User prompt
make sure the health bar scaled to the amount of health of the player
User prompt
each time the player touches a medication it equals 1 score point, put a score counter at the top of the screen above the health bar
User prompt
put the score at the top of the screen, above the health bar
User prompt
put the score at the bottom of the screen
User prompt
add medication , this is how the game is scored for each medication you touch you get 1 score point. Put the score at the bottom of the screen.
User prompt
increase the number of badDoctors and evilMonsters, make it so the speed increases over time at 30 second intervals
User prompt
speed up the game 4 times
User prompt
add a health bar at the top of the screen that decreases each time you touch badDoctors
User prompt
the patient is missing from the bottom of the screen, put the patient on the bottom of the screen with left and right mouse movement
User prompt
remove the game start button
User prompt
the game is not working , go over the code and fix it
User prompt
remove the A and D controls and revert to mouse control
User prompt
create a Game Start button to start the game
User prompt
the game stopped working, fix it
User prompt
make it so the A key is left and the D key is right
User prompt
make it so the health bar shows how much health you have left, to scale
User prompt
decrease the health bar each time you touch badDoctors with red
User prompt
include a health bar up the top and make it so the movement is only left and right
User prompt
make it so healthPowerUp restores health and evilMonster instantly kills the player
User prompt
add health power up's and evil monsters
User prompt
this is good doctor vs bad doctor I want it to be a patient trying to find the good doctors and avoid the bad doctors
User prompt
Please fix the bug: 'Uncaught ReferenceError: player is not defined' in or related to this line: 'player.x = 1024; // Center horizontally' Line Number: 53
User prompt
make it so the sprites are a combination of good and bad doctors
Initial prompt
Surviving Queensland Health
/**** 
* Classes
****/ 
// BadDoctor class
var BadDoctor = Container.expand(function () {
	var self = Container.call(this);
	var badDoctorGraphics = self.attachAsset('badDoctor', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.move = function () {
		self.y += 2; // Move down the screen
	};
});
// EvilMonster class
var EvilMonster = Container.expand(function () {
	var self = Container.call(this);
	var evilMonsterGraphics = self.attachAsset('evilMonster', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.move = function () {
		self.y += 3; // Move down the screen
	};
});
// HealthPowerUp class
var HealthPowerUp = Container.expand(function () {
	var self = Container.call(this);
	var healthPowerUpGraphics = self.attachAsset('healthPowerUp', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.move = function () {
		self.y += 1; // Move down the screen
	};
});
// Assets will be automatically created based on usage in the code.
// Patient class
var Patient = Container.expand(function () {
	var self = Container.call(this);
	var patientGraphics = self.attachAsset('patient', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.health = 100;
	self.move = function (x, y) {
		self.x += x;
		self.y += y;
	};
	self.updateHealth = function (amount) {
		self.health += amount;
		if (self.health <= 0) {
			LK.showGameOver();
		}
	};
});
/**** 
* Initialize Game
****/ 
var game = new LK.Game({
	backgroundColor: 0x000000 // Init game with black background
});
/**** 
* Game Code
****/ 
var patient = game.addChild(new Patient());
patient.x = 1024; // Center horizontally
patient.y = 2400; // Start near the bottom
var badDoctors = [];
var healthPowerUps = [];
var evilMonsters = [];
// Touch event to move patient
game.on('down', function (obj) {
	var pos = obj.event.getLocalPosition(game);
	var moveX = pos.x - patient.x;
	var moveY = pos.y - patient.y;
	patient.move(moveX, moveY);
});
// Generate bad doctors
LK.setInterval(function () {
	var badDoctor = new BadDoctor();
	badDoctor.x = Math.random() * 2048; // Random position across the width
	badDoctor.y = 0; // Start from the top
	badDoctors.push(badDoctor);
	game.addChild(badDoctor);
}, 2000); // Every 2 seconds
// Generate health power ups
LK.setInterval(function () {
	var healthPowerUp = new HealthPowerUp();
	healthPowerUp.x = Math.random() * 2048; // Random position across the width
	healthPowerUp.y = 0; // Start from the top
	healthPowerUps.push(healthPowerUp);
	game.addChild(healthPowerUp);
}, 5000); // Every 5 seconds
// Generate evil monsters
LK.setInterval(function () {
	var evilMonster = new EvilMonster();
	evilMonster.x = Math.random() * 2048; // Random position across the width
	evilMonster.y = 0; // Start from the top
	evilMonsters.push(evilMonster);
	game.addChild(evilMonster);
}, 10000); // Every 10 seconds
// Game tick
LK.on('tick', function () {
	// Move badDoctors
	for (var i = badDoctors.length - 1; i >= 0; i--) {
		badDoctors[i].move();
		// Check collision with patient
		if (badDoctors[i].intersects(patient)) {
			patient.updateHealth(-10); // Reduce health on collision
			badDoctors[i].destroy();
			badDoctors.splice(i, 1);
		}
		// Remove off-screen badDoctors
		else if (badDoctors[i].y > 2732) {
			badDoctors[i].destroy();
			badDoctors.splice(i, 1);
		}
	}
	// Move healthPowerUps
	for (var i = healthPowerUps.length - 1; i >= 0; i--) {
		healthPowerUps[i].move();
		// Check collision with patient
		if (healthPowerUps[i].intersects(patient)) {
			patient.updateHealth(100); // Restore health on collision
			healthPowerUps[i].destroy();
			healthPowerUps.splice(i, 1);
		}
		// Remove off-screen healthPowerUps
		else if (healthPowerUps[i].y > 2732) {
			healthPowerUps[i].destroy();
			healthPowerUps.splice(i, 1);
		}
	}
	// Move evilMonsters
	for (var i = evilMonsters.length - 1; i >= 0; i--) {
		evilMonsters[i].move();
		// Check collision with patient
		if (evilMonsters[i].intersects(patient)) {
			patient.updateHealth(-patient.health); // Instantly kill the player on collision
			evilMonsters[i].destroy();
			evilMonsters.splice(i, 1);
		}
		// Remove off-screen evilMonsters
		else if (evilMonsters[i].y > 2732) {
			evilMonsters[i].destroy();
			evilMonsters.splice(i, 1);
		}
	}
}); ===================================================================
--- original.js
+++ change.js
@@ -123,9 +123,9 @@
 	for (var i = healthPowerUps.length - 1; i >= 0; i--) {
 		healthPowerUps[i].move();
 		// Check collision with patient
 		if (healthPowerUps[i].intersects(patient)) {
-			patient.updateHealth(20); // Increase health on collision
+			patient.updateHealth(100); // Restore health on collision
 			healthPowerUps[i].destroy();
 			healthPowerUps.splice(i, 1);
 		}
 		// Remove off-screen healthPowerUps
@@ -138,9 +138,9 @@
 	for (var i = evilMonsters.length - 1; i >= 0; i--) {
 		evilMonsters[i].move();
 		// Check collision with patient
 		if (evilMonsters[i].intersects(patient)) {
-			patient.updateHealth(-20); // Reduce health on collision
+			patient.updateHealth(-patient.health); // Instantly kill the player on collision
 			evilMonsters[i].destroy();
 			evilMonsters.splice(i, 1);
 		}
 		// Remove off-screen evilMonsters
:quality(85)/https://cdn.frvr.ai/65e3a780f67ced9dde26a1b1.png%3F3) 
 a sprite of a doctor. a 2d sprite of a doctor
:quality(85)/https://cdn.frvr.ai/65e3a81df67ced9dde26a1ca.png%3F3) 
 a sprite of a male person in a hospital gown. a 2d sprite of a male person in a hospital gown
:quality(85)/https://cdn.frvr.ai/65e3a8c5f67ced9dde26a1d3.png%3F3) 
 a sprite of a health pack. a 2d sprite of a health pack
:quality(85)/https://cdn.frvr.ai/65e3a918f67ced9dde26a1e0.png%3F3) 
 a sprite of a virus monster. a 2d sprite of a virus monster
:quality(85)/https://cdn.frvr.ai/65e3ae83f67ced9dde26a209.png%3F3) 
 a sprite of medication pill. a 2d sprite of a yellow medication pill