/****
* Classes
****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Define a simple class for a game object
var GameObject = Container.expand(function () {
  var self = Container.call(this);
  // Attach a simple box asset to represent the game object
  var graphics = self.attachAsset('box', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  // Set initial position
  self.x = 1024; // Center horizontally
  self.y = 1366; // Center vertically
  // Update function to be called every frame
  self.update = function () {
    // Example update logic
    self.x += 1; // Move to the right
    if (self.x > 2048) {
      self.x = 0; // Wrap around
    }
  };
});
/****
* Initialize Game
****/
var game = new LK.Game({
  backgroundColor: 0x000000 //Init game with black background 
});
/****
* Game Code
****/
// Initialize game objects
var gameObjects = [];
for (var i = 0; i < 5; i++) {
  var obj = new GameObject();
  obj.x = i * 400; // Spread objects horizontally
  game.addChild(obj);
  gameObjects.push(obj);
}
// Main game update loop
game.update = function () {
  for (var i = 0; i < gameObjects.length; i++) {
    gameObjects[i].update();
  }
}; /****
* Classes
****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Define a simple class for a game object
var GameObject = Container.expand(function () {
  var self = Container.call(this);
  // Attach a simple box asset to represent the game object
  var graphics = self.attachAsset('box', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  // Set initial position
  self.x = 1024; // Center horizontally
  self.y = 1366; // Center vertically
  // Update function to be called every frame
  self.update = function () {
    // Example update logic
    self.x += 1; // Move to the right
    if (self.x > 2048) {
      self.x = 0; // Wrap around
    }
  };
});
/****
* Initialize Game
****/
var game = new LK.Game({
  backgroundColor: 0x000000 //Init game with black background 
});
/****
* Game Code
****/
// Initialize game objects
var gameObjects = [];
for (var i = 0; i < 5; i++) {
  var obj = new GameObject();
  obj.x = i * 400; // Spread objects horizontally
  game.addChild(obj);
  gameObjects.push(obj);
}
// Main game update loop
game.update = function () {
  for (var i = 0; i < gameObjects.length; i++) {
    gameObjects[i].update();
  }
};