/**** * Classes ****/ var Cell = Container.expand(function (type, totalTypes) { var self = Container.call(this); self.targetX = 0; self.targetY = 0; self.isMoving = false; self.totalTypes = totalTypes; self.type = typeof type === 'undefined' ? Math.floor(Math.random() * self.totalTypes) : type; var assetName = 'cellType' + self.type; var cellBackground = self.attachAsset('cellBackground', { anchorX: 0.5, anchorY: 0.5 }); cellBackground.alpha = 0; var cellGraphics = self.createAsset(assetName, { anchorX: 0.5, anchorY: 0.5 }); self._move_migrated = function (x, y, instant) { self.targetX = x; self.targetY = y; if (instant) { self.x = x; self.y = y; } }; self.tick = function () { var acceleration = 2; self.speedX = self.speedX || 0; self.speedY = self.speedY || 0; var threshold = 1; var dx = self.targetX - self.x; var dy = self.targetY - self.y; if (Math.abs(dx) < threshold && Math.abs(dy) < threshold) { self.x = self.targetX; self.y = self.targetY; self.isMoving = false; self.speedX = 0; self.speedY = 0; } else { if (dx !== 0) { self.speedX += dx > 0 ? acceleration : -acceleration; } if (dy !== 0) { self.speedY += dy > 0 ? acceleration : -acceleration; } var nextX = self.x + self.speedX; var nextY = self.y + self.speedY; if (self.speedX > 0 && nextX > self.targetX || self.speedX < 0 && nextX < self.targetX) { nextX = self.targetX; self.speedX = 0; LK.getSound('bounce').play(); } if (self.speedY > 0 && nextY > self.targetY || self.speedY < 0 && nextY < self.targetY) { nextY = self.targetY; self.speedY = 0; LK.getSound('bounce').play(); } self.x = nextX; self.y = nextY; self.isMoving = self.x !== self.targetX || self.y !== self.targetY; } }; }); var Heart = Container.expand(function () { var self = Container.call(this); var heartBackground = self.attachAsset('heartBackground', { anchorX: 0.5, anchorY: 0.5 }); heartBackground.blendMode = 1; var heartGraphics = self.attachAsset('heart', { anchorX: 0.5, anchorY: 0.5 }); }); var HomeScreen = Container.expand(function () { var self = Container.call(this); // Create title text var titleText = new Text2("CANDY MATCH", { size: 180, fill: 0xFFFFFF, weight: '800', dropShadow: true, dropShadowColor: '#000000', dropShadowBlur: 4, dropShadowAngle: Math.PI / 6, dropShadowDistance: 9, stroke: '#000000', strokeThickness: 12 }); titleText.anchor.set(0.5, 0.5); titleText.y = -300; self.addChild(titleText); // Create play button var playButton = new Container(); var buttonBg = LK.getAsset('cellBackground', { anchorX: 0.5, anchorY: 0.5, scaleX: 2.5, scaleY: 1.2 }); buttonBg.tint = 0x4d9e53; var playText = new Text2("PLAY", { size: 100, fill: 0xFFFFFF, weight: '800' }); playText.anchor.set(0.5, 0.5); playButton.addChild(buttonBg); playButton.addChild(playText); playButton.y = 100; // Add button press events playButton.interactive = true; playButton.on('down', function () { buttonBg.tint = 0x377a3c; playButton.y += 5; }); playButton.on('up', function () { buttonBg.tint = 0x4d9e53; playButton.y -= 5; self.onPlayPressed(); }); self.addChild(playButton); // Create candy decorations around the screen var candyCount = 8; for (var i = 0; i < candyCount; i++) { var candyType = i % 8; var candy = LK.getAsset('cellType' + candyType, { anchorX: 0.5, anchorY: 0.5, scaleX: 0.8, scaleY: 0.8 }); var angle = i / candyCount * Math.PI * 2; var radius = 600; candy.x = Math.cos(angle) * radius; candy.y = Math.sin(angle) * radius - 100; // Add rotation animation var rotationSpeed = Math.random() * 0.02 - 0.01; candy.rotationSpeed = rotationSpeed; candy.orbit = angle; candy.orbitSpeed = 0.003 + Math.random() * 0.002; candy.update = function () { this.rotation += this.rotationSpeed; this.orbit += this.orbitSpeed; this.x = Math.cos(this.orbit) * radius; this.y = Math.sin(this.orbit) * radius - 100; }; self.addChild(candy); } // Callback for when play button is pressed self.onPlayPressed = function () { self.destroy(); game.startGame(); }; // Update function for animations self.update = function () { for (var i = 0; i < self.children.length; i++) { var child = self.children[i]; if (child.update) { child.update(); } } }; return self; }); var LifeIndicator = Container.expand(function (initialLives) { var self = Container.call(this); LifeIndicator.prototype.triggerLifeLostParticles = function (x, y) { var particleColors = [0xff0000, 0xff4500, 0xff6347]; for (var i = 0; i < 5; i++) { var color = particleColors[Math.floor(Math.random() * particleColors.length)]; var particle = new Particle(color, 0); particle.x = x; particle.y = y; particles.push(particle); this.addChild(particle); } }; self.lives = initialLives; self.hearts = []; var heartWidth = 110; var totalWidth = (self.lives - 1) * (heartWidth + 10); var startX = -totalWidth / 2; for (var i = 0; i < self.lives; i++) { var heart = new Heart(); heart.x = startX + i * (heartWidth + 10); self.hearts.push(heart); self.addChild(heart); } self.updateLives = function (lives) { lives = Math.max(0, lives); while (self.hearts.length > lives) { var heart = self.hearts.pop(); if (heart) { self.triggerLifeLostParticles(heart.x, heart.y); heart.destroy(); } } while (self.hearts.length < lives) { var newHeart = new Heart(); var heartWidth = 100; newHeart.x = startX + self.hearts.length * (heartWidth + 10); self.hearts.push(newHeart); self.addChild(newHeart); } self.lives = lives; }; }); var Particle = Container.expand(function (color, gravityMultiplier) { var self = Container.call(this); gravityMultiplier = typeof gravityMultiplier === 'undefined' ? 1 : gravityMultiplier; self.gravityMultiplier = gravityMultiplier; self.graphics = self.attachAsset('particle', { anchorX: 0.5, anchorY: 0.5 }); self.graphics.tint = color; self.speedX = (Math.random() - 0.5) * 10; self.speedY = (Math.random() - 0.5) * 10; self.scaleX = self.scaleY = Math.random() * 0.5 + 0.5; self.alpha = 1; self.tick = function () { self.x += self.speedX; self.speedY += 0.7 * self.gravityMultiplier; self.y += self.speedY; self.alpha -= 0.02; if (self.alpha <= 0) { var index = particles.indexOf(self); if (index > -1) { particles.splice(index, 1); } self.destroy(); } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x4e338c }); /**** * Game Code ****/ function hsvToRgb(h, s, v) { var i = Math.floor(h * 6), f = h * 6 - i, p = v * (1 - s), q = v * (1 - f * s), t = v * (1 - (1 - f) * s), mod = i % 6, r = [v, q, p, p, t, v][mod], g = [t, v, v, q, p, p][mod], b = [p, p, t, v, v, q][mod]; return (r * 255 << 16) + (g * 255 << 8) + b * 255; } var particles = []; var homeScreen; var isGameStarted = false; // Create home screen at start function showHomeScreen() { homeScreen = new HomeScreen(); homeScreen.x = 2048 / 2; homeScreen.y = 2732 / 2; game.addChild(homeScreen); } // Initialize home screen when game starts showHomeScreen(); game.startGame = function () { isGameStarted = true; // Initialize game components game.initializeGameComponents(); }; game.initializeGameComponents = function () { var background = game.attachAsset('background', { anchorX: 0.5, anchorY: 0.5 }); background.x = 2048 / 2; background.y = 2732 / 2; game.addChild(background); // Initialize grid container and board gridContainer = new Container(); game.addChild(gridContainer); boardBackground = game.attachAsset('boardBackground', { anchorX: 0.5, anchorY: 0.5 }); boardBackground.alpha = 0.7; gridContainer.addChildAt(boardBackground, 0); var totalGridWidth = gridWidth * (cellWidth + gridSpacing) - gridSpacing; var totalGridHeight = gridHeight * (cellHeight + gridSpacing) - gridSpacing; gridContainer.x = (2048 - totalGridWidth) / 2 + cellWidth / 2 + 3; gridContainer.y = (2732 - totalGridHeight) / 2 + cellHeight / 2 + 90; boardBackground.x = totalGridWidth / 2 - cellWidth / 2; boardBackground.y = totalGridHeight / 2 - cellHeight / 2 + 30; // Initialize score text scoreText = new Text2(score.toString(), { size: 150, fill: 0xFFFFFF, weight: '800', dropShadow: true, dropShadowColor: '#000000', dropShadowBlur: 4, dropShadowAngle: Math.PI / 6, dropShadowDistance: 9, stroke: '#000000', strokeThickness: 12 }); scoreText.anchor.set(.5, 0); LK.gui.top.addChild(scoreText); // Initialize life indicator lifeIndicator = new LifeIndicator(1); lifeIndicator.y = 260; LK.gui.top.addChild(lifeIndicator); // Initialize grid for (var i = 0; i < gridWidth; i++) { grid[i] = []; for (var j = 0; j < gridHeight; j++) { var cell = new Cell(undefined, game.totalCellTypes); var targetPos = game.calculateTargetPosition(i, j); cell._move_migrated(targetPos.x, targetPos.y, true); game.attachCellListeners(cell); grid[i][j] = cell; gridContainer.addChild(cell); } } }; game.createParticleEffect = function (x, y, type) { var fixedColors = [0x82d756, 0x5ecde9, 0xf8a4a0, 0x921d2a, 0x7719f9, 0xffffff, 0xefa63b, 0x7dd6a4]; var color = fixedColors[type % fixedColors.length]; for (var i = 0; i < 10; i++) { var particle = new Particle(color); particle.x = x + gridContainer.x; particle.y = y + gridContainer.y; particles.push(particle); this.addChild(particle); } }; game.totalCellTypes = 2; var score = 0; game.hasPossibleMoves = function () { for (var col = 0; col < gridWidth; col++) { for (var row = 0; row < gridHeight; row++) { var cell = grid[col][row]; if (cell) { var neighbors = [{ x: col - 1, y: row }, { x: col + 1, y: row }, { x: col, y: row - 1 }, { x: col, y: row + 1 }]; for (var i = 0; i < neighbors.length; i++) { var pos = neighbors[i]; if (pos.x >= 0 && pos.x < gridWidth && pos.y >= 0 && pos.y < gridHeight) { var neighborCell = grid[pos.x][pos.y]; if (neighborCell && neighborCell.type === cell.type) { return true; } } } } } } return false; }; game.resetBoard = function () { grid.forEach(function (column, colIndex) { column.forEach(function (cell, rowIndex) { if (cell) { game.deleteCell(cell); } var newCell = new Cell(undefined, game.totalCellTypes); var targetPos = game.calculateTargetPosition(colIndex, rowIndex); newCell._move_migrated(targetPos.x, targetPos.y, true); game.attachCellListeners(newCell); newCell.y = -100; grid[colIndex][rowIndex] = newCell; gridContainer.addChild(newCell); }); }); }; var background = game.attachAsset('background', { anchorX: 0.5, anchorY: 0.5 }); background.x = 2048 / 2; background.y = 2732 / 2; game.addChild(background); // Game element definitions var gridWidth = 8; var gridHeight = 8; var gridSpacing = 8; var cellWidth = 200; var cellHeight = 200; var gridContainer; var boardBackground; var grid = []; var scoreText; var lifeIndicator; game.calculateTargetPosition = function (col, row) { return { x: col * (cellWidth + gridSpacing), y: row * (cellHeight + gridSpacing) }; }; game.findConnectedNeighbors = function (cell, connectedNeighbors) { connectedNeighbors = connectedNeighbors || []; if (!cell) { return []; } var cellType = cell.type; var cellColRow = game.findCellColRow(cell); if (cellColRow) { var directions = [[-1, 0], [1, 0], [0, -1], [0, 1]]; directions.forEach(function (dir) { var newRow = cellColRow.row + dir[0]; var newCol = cellColRow.col + dir[1]; if (newRow >= 0 && newRow < gridHeight && newCol >= 0 && newCol < gridWidth) { var neighborCell = grid[newCol][newRow]; if (neighborCell && neighborCell.type === cellType && connectedNeighbors.indexOf(neighborCell) === -1) { connectedNeighbors.push(neighborCell); game.findConnectedNeighbors(neighborCell, connectedNeighbors); } } }); } return connectedNeighbors; }; game.findCellColRow = function (cell) { for (var col = 0; col < gridWidth; col++) { for (var row = 0; row < gridHeight; row++) { if (grid[col][row] === cell) { return { col: col, row: row }; } } } return null; }; game.deleteCell = function (cell) { var colRow = game.findCellColRow(cell); if (colRow) { grid[colRow.col][colRow.row] = null; game.createParticleEffect(cell.x, cell.y, cell.type); cell.destroy(); } }; game.attachCellListeners = function (cell) { cell.on('down', function (x, y, obj) { var connectedNeighbors = game.findConnectedNeighbors(cell); if (connectedNeighbors.length > 0) { score += 10 * connectedNeighbors.length + (connectedNeighbors.length - 2) * 5; LK.setScore(score); scoreText.setText(score.toString()); var cellsToDestroy = [cell].concat(connectedNeighbors); cellsToDestroy.forEach(function (cell) { game.deleteCell(cell); }); game.moveToEmptySpace('down', false); game.moveToEmptySpace('left', true); LK.getSound('pop').play(); } }); cell.on('up', function (x, y, obj) {}); cell.on('move', function (x, y, obj) {}); }; // Grid is initialized in the startGame method game.moveToEmptySpace = function (direction, rowMode) { var moved; do { moved = false; var dx = direction === 'left' ? 1 : direction === 'right' ? -1 : 0; var dy = direction === 'up' ? 1 : direction === 'down' ? -1 : 0; for (var col = 0; col < gridWidth; col++) { for (var row = 0; row < gridHeight; row++) { if (!grid[col][row]) { var isRowOrColumnEmpty = true; if (rowMode) { for (var checkIndex = 0; checkIndex < (direction === 'left' || direction === 'right' ? gridHeight : gridWidth); checkIndex++) { isRowOrColumnEmpty = isRowOrColumnEmpty && !grid[direction === 'left' || direction === 'right' ? col : checkIndex][direction === 'up' || direction === 'down' ? row : checkIndex]; } } if (isRowOrColumnEmpty) { if (rowMode) { for (var checkIndex = 0; checkIndex < (direction === 'left' || direction === 'right' ? gridHeight : gridWidth); checkIndex++) { var targetCol = direction === 'left' || direction === 'right' ? col : checkIndex; var targetRow = direction === 'up' || direction === 'down' ? row : checkIndex; if (targetCol + dx >= 0 && targetCol + dx < gridWidth && targetRow + dy >= 0 && targetRow + dy < gridHeight && grid[targetCol + dx][targetRow + dy]) { var targetCell = grid[targetCol + dx][targetRow + dy]; var targetPos = game.calculateTargetPosition(targetCol, targetRow); targetCell._move_migrated(targetPos.x, targetPos.y); grid[targetCol][targetRow] = targetCell; grid[targetCol + dx][targetRow + dy] = null; moved = true; } } } else { var targetCol = col + dx; var targetRow = row + dy; if (targetCol >= 0 && targetCol < gridWidth && targetRow >= 0 && targetRow < gridHeight && grid[targetCol][targetRow]) { var targetCell = grid[targetCol][targetRow]; var targetPos = game.calculateTargetPosition(col, row); targetCell._move_migrated(targetPos.x, targetPos.y); grid[col][row] = targetCell; grid[targetCol][targetRow] = null; moved = true; } } } } } } } while (moved); }; LK.on('tick', function () { // Update home screen if it exists if (homeScreen && !isGameStarted) { homeScreen.update(); return; } // Only run game logic if game has started if (isGameStarted) { for (var i = 0; i < gridWidth; i++) { for (var j = 0; j < gridHeight; j++) { if (grid[i][j]) { grid[i][j].tick(); } } } for (var i = 0; i < particles.length; i++) { particles[i].tick(); } var cellsAreMoving = grid.some(function (column) { return column.some(function (cell) { return cell && cell.isMoving; }); }); if (!cellsAreMoving && !game.hasPossibleMoves()) { game.totalCellTypes = Math.min(8, 3 + Math.floor(score / 2000)); var tilesLeft = grid.reduce(function (acc, column) { return acc + column.filter(function (cell) { return cell !== null; }).length; }, 0); lifeIndicator.updateLives(lifeIndicator.lives - tilesLeft); if (lifeIndicator.lives <= 0) { LK.getSound('gameOverJingle').play(); LK.showGameOver(); } else { game.resetBoard(); } } } });
===================================================================
--- original.js
+++ change.js
@@ -75,8 +75,99 @@
anchorX: 0.5,
anchorY: 0.5
});
});
+var HomeScreen = Container.expand(function () {
+ var self = Container.call(this);
+ // Create title text
+ var titleText = new Text2("CANDY MATCH", {
+ size: 180,
+ fill: 0xFFFFFF,
+ weight: '800',
+ dropShadow: true,
+ dropShadowColor: '#000000',
+ dropShadowBlur: 4,
+ dropShadowAngle: Math.PI / 6,
+ dropShadowDistance: 9,
+ stroke: '#000000',
+ strokeThickness: 12
+ });
+ titleText.anchor.set(0.5, 0.5);
+ titleText.y = -300;
+ self.addChild(titleText);
+ // Create play button
+ var playButton = new Container();
+ var buttonBg = LK.getAsset('cellBackground', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ scaleX: 2.5,
+ scaleY: 1.2
+ });
+ buttonBg.tint = 0x4d9e53;
+ var playText = new Text2("PLAY", {
+ size: 100,
+ fill: 0xFFFFFF,
+ weight: '800'
+ });
+ playText.anchor.set(0.5, 0.5);
+ playButton.addChild(buttonBg);
+ playButton.addChild(playText);
+ playButton.y = 100;
+ // Add button press events
+ playButton.interactive = true;
+ playButton.on('down', function () {
+ buttonBg.tint = 0x377a3c;
+ playButton.y += 5;
+ });
+ playButton.on('up', function () {
+ buttonBg.tint = 0x4d9e53;
+ playButton.y -= 5;
+ self.onPlayPressed();
+ });
+ self.addChild(playButton);
+ // Create candy decorations around the screen
+ var candyCount = 8;
+ for (var i = 0; i < candyCount; i++) {
+ var candyType = i % 8;
+ var candy = LK.getAsset('cellType' + candyType, {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ scaleX: 0.8,
+ scaleY: 0.8
+ });
+ var angle = i / candyCount * Math.PI * 2;
+ var radius = 600;
+ candy.x = Math.cos(angle) * radius;
+ candy.y = Math.sin(angle) * radius - 100;
+ // Add rotation animation
+ var rotationSpeed = Math.random() * 0.02 - 0.01;
+ candy.rotationSpeed = rotationSpeed;
+ candy.orbit = angle;
+ candy.orbitSpeed = 0.003 + Math.random() * 0.002;
+ candy.update = function () {
+ this.rotation += this.rotationSpeed;
+ this.orbit += this.orbitSpeed;
+ this.x = Math.cos(this.orbit) * radius;
+ this.y = Math.sin(this.orbit) * radius - 100;
+ };
+ self.addChild(candy);
+ }
+ // Callback for when play button is pressed
+ self.onPlayPressed = function () {
+ self.destroy();
+ game.startGame();
+ };
+ // Update function for animations
+ self.update = function () {
+ for (var i = 0; i < self.children.length; i++) {
+ var child = self.children[i];
+ if (child.update) {
+ child.update();
+ }
+ }
+ };
+ return self;
+});
var LifeIndicator = Container.expand(function (initialLives) {
var self = Container.call(this);
LifeIndicator.prototype.triggerLifeLostParticles = function (x, y) {
var particleColors = [0xff0000, 0xff4500, 0xff6347];
@@ -169,8 +260,79 @@
b = [p, p, t, v, v, q][mod];
return (r * 255 << 16) + (g * 255 << 8) + b * 255;
}
var particles = [];
+var homeScreen;
+var isGameStarted = false;
+// Create home screen at start
+function showHomeScreen() {
+ homeScreen = new HomeScreen();
+ homeScreen.x = 2048 / 2;
+ homeScreen.y = 2732 / 2;
+ game.addChild(homeScreen);
+}
+// Initialize home screen when game starts
+showHomeScreen();
+game.startGame = function () {
+ isGameStarted = true;
+ // Initialize game components
+ game.initializeGameComponents();
+};
+game.initializeGameComponents = function () {
+ var background = game.attachAsset('background', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ background.x = 2048 / 2;
+ background.y = 2732 / 2;
+ game.addChild(background);
+ // Initialize grid container and board
+ gridContainer = new Container();
+ game.addChild(gridContainer);
+ boardBackground = game.attachAsset('boardBackground', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ boardBackground.alpha = 0.7;
+ gridContainer.addChildAt(boardBackground, 0);
+ var totalGridWidth = gridWidth * (cellWidth + gridSpacing) - gridSpacing;
+ var totalGridHeight = gridHeight * (cellHeight + gridSpacing) - gridSpacing;
+ gridContainer.x = (2048 - totalGridWidth) / 2 + cellWidth / 2 + 3;
+ gridContainer.y = (2732 - totalGridHeight) / 2 + cellHeight / 2 + 90;
+ boardBackground.x = totalGridWidth / 2 - cellWidth / 2;
+ boardBackground.y = totalGridHeight / 2 - cellHeight / 2 + 30;
+ // Initialize score text
+ scoreText = new Text2(score.toString(), {
+ size: 150,
+ fill: 0xFFFFFF,
+ weight: '800',
+ dropShadow: true,
+ dropShadowColor: '#000000',
+ dropShadowBlur: 4,
+ dropShadowAngle: Math.PI / 6,
+ dropShadowDistance: 9,
+ stroke: '#000000',
+ strokeThickness: 12
+ });
+ scoreText.anchor.set(.5, 0);
+ LK.gui.top.addChild(scoreText);
+ // Initialize life indicator
+ lifeIndicator = new LifeIndicator(1);
+ lifeIndicator.y = 260;
+ LK.gui.top.addChild(lifeIndicator);
+ // Initialize grid
+ for (var i = 0; i < gridWidth; i++) {
+ grid[i] = [];
+ for (var j = 0; j < gridHeight; j++) {
+ var cell = new Cell(undefined, game.totalCellTypes);
+ var targetPos = game.calculateTargetPosition(i, j);
+ cell._move_migrated(targetPos.x, targetPos.y, true);
+ game.attachCellListeners(cell);
+ grid[i][j] = cell;
+ gridContainer.addChild(cell);
+ }
+ }
+};
game.createParticleEffect = function (x, y, type) {
var fixedColors = [0x82d756, 0x5ecde9, 0xf8a4a0, 0x921d2a, 0x7719f9, 0xffffff, 0xefa63b, 0x7dd6a4];
var color = fixedColors[type % fixedColors.length];
for (var i = 0; i < 10; i++) {
@@ -237,27 +399,19 @@
});
background.x = 2048 / 2;
background.y = 2732 / 2;
game.addChild(background);
+// Game element definitions
var gridWidth = 8;
var gridHeight = 8;
var gridSpacing = 8;
var cellWidth = 200;
var cellHeight = 200;
-var gridContainer = new Container();
-var boardBackground = game.attachAsset('boardBackground', {
- anchorX: 0.5,
- anchorY: 0.5
-});
-boardBackground.alpha = 0.7;
-gridContainer.addChildAt(boardBackground, 0);
-game.addChild(gridContainer);
-var totalGridWidth = gridWidth * (cellWidth + gridSpacing) - gridSpacing;
-var totalGridHeight = gridHeight * (cellHeight + gridSpacing) - gridSpacing;
-gridContainer.x = (2048 - totalGridWidth) / 2 + cellWidth / 2 + 3;
-gridContainer.y = (2732 - totalGridHeight) / 2 + cellHeight / 2 + 90;
-boardBackground.x = totalGridWidth / 2 - cellWidth / 2;
-boardBackground.y = totalGridHeight / 2 - cellHeight / 2 + 30;
+var gridContainer;
+var boardBackground;
+var grid = [];
+var scoreText;
+var lifeIndicator;
game.calculateTargetPosition = function (col, row) {
return {
x: col * (cellWidth + gridSpacing),
y: row * (cellHeight + gridSpacing)
@@ -325,37 +479,9 @@
});
cell.on('up', function (x, y, obj) {});
cell.on('move', function (x, y, obj) {});
};
-var grid = [];
-var scoreText = new Text2(score.toString(), {
- size: 150,
- fill: 0xFFFFFF,
- weight: '800',
- dropShadow: true,
- dropShadowColor: '#000000',
- dropShadowBlur: 4,
- dropShadowAngle: Math.PI / 6,
- dropShadowDistance: 9,
- stroke: '#000000',
- strokeThickness: 12
-});
-scoreText.anchor.set(.5, 0);
-LK.gui.top.addChild(scoreText);
-var lifeIndicator = new LifeIndicator(1);
-lifeIndicator.y = 260;
-LK.gui.top.addChild(lifeIndicator);
-for (var i = 0; i < gridWidth; i++) {
- grid[i] = [];
- for (var j = 0; j < gridHeight; j++) {
- var cell = new Cell(undefined, game.totalCellTypes);
- var targetPos = game.calculateTargetPosition(i, j);
- cell._move_migrated(targetPos.x, targetPos.y, true);
- game.attachCellListeners(cell);
- grid[i][j] = cell;
- gridContainer.addChild(cell);
- }
-}
+// Grid is initialized in the startGame method
game.moveToEmptySpace = function (direction, rowMode) {
var moved;
do {
moved = false;
@@ -402,35 +528,43 @@
}
} while (moved);
};
LK.on('tick', function () {
- for (var i = 0; i < gridWidth; i++) {
- for (var j = 0; j < gridHeight; j++) {
- if (grid[i][j]) {
- grid[i][j].tick();
+ // Update home screen if it exists
+ if (homeScreen && !isGameStarted) {
+ homeScreen.update();
+ return;
+ }
+ // Only run game logic if game has started
+ if (isGameStarted) {
+ for (var i = 0; i < gridWidth; i++) {
+ for (var j = 0; j < gridHeight; j++) {
+ if (grid[i][j]) {
+ grid[i][j].tick();
+ }
}
}
- }
- for (var i = 0; i < particles.length; i++) {
- particles[i].tick();
- }
- var cellsAreMoving = grid.some(function (column) {
- return column.some(function (cell) {
- return cell && cell.isMoving;
+ for (var i = 0; i < particles.length; i++) {
+ particles[i].tick();
+ }
+ var cellsAreMoving = grid.some(function (column) {
+ return column.some(function (cell) {
+ return cell && cell.isMoving;
+ });
});
- });
- if (!cellsAreMoving && !game.hasPossibleMoves()) {
- game.totalCellTypes = Math.min(8, 3 + Math.floor(score / 2000));
- var tilesLeft = grid.reduce(function (acc, column) {
- return acc + column.filter(function (cell) {
- return cell !== null;
- }).length;
- }, 0);
- lifeIndicator.updateLives(lifeIndicator.lives - tilesLeft);
- if (lifeIndicator.lives <= 0) {
- LK.getSound('gameOverJingle').play();
- LK.showGameOver();
- } else {
- game.resetBoard();
+ if (!cellsAreMoving && !game.hasPossibleMoves()) {
+ game.totalCellTypes = Math.min(8, 3 + Math.floor(score / 2000));
+ var tilesLeft = grid.reduce(function (acc, column) {
+ return acc + column.filter(function (cell) {
+ return cell !== null;
+ }).length;
+ }, 0);
+ lifeIndicator.updateLives(lifeIndicator.lives - tilesLeft);
+ if (lifeIndicator.lives <= 0) {
+ LK.getSound('gameOverJingle').play();
+ LK.showGameOver();
+ } else {
+ game.resetBoard();
+ }
}
}
});
\ No newline at end of file
Cartoon Christmas candy cane Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
White square. Narrow round corners. Background element. Flat. Vector. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Simple Cartoon Christmas particle. White. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Vibrant Green striped cartoon candy. Game asset. 2d. Blank background. High contrast. No shadows.
Blue circular candy
Vibrant cartoon candy gold star. Game asset. 2d. Blank background. High contrast. No shadows.
Vibrant cartoon candy white marshmallow. Game asset. 2d. Blank background. High contrast. No shadows.
Vibrant teal candy. cartoon. Sugar ring. Game asset. 2d. Blank background. High contrast. No shadows.
Vibrant red candy heart. cartoon. Sugar. Game asset. 2d. Blank background. High contrast. No shadows.
Simple Casual game background cartoon candy.