User prompt
make the player shoot bullets and make it so the bullet counter goes down when the player shoots one
User prompt
the purple things are the bullets
User prompt
when the player shoots, the bullet counter doesn't decrease
User prompt
make it show how many bullets you have left
User prompt
make there be a limit to the bullets and by shooting the objects, you can collect more bullets
Initial prompt
Project Cloud
/****
* Classes
****/
// Hero class
var Hero = Container.expand(function () {
var self = Container.call(this);
var heroGraphics = self.createAsset('hero', 'Hero character', 0.5, 0.5);
self.bulletLimit = 5; // Initialize bullet limit
self.update = function () {
// Hero update logic
};
self.shoot = function () {
if (this.bulletLimit > 0) {
var bullet = new Bullet();
bullet.x = this.x;
bullet.y = this.y - this.height / 2;
heroBullets.push(bullet);
game.addChild(bullet);
// this.bulletLimit--;
bulletCountTxt.setText('Bullets: ' + this.bulletLimit); // Update bullet count display
} // Shoot only if bullets are available and decrement bullet limit
};
});
// Bullet class
var Bullet = Container.expand(function () {
var self = Container.call(this);
var bulletGraphics = self.createAsset('purpleBullet', 'Purple Bullet', 0.5, 0.5);
self.speed = -10;
self.move = function () {
self.y += self.speed;
};
});
// Enemy class
var Enemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.createAsset('enemy', 'Enemy character', 0.5, 0.5);
self.speed = 2;
self.move = function () {
self.y += self.speed;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
// Initialize important asset arrays
var heroBullets = [];
var enemies = [];
// Create hero
var hero = game.addChild(new Hero());
hero.x = game.width / 2;
hero.y = game.height - 100;
// Create score display
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Create bullet count display
var bulletCountTxt = new Text2('Bullets: 5', {
size: 100,
fill: "#ffffff"
});
bulletCountTxt.anchor.set(0.5, 0);
bulletCountTxt.y = scoreTxt.height + 20; // Position below the score display
LK.gui.top.addChild(bulletCountTxt);
// Handle hero dragging
var dragNode = null;
game.on('down', function (obj) {
dragNode = hero;
});
game.on('move', function (obj) {
if (dragNode) {
var pos = obj.event.getLocalPosition(game);
dragNode.x = pos.x;
}
});
game.on('up', function (obj) {
dragNode = null;
});
// Game tick event
LK.on('tick', function () {
// Update hero
hero.update();
// Move and check bullets
for (var i = heroBullets.length - 1; i >= 0; i--) {
var bullet = heroBullets[i];
bullet.move();
// Check for bullet collision with enemies
for (var j = enemies.length - 1; j >= 0; j--) {
if (bullet.intersects(enemies[j])) {
// Update score
LK.setScore(LK.getScore() + 1);
scoreTxt.setText(LK.getScore());
// Increment hero's bullet limit
hero.bulletLimit++;
bulletCountTxt.setText('Bullets: ' + hero.bulletLimit); // Update bullet count display
// Destroy enemy and bullet
enemies[j].destroy();
enemies.splice(j, 1);
bullet.destroy();
heroBullets.splice(i, 1);
break;
}
}
// Remove off-screen bullets
if (bullet.y < -50) {
bullet.destroy();
heroBullets.splice(i, 1);
}
}
// Move enemies
for (var k = enemies.length - 1; k >= 0; k--) {
enemies[k].move();
// Check for enemy collision with hero
if (enemies[k].intersects(hero)) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
return;
}
}
// Spawn enemies
if (LK.ticks % 120 == 0) {
var enemy = new Enemy();
enemy.x = Math.random() * (game.width - enemy.width) + enemy.width / 2;
enemy.y = -enemy.height;
enemies.push(enemy);
game.addChild(enemy);
}
// Hero shoots bullets
if (LK.ticks % 30 == 0) {
var bullet = new Bullet();
bullet.x = hero.x;
bullet.y = hero.y - hero.height / 2;
heroBullets.push(bullet);
game.addChild(bullet);
}
}); ===================================================================
--- original.js
+++ change.js
@@ -23,9 +23,9 @@
});
// Bullet class
var Bullet = Container.expand(function () {
var self = Container.call(this);
- var bulletGraphics = self.createAsset('bullet', 'Hero Bullet', 0.5, 0.5);
+ var bulletGraphics = self.createAsset('purpleBullet', 'Purple Bullet', 0.5, 0.5);
self.speed = -10;
self.move = function () {
self.y += self.speed;
};
android. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
letter X png. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
space background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
galaxy background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
galaxy background. High quality
space background.. High contrast