User prompt
delete score write and add highest score on bottom left on screen
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can we add to scoreboard to game for players
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add coin collect sound back
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we counter another bug, clouds only spawn on 1 horizontal line make them spawn everywhere and little bit less
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make clouds stable like coins but no hitboxes
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add clouds to background use cloud asset
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'push')' in or related to this line: 'clouds.push(cloud);' Line Number: 181
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add clouds to background use cloud asset its only visual and make it random
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okay lets change the obstacles make them single again and let them move horizontaly
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just mute the background music enable rest of the sounds
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add obstacle back to game
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now they look way better but some of their part is still not look good make the bad part disappear
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for image u can use image side by side again and again
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now make them not move but they should be longer like %20-60 percent of horizontal space
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make obstacles 180 degree turn
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add rare coins to game use the rare asset make them rare to show like %10 change
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game music is to high make it lower
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'addEventListener')' in or related to this line: 'document.addEventListener('keydown', function (event) {' Line Number: 101
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make player able to move baloon with arrow keys
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now we counter a bug , coins and birds only spawn at 1 line they should keep spawning while we going
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now birds and coins not coming to screen , while we going up background should go up with us so player only will able to move right and left
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it feels like things coming to us not we going to them so make them stop in their position while we going up
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i can't hear the music
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add a background music from assest > music > cozy
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add a sound for coin collect from assest > sound > a
/**** * Classes ****/ //<Assets used in the game will automatically appear here> // Balloon class var Balloon = Container.expand(function () { var self = Container.call(this); var balloonGraphics = self.attachAsset('balloon', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Balloon update logic }; }); // Coin class var Coin = Container.expand(function () { var self = Container.call(this); var coinGraphics = self.attachAsset('coin', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Coins remain stationary }; }); // Obstacle class var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleWidth = Math.random() * (0.6 * 2048 - 0.2 * 2048) + 0.2 * 2048; var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5, width: obstacleWidth }); // Repeat the obstacle image side by side var repeatCount = Math.ceil(obstacleWidth / 100); for (var i = 1; i < repeatCount; i++) { var additionalObstacle = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5, x: i * 100 }); self.addChild(additionalObstacle); } self.update = function () { // Obstacles remain stationary }; }); // RareCoin class var RareCoin = Container.expand(function () { var self = Container.call(this); var rareCoinGraphics = self.attachAsset('rare', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Rare coins remain stationary }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Sky blue background }); /**** * Game Code ****/ // Play background music 'cozy' LK.playMusic('cozy', { loop: true, fade: { start: 0, end: 0.5, duration: 1000 } }); var balloon = game.addChild(new Balloon()); balloon.x = 1024; // Center horizontally balloon.y = 2000; // Initial vertical position var coins = []; var obstacles = []; var score = 0; var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0, 0); LK.gui.topLeft.addChild(scoreTxt); function spawnCoin() { if (Math.random() < 0.1) { // 10% chance to spawn a rare coin var rareCoin = new RareCoin(); rareCoin.x = Math.random() * 2048; rareCoin.y = balloon.y - 2732; coins.push(rareCoin); game.addChild(rareCoin); } else { var coin = new Coin(); coin.x = Math.random() * 2048; coin.y = balloon.y - 2732; coins.push(coin); game.addChild(coin); } } function spawnObstacle() { var obstacle = new Obstacle(); obstacle.x = Math.random() * 2048; obstacle.y = balloon.y - 2732; obstacles.push(obstacle); game.addChild(obstacle); } game.down = function (x, y, obj) { balloon.x = x; // Allow horizontal movement only }; game.move = function (x, y, obj) { balloon.x = x; // Allow horizontal movement only }; // Removed arrow key event listener game.update = function () { balloon.y -= 5; // Move balloon upwards game.y += 5; // Move background upwards with the balloon // Ensure balloon stays within screen bounds if (balloon.x < 0) { balloon.x = 0; } else if (balloon.x > 2048) { balloon.x = 2048; } for (var i = coins.length - 1; i >= 0; i--) { if (balloon.intersects(coins[i])) { if (coins[i] instanceof RareCoin) { score += 5; // Rare coins give more points } else { score += 1; } scoreTxt.setText(score); LK.getSound('coinCollect').play(); coins[i].destroy(); coins.splice(i, 1); } } for (var j = obstacles.length - 1; j >= 0; j--) { if (balloon.intersects(obstacles[j])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } if (balloon.y % 200 === 0) { spawnCoin(); } if (balloon.y % 300 === 0) { spawnObstacle(); } };
===================================================================
--- original.js
+++ change.js
@@ -26,13 +26,24 @@
});
// Obstacle class
var Obstacle = Container.expand(function () {
var self = Container.call(this);
+ var obstacleWidth = Math.random() * (0.6 * 2048 - 0.2 * 2048) + 0.2 * 2048;
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5,
- width: Math.random() * (0.6 * 2048 - 0.2 * 2048) + 0.2 * 2048 // Random width between 20% and 60% of horizontal space
+ width: obstacleWidth
});
+ // Repeat the obstacle image side by side
+ var repeatCount = Math.ceil(obstacleWidth / 100);
+ for (var i = 1; i < repeatCount; i++) {
+ var additionalObstacle = self.attachAsset('obstacle', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: i * 100
+ });
+ self.addChild(additionalObstacle);
+ }
self.update = function () {
// Obstacles remain stationary
};
});
@@ -107,16 +118,9 @@
};
game.move = function (x, y, obj) {
balloon.x = x; // Allow horizontal movement only
};
-// Add event listeners for arrow key movements
-game.on('keydown', function (event) {
- if (event.key === 'ArrowLeft') {
- balloon.x -= 10; // Move left
- } else if (event.key === 'ArrowRight') {
- balloon.x += 10; // Move right
- }
-});
+// Removed arrow key event listener
game.update = function () {
balloon.y -= 5; // Move balloon upwards
game.y += 5; // Move background upwards with the balloon
// Ensure balloon stays within screen bounds
hot air balloon with simple pixel art. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
simple pixel art coin and yellow. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
remove the pixel i select
pixel art coin with red color. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.