User prompt
make sure the health bar scaled to the amount of health of the player
User prompt
each time the player touches a medication it equals 1 score point, put a score counter at the top of the screen above the health bar
User prompt
put the score at the top of the screen, above the health bar
User prompt
put the score at the bottom of the screen
User prompt
add medication , this is how the game is scored for each medication you touch you get 1 score point. Put the score at the bottom of the screen.
User prompt
increase the number of badDoctors and evilMonsters, make it so the speed increases over time at 30 second intervals
User prompt
speed up the game 4 times
User prompt
add a health bar at the top of the screen that decreases each time you touch badDoctors
User prompt
the patient is missing from the bottom of the screen, put the patient on the bottom of the screen with left and right mouse movement
User prompt
remove the game start button
User prompt
the game is not working , go over the code and fix it
User prompt
remove the A and D controls and revert to mouse control
User prompt
create a Game Start button to start the game
User prompt
the game stopped working, fix it
User prompt
make it so the A key is left and the D key is right
User prompt
make it so the health bar shows how much health you have left, to scale
User prompt
decrease the health bar each time you touch badDoctors with red
User prompt
include a health bar up the top and make it so the movement is only left and right
User prompt
make it so healthPowerUp restores health and evilMonster instantly kills the player
User prompt
add health power up's and evil monsters
User prompt
this is good doctor vs bad doctor I want it to be a patient trying to find the good doctors and avoid the bad doctors
User prompt
Please fix the bug: 'Uncaught ReferenceError: player is not defined' in or related to this line: 'player.x = 1024; // Center horizontally' Line Number: 53
User prompt
make it so the sprites are a combination of good and bad doctors
Initial prompt
Surviving Queensland Health
/****
* Classes
****/
// Pitfall class
var Pitfall = Container.expand(function () {
var self = Container.call(this);
var pitfallGraphics = self.attachAsset('pitfall', {
anchorX: 0.5,
anchorY: 0.5
});
self.move = function () {
self.y += 2; // Move down the screen
};
});
// Assets will be automatically created based on usage in the code.
// Player class
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.health = 100;
self.move = function (x, y) {
self.x += x;
self.y += y;
};
self.updateHealth = function (amount) {
self.health += amount;
if (self.health <= 0) {
LK.showGameOver();
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
var player = game.addChild(new Player());
player.x = 1024; // Center horizontally
player.y = 2400; // Start near the bottom
var pitfalls = [];
// Touch event to move player
game.on('down', function (obj) {
var pos = obj.event.getLocalPosition(game);
var moveX = pos.x - player.x;
var moveY = pos.y - player.y;
player.move(moveX, moveY);
});
// Generate pitfalls
LK.setInterval(function () {
var pitfall = new Pitfall();
pitfall.x = Math.random() * 2048; // Random position across the width
pitfall.y = 0; // Start from the top
pitfalls.push(pitfall);
game.addChild(pitfall);
}, 2000); // Every 2 seconds
// Game tick
LK.on('tick', function () {
// Move pitfalls
for (var i = pitfalls.length - 1; i >= 0; i--) {
pitfalls[i].move();
// Check collision with player
if (pitfalls[i].intersects(player)) {
player.updateHealth(-10); // Reduce health on collision
pitfalls[i].destroy();
pitfalls.splice(i, 1);
}
// Remove off-screen pitfalls
else if (pitfalls[i].y > 2732) {
pitfalls[i].destroy();
pitfalls.splice(i, 1);
}
}
});
a sprite of a doctor. a 2d sprite of a doctor
a sprite of a male person in a hospital gown. a 2d sprite of a male person in a hospital gown
a sprite of a health pack. a 2d sprite of a health pack
a sprite of a virus monster. a 2d sprite of a virus monster
a sprite of medication pill. a 2d sprite of a yellow medication pill