User prompt
Add collision to the walls and furniture.
User prompt
Add more furniture for the bananas to hide.
User prompt
When the enemy touches you, make it an automatic kill.
User prompt
Make the map bigger.
User prompt
Make the player's speed the same speed as the enemy's.
User prompt
Make the players slower.
User prompt
Enemy chase you. When it touches you, make a game over scene.
User prompt
the number of bananas that you have to collect from 7 to 20.
User prompt
Let the camera move with the player.
User prompt
Make the map bigger.
User prompt
When the player touches the banana, collect it and add it to the server bananas.
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'if (obj.event.target === player) {' Line Number: 260
User prompt
Make the player move with your finger.
Code edit (1 edits merged)
Please save this source code
User prompt
Banana Hunt: Find & Collect
Initial prompt
Make a game that you have to find seven bananas and collect them and put them on a desk.
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var Banana = Container.expand(function () { var self = Container.call(this); var bananaGraphics = self.attachAsset('banana', { anchorX: 0.5, anchorY: 0.5, rotation: Math.PI / 4 }); self.isCollected = false; self.isDragging = false; self.down = function (x, y, obj) { if (!self.isCollected) { self.isDragging = true; LK.getSound('pickup').play(); } }; self.up = function (x, y, obj) { self.isDragging = false; if (self.intersects(collectionDesk) && !self.isCollected) { self.isCollected = true; // Animate banana to center of desk var deskGlobal = collectionDesk.toGlobal({ x: 0, y: 0 }); var deskLocal = game.toLocal(deskGlobal); tween(self, { x: deskLocal.x + collectionDesk.width / 2, y: deskLocal.y + 50 + collectedBananas * 30 }, { duration: 500, easing: tween.easeOut, onFinish: function onFinish() { collectedBananas++; updateCollectionCounter(); LK.getSound('drop').play(); if (collectedBananas === totalBananas) { LK.setTimeout(function () { LK.getSound('success').play(); LK.showYouWin(); }, 1000); } } }); } }; return self; }); var CollectionDesk = Container.expand(function () { var self = Container.call(this); var deskGraphics = self.attachAsset('desk', { anchorX: 0.5, anchorY: 0.5 }); var labelText = new Text2('Collection Desk', { size: 40, fill: 0xFFFFFF }); labelText.anchor.set(0.5, 0.5); labelText.position.set(0, -60); self.addChild(labelText); return self; }); var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('pillow', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.8, scaleY: 0.8, tint: 0xFF0000 // Red tint for enemy }); // Speed of enemy chasing player self.speed = 4; self.lastPosition = { x: 0, y: 0 }; self.lastIntersecting = false; self.update = function () { // Save last position for intersection detection self.lastPosition.x = self.x; self.lastPosition.y = self.y; if (player) { // Calculate direction to player var dx = player.x - self.x; var dy = player.y - self.y; var distance = Math.sqrt(dx * dx + dy * dy); // Normalize and apply speed if (distance > 0) { dx = dx / distance * self.speed; dy = dy / distance * self.speed; // Move towards player self.x += dx; self.y += dy; } } }; return self; }); var FurniturePiece = Container.expand(function (assetName, width, height) { var self = Container.call(this); var furnitureGraphics = self.attachAsset(assetName, { anchorX: 0.5, anchorY: 0.5 }); self.width = width; self.height = height; return self; }); var Player = Container.expand(function () { var self = Container.call(this); // Create a simple player character using an existing shape var playerGraphics = self.attachAsset('pillow', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.8, scaleY: 0.8, tint: 0x00AAFF // Blue tint to distinguish from other pillows }); // Track if player is being dragged self.isDragging = false; self.down = function (x, y, obj) { self.isDragging = true; }; self.up = function (x, y, obj) { self.isDragging = false; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0xF5F5DC }); /**** * Game Code ****/ // Game constants var totalBananas = 20; var collectedBananas = 0; var bananas = []; var draggedBanana = null; var player = null; var enemy = null; // Initialize game position for camera system game.x = 0; game.y = 0; // Add room background var background = game.addChild(LK.getAsset('roomBackground', { anchorX: 0, anchorY: 0 })); background.width = 4096; // Double the width background.height = 5464; // Double the height // Add furniture pieces var furniturePieces = []; // Bed var bed = new FurniturePiece('bed', 600, 300); bed.x = 3200; bed.y = 1000; game.addChild(bed); furniturePieces.push(bed); // Table var table = new FurniturePiece('table', 300, 150); table.x = 1000; table.y = 2400; game.addChild(table); furniturePieces.push(table); // Sofa var sofa = new FurniturePiece('sofa', 500, 200); sofa.x = 1000; sofa.y = 3600; game.addChild(sofa); furniturePieces.push(sofa); // Bookshelf var bookshelf = new FurniturePiece('bookshelf', 300, 500); bookshelf.x = 3400; bookshelf.y = 2800; game.addChild(bookshelf); furniturePieces.push(bookshelf); // Plant var plant = new FurniturePiece('plant', 150, 200); plant.x = 3000; plant.y = 4000; game.addChild(plant); furniturePieces.push(plant); // Lamp var lamp = new FurniturePiece('lamp', 100, 250); lamp.x = 600; lamp.y = 1000; game.addChild(lamp); furniturePieces.push(lamp); // Pillow var pillow = new FurniturePiece('pillow', 150, 150); pillow.x = 3400; pillow.y = 1200; game.addChild(pillow); furniturePieces.push(pillow); // Add collection desk var collectionDesk = new CollectionDesk(); collectionDesk.x = 2048; // Center of screen collectionDesk.y = 5000; // Bottom of screen game.addChild(collectionDesk); // Add collection counter var collectionCounter = new Text2('0/' + totalBananas + ' bananas', { size: 60, fill: 0x000000 }); collectionCounter.anchor.set(0.5, 0); LK.gui.top.addChild(collectionCounter); function updateCollectionCounter() { collectionCounter.setText(collectedBananas + "/" + totalBananas + " bananas"); } updateCollectionCounter(); // Create and hide bananas around the room function createBananas() { var bananaPositions = [{ x: 3300, y: 800 }, // Near the bed { x: 1100, y: 2300 }, // On the table { x: 700, y: 3600 }, // Behind the sofa { x: 3400, y: 2400 }, // On bookshelf { x: 3100, y: 4100 }, // Behind plant { x: 600, y: 700 }, // Near lamp { x: 3500, y: 1300 }, // Under pillow // Additional banana positions { x: 2500, y: 900 }, // Near top center { x: 800, y: 2000 }, // Left middle area { x: 1500, y: 3000 }, // Middle area { x: 2800, y: 3500 }, // Right middle area { x: 500, y: 4500 }, // Bottom left corner { x: 1800, y: 4800 }, // Near collection desk { x: 2900, y: 4600 }, // Bottom right area { x: 3800, y: 1800 }, // Far right middle { x: 2200, y: 1600 }, // Upper middle { x: 1200, y: 1200 }, // Upper left { x: 2600, y: 2600 }, // Dead center { x: 3700, y: 3200 }, // Lower right { x: 400, y: 3200 } // Lower left ]; for (var i = 0; i < totalBananas; i++) { var banana = new Banana(); banana.x = bananaPositions[i].x; banana.y = bananaPositions[i].y; // Add slight random rotation banana.rotation = (Math.random() - 0.5) * 0.5; bananas.push(banana); game.addChild(banana); } } createBananas(); // Add Math.lerp utility function for smooth interpolation Math.lerp = function (start, end, amt) { return (1 - amt) * start + amt * end; }; // Create and add player character player = new Player(); player.x = 2048; // Start at center of screen horizontally player.y = 2732; // Middle of the screen vertically game.addChild(player); // Create and add enemy character enemy = new Enemy(); enemy.x = 500; // Start at left side of screen enemy.y = 500; // Top portion of screen game.addChild(enemy); // Game event handlers game.down = function (x, y, obj) { // Check if player was clicked if (obj.target === player) { player.isDragging = true; } }; game.move = function (x, y, obj) { // Move any dragged banana for (var i = 0; i < bananas.length; i++) { if (bananas[i].isDragging) { bananas[i].x = x; bananas[i].y = y; } } // Move player if being dragged if (player && player.isDragging) { player.x = x; player.y = y; } }; game.up = function (x, y, obj) { // Handled by individual banana objects if (player) { player.isDragging = false; } }; // Update function to check for player-banana collisions and handle camera game.update = function () { // Update camera position to follow player if (player) { // Calculate camera target position var cameraX = Math.max(1024, Math.min(background.width - 1024, player.x)); var cameraY = Math.max(1366, Math.min(background.height - 1366, player.y)); // Smoothly move the camera (game position) to follow the player game.x = Math.lerp(game.x, -cameraX + 1024, 0.1); game.y = Math.lerp(game.y, -cameraY + 1366, 0.1); // Update enemy if (enemy) { // Save last intersection status enemy.lastIntersecting = enemy.intersects(player); // Update enemy position (chase player) enemy.update(); // Check if enemy just caught player (newly intersecting) if (!enemy.lastIntersecting && enemy.intersects(player)) { // Flash screen red for game over effect LK.effects.flashScreen(0xFF0000, 1000); // Show game over LK.showGameOver(); } } // Check if player touches any banana for (var i = 0; i < bananas.length; i++) { if (!bananas[i].isCollected && !bananas[i].isDragging && player.intersects(bananas[i])) { // Collect the banana bananas[i].isCollected = true; // Animate banana to center of desk var deskGlobal = collectionDesk.toGlobal({ x: 0, y: 0 }); var deskLocal = game.toLocal(deskGlobal); // Play pickup sound LK.getSound('pickup').play(); tween(bananas[i], { x: deskLocal.x + collectionDesk.width / 2, y: deskLocal.y + 50 + collectedBananas * 30 }, { duration: 500, easing: tween.easeOut, onFinish: function onFinish() { collectedBananas++; updateCollectionCounter(); LK.getSound('drop').play(); if (collectedBananas === totalBananas) { LK.setTimeout(function () { LK.getSound('success').play(); LK.showYouWin(); }, 1000); } } }); } } } }; // Play background music LK.playMusic('bgmusic'); // Instructions var instructionsText = new Text2("Find 20 hidden bananas and\ndrag them to the collection desk!\nAvoid the red enemy!", { size: 50, fill: 0x000000 }); instructionsText.anchor.set(0.5, 0); instructionsText.y = 100; LK.gui.top.addChild(instructionsText); // Auto-hide instructions after 5 seconds LK.setTimeout(function () { tween(instructionsText, { alpha: 0 }, { duration: 1000, easing: tween.easeOut }); }, 5000);
===================================================================
--- original.js
+++ change.js
@@ -68,8 +68,45 @@
labelText.position.set(0, -60);
self.addChild(labelText);
return self;
});
+var Enemy = Container.expand(function () {
+ var self = Container.call(this);
+ var enemyGraphics = self.attachAsset('pillow', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ scaleX: 0.8,
+ scaleY: 0.8,
+ tint: 0xFF0000 // Red tint for enemy
+ });
+ // Speed of enemy chasing player
+ self.speed = 4;
+ self.lastPosition = {
+ x: 0,
+ y: 0
+ };
+ self.lastIntersecting = false;
+ self.update = function () {
+ // Save last position for intersection detection
+ self.lastPosition.x = self.x;
+ self.lastPosition.y = self.y;
+ if (player) {
+ // Calculate direction to player
+ var dx = player.x - self.x;
+ var dy = player.y - self.y;
+ var distance = Math.sqrt(dx * dx + dy * dy);
+ // Normalize and apply speed
+ if (distance > 0) {
+ dx = dx / distance * self.speed;
+ dy = dy / distance * self.speed;
+ // Move towards player
+ self.x += dx;
+ self.y += dy;
+ }
+ }
+ };
+ return self;
+});
var FurniturePiece = Container.expand(function (assetName, width, height) {
var self = Container.call(this);
var furnitureGraphics = self.attachAsset(assetName, {
anchorX: 0.5,
@@ -115,8 +152,9 @@
var collectedBananas = 0;
var bananas = [];
var draggedBanana = null;
var player = null;
+var enemy = null;
// Initialize game position for camera system
game.x = 0;
game.y = 0;
// Add room background
@@ -308,8 +346,13 @@
player = new Player();
player.x = 2048; // Start at center of screen horizontally
player.y = 2732; // Middle of the screen vertically
game.addChild(player);
+// Create and add enemy character
+enemy = new Enemy();
+enemy.x = 500; // Start at left side of screen
+enemy.y = 500; // Top portion of screen
+game.addChild(enemy);
// Game event handlers
game.down = function (x, y, obj) {
// Check if player was clicked
if (obj.target === player) {
@@ -345,8 +388,22 @@
var cameraY = Math.max(1366, Math.min(background.height - 1366, player.y));
// Smoothly move the camera (game position) to follow the player
game.x = Math.lerp(game.x, -cameraX + 1024, 0.1);
game.y = Math.lerp(game.y, -cameraY + 1366, 0.1);
+ // Update enemy
+ if (enemy) {
+ // Save last intersection status
+ enemy.lastIntersecting = enemy.intersects(player);
+ // Update enemy position (chase player)
+ enemy.update();
+ // Check if enemy just caught player (newly intersecting)
+ if (!enemy.lastIntersecting && enemy.intersects(player)) {
+ // Flash screen red for game over effect
+ LK.effects.flashScreen(0xFF0000, 1000);
+ // Show game over
+ LK.showGameOver();
+ }
+ }
// Check if player touches any banana
for (var i = 0; i < bananas.length; i++) {
if (!bananas[i].isCollected && !bananas[i].isDragging && player.intersects(bananas[i])) {
// Collect the banana
@@ -383,9 +440,9 @@
};
// Play background music
LK.playMusic('bgmusic');
// Instructions
-var instructionsText = new Text2("Find 20 hidden bananas and\ndrag them to the collection desk!", {
+var instructionsText = new Text2("Find 20 hidden bananas and\ndrag them to the collection desk!\nAvoid the red enemy!", {
size: 50,
fill: 0x000000
});
instructionsText.anchor.set(0.5, 0);