/****
* Classes
****/
//<Assets used in the game will automatically appear here>
// Bird class
var Bird = Container.expand(function () {
var self = Container.call(this);
var birdGraphics = self.attachAsset('bird', {
anchorX: 0.5,
anchorY: 0.5
});
self.gravity = 0.3;
self.lift = -15;
self.velocity = 0;
self.flap = function () {
self.velocity = self.lift;
};
self.update = function () {
self.velocity += self.gravity;
self.y += self.velocity;
if (self.y > 2732) {
self.y = 2732;
self.velocity = 0;
LK.showGameOver();
}
if (self.y < 0) {
self.y = 0;
self.velocity = 0;
}
// Add fire particle effect
var fireParticle = new FireParticle();
fireParticle.x = self.x - 50;
fireParticle.y = self.y;
game.addChild(fireParticle);
};
return self;
});
// Coin class
var Coin = Container.expand(function () {
var self = Container.call(this);
var coinGraphics = self.attachAsset('coin', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = -8;
self.update = function () {
self.x += self.speed;
if (self.x < -coinGraphics.width) {
self.destroy();
}
};
return self;
});
// FireParticle class
var FireParticle = Container.expand(function () {
var self = Container.call(this);
var fireGraphics = self.attachAsset('fireParticle', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = -5;
self.update = function () {
self.x += self.speed;
self.alpha -= 0.02;
if (self.alpha <= 0) {
self.destroy();
}
};
return self;
});
// Pipe class
var Pipe = Container.expand(function () {
var self = Container.call(this);
var pipeGraphics = self.attachAsset('pipe', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = -8;
self.update = function () {
self.x += self.speed;
if (self.x < -pipeGraphics.width) {
self.destroy();
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Black background
});
/****
* Game Code
****/
var background = LK.getAsset('Bg', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2,
width: 2048,
height: 2732
});
game.addChild(background);
var bird = game.addChild(new Bird());
bird.x = 2048 / 4;
bird.y = 2732 / 2;
var pipes = [];
var coins = [];
var score = 0;
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
function spawnPipe() {
var gap = 400;
var topPipeHeight = Math.random() * (2732 - gap);
var bottomPipeHeight = 2732 - topPipeHeight - gap;
var topPipe = new Pipe();
topPipe.x = 2048;
topPipe.y = topPipeHeight / 2;
pipes.push(topPipe);
game.addChild(topPipe);
var bottomPipe = new Pipe();
bottomPipe.x = 2048;
bottomPipe.y = 2732 - bottomPipeHeight / 2;
pipes.push(bottomPipe);
game.addChild(bottomPipe);
}
function spawnCoin() {
var coin = new Coin();
coin.x = 2048;
coin.y = Math.random() * 2732;
coins.push(coin);
game.addChild(coin);
}
game.down = function (x, y, obj) {
bird.flap();
};
game.update = function () {
bird.update();
for (var i = pipes.length - 1; i >= 0; i--) {
pipes[i].update();
if (pipes[i].intersects(bird)) {
LK.showGameOver();
for (var k = game.children.length - 1; k >= 0; k--) {
if (game.children[k] instanceof FireParticle) {
game.children[k].update();
}
}
}
if (pipes[i].x < -pipes[i].width) {
pipes[i].destroy();
pipes.splice(i, 1);
}
}
for (var j = coins.length - 1; j >= 0; j--) {
coins[j].update();
if (coins[j].intersects(bird)) {
score += 1;
scoreTxt.setText(score);
coins[j].destroy();
coins.splice(j, 1);
}
if (coins[j].x < -coins[j].width) {
coins[j].destroy();
coins.splice(j, 1);
}
}
if (LK.ticks % 60 == 0) {
spawnPipe();
}
if (LK.ticks % 150 == 0) {
spawnCoin();
}
};
Spikes. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Gold coin write I on center of the coin. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A 2d war symmetrical landscape low Polly. Single Game Texture. In-Game asset. 2d. Blank background. No shadows.
Fire partical trail. Single Game Texture. In-Game asset. 2d. Blank background. No shadows.