/**** * Classes ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Define a simple class for a game object var GameObject = Container.expand(function () { var self = Container.call(this); // Attach a simple box asset to represent the game object var graphics = self.attachAsset('box', { anchorX: 0.5, anchorY: 0.5 }); // Set initial position self.x = 1024; // Center horizontally self.y = 1366; // Center vertically // Update function to be called every frame self.update = function () { // Example update logic self.x += 1; // Move to the right if (self.x > 2048) { self.x = 0; // Wrap around } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize game objects var gameObjects = []; for (var i = 0; i < 5; i++) { var obj = new GameObject(); obj.x = i * 400; // Spread objects horizontally game.addChild(obj); gameObjects.push(obj); } // Main game update loop game.update = function () { for (var i = 0; i < gameObjects.length; i++) { gameObjects[i].update(); } };
/****
* Classes
****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Define a simple class for a game object
var GameObject = Container.expand(function () {
var self = Container.call(this);
// Attach a simple box asset to represent the game object
var graphics = self.attachAsset('box', {
anchorX: 0.5,
anchorY: 0.5
});
// Set initial position
self.x = 1024; // Center horizontally
self.y = 1366; // Center vertically
// Update function to be called every frame
self.update = function () {
// Example update logic
self.x += 1; // Move to the right
if (self.x > 2048) {
self.x = 0; // Wrap around
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize game objects
var gameObjects = [];
for (var i = 0; i < 5; i++) {
var obj = new GameObject();
obj.x = i * 400; // Spread objects horizontally
game.addChild(obj);
gameObjects.push(obj);
}
// Main game update loop
game.update = function () {
for (var i = 0; i < gameObjects.length; i++) {
gameObjects[i].update();
}
};