/**** * Classes ****/ //<Assets used in the game will automatically appear here> // Balloon class var Balloon = Container.expand(function () { var self = Container.call(this); var balloonGraphics = self.attachAsset('balloon', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Balloon update logic }; }); // Coin class var Coin = Container.expand(function () { var self = Container.call(this); var coinGraphics = self.attachAsset('coin', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { self.y += 5; // Move coin downwards if (self.y > 2732) { self.destroy(); } }; }); // Obstacle class var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { self.y += 7; // Move obstacle downwards if (self.y > 2732) { self.destroy(); } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Sky blue background }); /**** * Game Code ****/ var balloon = game.addChild(new Balloon()); balloon.x = 1024; // Center horizontally balloon.y = 2000; // Initial vertical position var coins = []; var obstacles = []; var score = 0; var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.topRight.addChild(scoreTxt); function spawnCoin() { var coin = new Coin(); coin.x = Math.random() * 2048; coin.y = -50; coins.push(coin); game.addChild(coin); } function spawnObstacle() { var obstacle = new Obstacle(); obstacle.x = Math.random() * 2048; obstacle.y = -50; obstacles.push(obstacle); game.addChild(obstacle); } game.down = function (x, y, obj) { balloon.x = x; balloon.y = y; }; game.move = function (x, y, obj) { balloon.x = x; balloon.y = y; }; game.update = function () { for (var i = coins.length - 1; i >= 0; i--) { if (balloon.intersects(coins[i])) { score += 1; scoreTxt.setText(score); coins[i].destroy(); coins.splice(i, 1); } } for (var j = obstacles.length - 1; j >= 0; j--) { if (balloon.intersects(obstacles[j])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } if (LK.ticks % 60 == 0) { spawnCoin(); } if (LK.ticks % 90 == 0) { spawnObstacle(); } };
===================================================================
--- original.js
+++ change.js
@@ -1,110 +1,110 @@
-/****
+/****
* Classes
-****/
+****/
//<Assets used in the game will automatically appear here>
// Balloon class
var Balloon = Container.expand(function () {
- var self = Container.call(this);
- var balloonGraphics = self.attachAsset('balloon', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.update = function () {
- // Balloon update logic
- };
+ var self = Container.call(this);
+ var balloonGraphics = self.attachAsset('balloon', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ // Balloon update logic
+ };
});
// Coin class
var Coin = Container.expand(function () {
- var self = Container.call(this);
- var coinGraphics = self.attachAsset('coin', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.update = function () {
- self.y += 5; // Move coin downwards
- if (self.y > 2732) {
- self.destroy();
- }
- };
+ var self = Container.call(this);
+ var coinGraphics = self.attachAsset('coin', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ self.y += 5; // Move coin downwards
+ if (self.y > 2732) {
+ self.destroy();
+ }
+ };
});
// Obstacle class
var Obstacle = Container.expand(function () {
- var self = Container.call(this);
- var obstacleGraphics = self.attachAsset('obstacle', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.update = function () {
- self.y += 7; // Move obstacle downwards
- if (self.y > 2732) {
- self.destroy();
- }
- };
+ var self = Container.call(this);
+ var obstacleGraphics = self.attachAsset('obstacle', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ self.y += 7; // Move obstacle downwards
+ if (self.y > 2732) {
+ self.destroy();
+ }
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x87CEEB // Sky blue background
+ backgroundColor: 0x87CEEB // Sky blue background
});
-/****
+/****
* Game Code
-****/
+****/
var balloon = game.addChild(new Balloon());
balloon.x = 1024; // Center horizontally
balloon.y = 2000; // Initial vertical position
var coins = [];
var obstacles = [];
var score = 0;
var scoreTxt = new Text2('0', {
- size: 150,
- fill: "#ffffff"
+ size: 150,
+ fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
-LK.gui.top.addChild(scoreTxt);
+LK.gui.topRight.addChild(scoreTxt);
function spawnCoin() {
- var coin = new Coin();
- coin.x = Math.random() * 2048;
- coin.y = -50;
- coins.push(coin);
- game.addChild(coin);
+ var coin = new Coin();
+ coin.x = Math.random() * 2048;
+ coin.y = -50;
+ coins.push(coin);
+ game.addChild(coin);
}
function spawnObstacle() {
- var obstacle = new Obstacle();
- obstacle.x = Math.random() * 2048;
- obstacle.y = -50;
- obstacles.push(obstacle);
- game.addChild(obstacle);
+ var obstacle = new Obstacle();
+ obstacle.x = Math.random() * 2048;
+ obstacle.y = -50;
+ obstacles.push(obstacle);
+ game.addChild(obstacle);
}
game.down = function (x, y, obj) {
- balloon.x = x;
- balloon.y = y;
+ balloon.x = x;
+ balloon.y = y;
};
game.move = function (x, y, obj) {
- balloon.x = x;
- balloon.y = y;
+ balloon.x = x;
+ balloon.y = y;
};
game.update = function () {
- for (var i = coins.length - 1; i >= 0; i--) {
- if (balloon.intersects(coins[i])) {
- score += 1;
- scoreTxt.setText(score);
- coins[i].destroy();
- coins.splice(i, 1);
- }
- }
- for (var j = obstacles.length - 1; j >= 0; j--) {
- if (balloon.intersects(obstacles[j])) {
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
- }
- }
- if (LK.ticks % 60 == 0) {
- spawnCoin();
- }
- if (LK.ticks % 90 == 0) {
- spawnObstacle();
- }
+ for (var i = coins.length - 1; i >= 0; i--) {
+ if (balloon.intersects(coins[i])) {
+ score += 1;
+ scoreTxt.setText(score);
+ coins[i].destroy();
+ coins.splice(i, 1);
+ }
+ }
+ for (var j = obstacles.length - 1; j >= 0; j--) {
+ if (balloon.intersects(obstacles[j])) {
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
+ }
+ }
+ if (LK.ticks % 60 == 0) {
+ spawnCoin();
+ }
+ if (LK.ticks % 90 == 0) {
+ spawnObstacle();
+ }
};
\ No newline at end of file
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