User prompt
Remove bold in score
User prompt
Fix score in bold letters
User prompt
My score in bold letters
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Where is rock fix the problem
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Remove little mango photo
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In top op game in right side text "don't miss 5" and small mango photo
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Rock coming in every 10 second
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Rock is not coming
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Rock not coming please fix
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Create a banana come in every 140 second and plus my score 100
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Fix score
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Create live score board i see my score live in top bottom.
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Remove cherry and assets
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Fix cherry problem why my player don't eat cherry.
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Why money can't eat cherry fix the problem
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Monkey eat cherry to
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Fix cherry
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Fix cherry
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Fix the problem only
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Make 1 cherry time in 50 second and plus my score 60.
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Rock come 10 or 20 seconds
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And make 1 rock come randomly time and i touch game over
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Only 2 apple come in 30 seconds
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Create 1 apple to plus my score 20
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Create a 3D background image
/****
* Classes
****/
// Create a class for the mango
var Mango = Container.expand(function () {
var self = Container.call(this);
var mangoGraphics = self.attachAsset('mango', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// The mango's movement logic will be implemented here
};
});
// The assets will be automatically created and loaded by the LK engine
// Create a class for the monkey
var Monkey = Container.expand(function () {
var self = Container.call(this);
var monkeyGraphics = self.attachAsset('monkey', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// The monkey's movement logic will be implemented here
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0xFFFFFF // Init game with white background
});
/****
* Game Code
****/
// Add the 3D background image to the game
var background = game.addChild(LK.getAsset('background', {}));
// Initialize the monkey
var monkey = game.addChild(new Monkey());
monkey.x = 1024; // Position the monkey at the center of the screen
monkey.y = 2732 - monkey.height; // Position the monkey at the bottom of the screen
// Add touch control to the monkey
game.down = function (x, y, obj) {
monkey.x = x;
};
game.move = function (x, y, obj) {
monkey.x = x;
};
// Initialize the array of mangos and the missed mangos counter
var mangos = [];
var missedMangos = 0;
// Implement the game logic
game.update = function () {
// Generate a new mango every 60 frames (1 second)
if (LK.ticks % 60 == 0) {
var newMango = new Mango();
newMango.x = Math.random() * 2048; // Random x position across the screen width
newMango.y = 0; // Start from the top of the screen
mangos.push(newMango);
game.addChild(newMango);
}
// Update the mangos
for (var i = mangos.length - 1; i >= 0; i--) {
var mango = mangos[i];
// Move the mango downwards
mango.y += 5;
// Check if the mango has been caught by the monkey
if (mango.intersects(monkey)) {
mangos.splice(i, 1);
mango.destroy();
}
// Check if the mango has fallen off the screen
else if (mango.y > 2732) {
mangos.splice(i, 1);
mango.destroy();
missedMangos++;
// End the game if 5 mangos have been missed
if (missedMangos >= 5) {
LK.showGameOver();
}
}
}
};