User prompt
change score count font size to 20
User prompt
label score count
User prompt
move score count to the right of the screen
User prompt
change instructions to: "Use joystick to move. Tap character to shoot"
User prompt
Fix Bug: 'ReferenceError: character is not defined' in this line: 'bulletCountTxt.setText('Bullets: ' + character.bulletLimit); // Update bullet count display' Line Number: 185
User prompt
Fix Bug: 'ReferenceError: character is not defined' in this line: 'character.bulletLimit++;' Line Number: 184
User prompt
change character to hero
User prompt
Fix Bug: 'ReferenceError: hero is not defined' in this line: 'hero.update();' Line Number: 172
User prompt
Fix Bug: 'ReferenceError: hero is not defined' in this line: 'hero.update();' Line Number: 172
User prompt
change hero name to character
User prompt
make the score count on the same y-axis as the bullet count
User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'height')' in this line: 'scoreTxt.y = bulletCountTxt.height + 50; // Position below the bullet count display' Line Number: 142
User prompt
put the score count on the same level as the bullet count
User prompt
move the bullet count to the left
User prompt
make the score count above the bullet count
User prompt
move socre count lower
User prompt
move score count a bit lower
User prompt
move the bullet count a bit lower
User prompt
give instructions in the top left of the screen
User prompt
the purplebullet is still too big
User prompt
make purplebullet smaller
User prompt
make the bullet smaller
User prompt
the joystick is not smooth
User prompt
move the joystick a bit up
User prompt
move the joy stick a bit to the right
===================================================================
--- original.js
+++ change.js
@@ -132,24 +132,23 @@
// Create hero
var hero = game.addChild(new Hero());
hero.x = game.width / 2;
hero.y = game.height - 100;
-// Create score display
-var scoreTxt = new Text2('0', {
- size: 150,
- fill: "#ffffff"
-});
-scoreTxt.anchor.set(0, 0);
-scoreTxt.y = bulletCountTxt.height + 50; // Position below the bullet count display
-LK.gui.topLeft.addChild(scoreTxt);
// Create bullet count display
var bulletCountTxt = new Text2('Bullets: 5', {
size: 100,
fill: "#ffffff"
});
bulletCountTxt.anchor.set(0, 0);
-bulletCountTxt.y = scoreTxt.height + 50; // Position below the score display
LK.gui.topLeft.addChild(bulletCountTxt);
+// Create score display
+var scoreTxt = new Text2('0', {
+ size: 150,
+ fill: "#ffffff"
+});
+scoreTxt.anchor.set(0, 0);
+scoreTxt.y = bulletCountTxt.height + bulletCountTxt.y + 50; // Position below the bullet count display
+LK.gui.topLeft.addChild(scoreTxt);
// Create instructions display
var instructionsTxt = new Text2('Instructions: Use the joystick to move the hero. Tap the hero to shoot.', {
size: 50,
fill: "#ffffff"
android. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
letter X png. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
space background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
galaxy background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
galaxy background. High quality
space background.. High contrast