOutInterval = LK.setInterval(function () { startScreen.alpha -= 0.01; startScreen.alpha -= isDebug ? 0.02 : 0; if (startScreen.alpha <= 0) { LK.clearInterval(fadeOutInterval); game.removeChild(startScreen); game.removeChild(startScreen2); intro(); } }, 10); }; } preStart();
===================================================================
--- original.js
+++ change.js
@@ -306,9 +306,9 @@
if (puzzleManager.checkWinCondition()) {
gameWin = true;
// Level up and initialize a new round
currentLevel++;
- storage.level = currentLevel; // Store the current level
+ storage.level = Math.min(maxLevels, currentLevel); // Store the current level
if (currentLevel <= maxLevels) {
LK.getSound('goodJob').play(); // Play 'goodJob' sound
previousRoundTimeLeft = timeLeft;
// Level up and initialize a new round
@@ -1187,8 +1187,9 @@
var puzzleManager;
var rulesContainer;
var currentLevel = storage.level || 1; // Retrieve stored level or default to level 1
var maxLevels = 10;
+currentLevel = Math.min(maxLevels, currentLevel);
var maxPerLine = 5;
var score = 0;
var preStarted = false;
var showedRules = false;
Basic white Restart icon (rounded arrow). UI
Une classe d’une école de sorcière sans les élèves.
un sablier de sorcière.
a bubble.
exploded broken glass
Yound generously beautifull teacher witch smiling, with glasses, a black witch hat, holding a little brown book in her hands and looking at the camera. wearing light black clothes. Torso head and hat should appear.
tap
Sound effect
drop
Sound effect
reset
Sound effect
wrong
Sound effect
yes
Sound effect
goodJob
Sound effect
pouring
Sound effect
welcome
Sound effect
rememberTheRules
Sound effect
letsgo
Sound effect
hurryUp
Sound effect
boom
Sound effect
tryAgain
Sound effect
rainbowBoom
Sound effect
youDidIt
Sound effect
letmetry
Sound effect
rainbowMix
Sound effect
thankYou1
Sound effect
thankYou2
Sound effect
thankYou3
Sound effect
thankYou4
Sound effect
bonusTime
Sound effect