User prompt
make new enemy spawn condition to false but keep the codes we will use it in future
User prompt
can you put that to the codes
User prompt
decrease newenemy spawn rate to %1
User prompt
make newenemy spawn rate once every 100 seconds
User prompt
make newenemy spawn rate 1 per minute
User prompt
make them spawn in every once in 50 score
User prompt
make rareenemy spawn rate %10
User prompt
make new enemy spawnrate %0.5
User prompt
make new enemy bigger
User prompt
make newenemy spawn rate back to normal
User prompt
make newenemy spawn rate %0.5
User prompt
and while player has protection if player gets hit remove the symbol on top
User prompt
if player catch hpbuff give player protection for 1 laser shot
User prompt
if player catchs hpbuff give another life point to player
User prompt
if player catchs hpbuff symbol make player hp 1
User prompt
make it 1
User prompt
move it to top left
User prompt
it still spawning on same place as score
User prompt
more left
User prompt
bring symbol to left
User prompt
make that symbol spawn on top left on screen and use hpbuff symbol
User prompt
if player catchs it put a symbol on top of screen use a box
User prompt
make hpbuff catchable by player
User prompt
when player kills this newenemy spawn hpbuff asset make it move down
User prompt
add newenemy to game use box
===================================================================
--- original.js
+++ change.js
@@ -365,9 +365,9 @@
powerUps.splice(i, 1);
// Increase spaceship health or any other effect
spaceship.health = Math.min(spaceship.health + 10, 100); // Example: increase health by 10, max 100
var hpSymbol = new HPSymbol();
- hpSymbol.x = 50 + hpSymbols.length * 60; // Adjust position based on number of symbols
+ hpSymbol.x = 10 + hpSymbols.length * 60; // Adjust position based on number of symbols
hpSymbol.y = 50; // Ensure it stays at the top left
LK.gui.top.addChild(hpSymbol);
hpSymbols.push(hpSymbol);
}
star white. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
enemy space ship boss it should be big and looking from top. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
explosion. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
linear laser red horizontal. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
red pixel circle with black background and hearth on middle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
red circle with black background and bullet on middle next to x2 symbol. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.