User prompt
i can't see the joystick
User prompt
place the joystick in the bottom left
User prompt
make joystickStick 5x bigger
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make the joystick base 5x bigger
User prompt
make it 5x bigger
User prompt
make the joystick bigger
User prompt
move the joystick a little bit up and little bit to the right
User prompt
i can't see the joystick
User prompt
place the joystick on the bottom left of the screen
User prompt
Fix Bug: 'Uncaught ReferenceError: Joystick is not defined' in this line: 'var joystick = new Joystick(200, game.height - 200, function (direction) {' Line Number: 152
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make the joystick an asset
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make it so that there is a joystick to move the player
User prompt
only end the game once the final bullet is out of frame
User prompt
make it so the game ends when the player runs out of bullets
User prompt
when clicking the player, it should shoot a bullet
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i can't see any buttons
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i can't move the player
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the player should not die when touching the enemy
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make it possible to move the play by using buttons
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remove the ability to drag the player to move them
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make a easy way to move the player character
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the player can still shoot infinite bullets. Remove this
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the player should not be able to shoot infinite bullets. They should only be able to shoot the amount they have
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the game doesn't end when the player has 0 bullets
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the player can shoot bullets by clicking
===================================================================
--- original.js
+++ change.js
@@ -20,10 +20,8 @@
heroBullets.push(bullet);
game.addChild(bullet);
this.bulletLimit--;
bulletCountTxt.setText('Bullets: ' + this.bulletLimit); // Update bullet count display
- } else {
- LK.showGameOver(); // End the game when out of bullets
}
};
});
// Bullet class
@@ -139,12 +137,15 @@
heroBullets.splice(i, 1);
break;
}
}
- // Remove off-screen bullets
+ // Remove off-screen bullets and end the game if it's the last one
if (bullet.y < -50) {
bullet.destroy();
heroBullets.splice(i, 1);
+ if (heroBullets.length === 0 && hero.bulletLimit === 0) {
+ LK.showGameOver(); // End the game when the last bullet is out of frame
+ }
}
}
// Move enemies
for (var k = enemies.length - 1; k >= 0; k--) {
android. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
letter X png. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
space background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
galaxy background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
galaxy background. High quality
space background.. High contrast