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Fix Bug: 'Uncaught TypeError: LK.Container is not a constructor' in or related to this line: 'var mainMenuPage = new LK.Container();' Line Number: 304
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'add')' in or related to this line: 'LK.ticker.add(update);' Line Number: 226
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Fix Bug: 'Uncaught ReferenceError: difficulty is not defined' in or related to this line: 'self.bulletLimit = difficulty === 'medium' ? 3 : 5; // Initialize bullet limit based on difficulty' Line Number: 29
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Fix Bug: 'Uncaught TypeError: LK.start is not a function' in or related to this line: 'LK.start(setup);' Line Number: 296
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'load')' in or related to this line: 'LK.loader.load(setup);' Line Number: 296
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'load')' in or related to this line: 'LK.loader.load(setup);' Line Number: 296
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Fix Bug: 'Cannot read properties of undefined (reading 'add')' in or related to this line: 'LK.loader.add(function () {' Line Number: 296
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'add')' in or related to this line: 'LK.loader.add(function () {' Line Number: 296
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Fix Bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'onComplete')' in or related to this line: 'LK.loader.onComplete = function () {' Line Number: 296
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'add')' in or related to this line: 'LK.loader.add(function () {' Line Number: 296
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'load')' in or related to this line: 'LK.loader.load(function () {' Line Number: 296
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Fix Bug: 'Cannot read properties of undefined (reading 'add')' in or related to this line: 'LK.loader.add(function () {' Line Number: 296
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Fix Bug: 'LK.loadAssets is not a function' in or related to this line: 'LK.loadAssets(function () {' Line Number: 296
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Fix Bug: 'LK.loadAssets is not a function' in or related to this line: 'LK.loadAssets(function () {' Line Number: 296
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Fix Bug: 'LK.onReady is not a function' in or related to this line: 'LK.onReady(function () {' Line Number: 296
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Fix Bug: 'Uncaught TypeError: LK.onReady is not a function' in or related to this line: 'LK.onReady(function () {' Line Number: 296
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Fix Bug: 'Uncaught TypeError: LK.loadAssets is not a function' in or related to this line: 'LK.loadAssets(function () {' Line Number: 296
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'loadAssets')' in or related to this line: 'LK.Loader.loadAssets(function () {' Line Number: 296
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Fix Bug: 'Uncaught TypeError: LK.loadAssets is not a function' in or related to this line: 'LK.loadAssets(function () {' Line Number: 296
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Fix Bug: 'Uncaught TypeError: LK.showLoader is not a function' in or related to this line: 'LK.showLoader();' Line Number: 295
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'show')' in or related to this line: 'LK.loader.show();' Line Number: 295
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Fix Bug: 'Uncaught TypeError: LK.showLoader is not a function' in or related to this line: 'LK.showLoader();' Line Number: 295
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'show')' in or related to this line: 'LK.loader.show();' Line Number: 295
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Fix Bug: 'Uncaught TypeError: LK.showLoader is not a function' in or related to this line: 'LK.showLoader();' Line Number: 295
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Fix Bug: 'Uncaught TypeError: LK.setScene is not a function' in or related to this line: 'LK.setScene('default');' Line Number: 189
===================================================================
--- original.js
+++ change.js
@@ -25,9 +25,9 @@
var heroGraphics = self.attachAsset('hero', {
anchorX: 0.5,
anchorY: 0.5
});
- self.bulletLimit = difficulty === 'medium' ? 3 : 5; // Initialize bullet limit based on difficulty
+ self.bulletLimit = difficulty === 'medium' ? 3 : difficulty === 'hard' ? 5 : 2; // Initialize bullet limit based on difficulty
self.bulletsInPlay = 0; // Track bullets currently in play
self.canShoot = true; // Allow shooting initially
self.update = function () {
// Hero update logic
@@ -166,8 +166,9 @@
/****
* Game Initialization
****/
// Constants
+// Set a default difficulty level
var game = new LK.Game({
backgroundColor: 0x000000
});
@@ -177,8 +178,13 @@
// Constants
/****
* Game Initialization
****/
+// Constants
+/****
+* Game Initialization
+****/
+var difficulty = 'easy';
var WIDTH = 600;
var HEIGHT = 800;
var STAGE_SCALE_MODE = 0;
var LOADER_SCALE_MODE = 0;
android. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
letter X png. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
space background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
galaxy background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
galaxy background. High quality
space background.. High contrast