User prompt
Delete mango tree and assets
User prompt
Please fix the bug: 'ReferenceError: mangoTree is not defined' in or related to this line: 'newMango.x = mangoTree.x;' Line Number: 64
User prompt
Delete mango tree
User prompt
Please fix the bug: 'ReferenceError: mangoTree is not defined' in or related to this line: 'newMango.x = mangoTree.x;' Line Number: 64
User prompt
Delete mango tree
User prompt
I control my player with touch
User prompt
Big mango tree in background
Initial prompt
Mango & Monkey
/**** 
* Classes
****/ 
// Create a class for the mango
var Mango = Container.expand(function () {
	var self = Container.call(this);
	var mangoGraphics = self.attachAsset('mango', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.update = function () {
		// The mango's movement logic will be implemented here
	};
});
// The assets will be automatically created and loaded by the LK engine
// Create a class for the monkey
var Monkey = Container.expand(function () {
	var self = Container.call(this);
	var monkeyGraphics = self.attachAsset('monkey', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.update = function () {
		// The monkey's movement logic will be implemented here
	};
});
/**** 
* Initialize Game
****/ 
var game = new LK.Game({
	backgroundColor: 0xFFFFFF // Init game with white background 
});
/**** 
* Game Code
****/ 
// Initialize the monkey and the mango tree
var monkey = game.addChild(new Monkey());
monkey.x = 1024; // Position the monkey at the center of the screen
monkey.y = 2732 - monkey.height; // Position the monkey at the bottom of the screen
var mangoTree = game.attachAsset('mangoTree', {
	anchorX: 0.5,
	anchorY: 1
});
mangoTree.x = 1024; // Position the mango tree at the center of the screen
mangoTree.y = 2732; // Position the mango tree at the bottom of the screen
mangoTree.scaleX = 1.5; // Increase the size of the mango tree
mangoTree.scaleY = 1.5; // Increase the size of the mango tree
// Initialize the array of mangos and the missed mangos counter
var mangos = [];
var missedMangos = 0;
// Implement the game logic
game.update = function () {
	// Generate a new mango every 60 frames (1 second)
	if (LK.ticks % 60 == 0) {
		var newMango = new Mango();
		newMango.x = mangoTree.x;
		newMango.y = mangoTree.y - mangoTree.height;
		mangos.push(newMango);
		game.addChild(newMango);
	}
	// Update the mangos
	for (var i = mangos.length - 1; i >= 0; i--) {
		var mango = mangos[i];
		// Move the mango downwards
		mango.y += 5;
		// Check if the mango has been caught by the monkey
		if (mango.intersects(monkey)) {
			mangos.splice(i, 1);
			mango.destroy();
		}
		// Check if the mango has fallen off the screen
		else if (mango.y > 2732) {
			mangos.splice(i, 1);
			mango.destroy();
			missedMangos++;
			// End the game if 5 mangos have been missed
			if (missedMangos >= 5) {
				LK.showGameOver();
			}
		}
	}
}; ===================================================================
--- original.js
+++ change.js
@@ -1,82 +1,84 @@
-/****
+/**** 
 * Classes
-****/
+****/ 
 // Create a class for the mango
 var Mango = Container.expand(function () {
-  var self = Container.call(this);
-  var mangoGraphics = self.attachAsset('mango', {
-    anchorX: 0.5,
-    anchorY: 0.5
-  });
-  self.update = function () {
-    // The mango's movement logic will be implemented here
-  };
+	var self = Container.call(this);
+	var mangoGraphics = self.attachAsset('mango', {
+		anchorX: 0.5,
+		anchorY: 0.5
+	});
+	self.update = function () {
+		// The mango's movement logic will be implemented here
+	};
 });
 // The assets will be automatically created and loaded by the LK engine
 // Create a class for the monkey
 var Monkey = Container.expand(function () {
-  var self = Container.call(this);
-  var monkeyGraphics = self.attachAsset('monkey', {
-    anchorX: 0.5,
-    anchorY: 0.5
-  });
-  self.update = function () {
-    // The monkey's movement logic will be implemented here
-  };
+	var self = Container.call(this);
+	var monkeyGraphics = self.attachAsset('monkey', {
+		anchorX: 0.5,
+		anchorY: 0.5
+	});
+	self.update = function () {
+		// The monkey's movement logic will be implemented here
+	};
 });
 
-/****
+/**** 
 * Initialize Game
-****/
+****/ 
 var game = new LK.Game({
-  backgroundColor: 0xFFFFFF // Init game with white background 
+	backgroundColor: 0xFFFFFF // Init game with white background 
 });
 
-/****
+/**** 
 * Game Code
-****/
+****/ 
 // Initialize the monkey and the mango tree
 var monkey = game.addChild(new Monkey());
 monkey.x = 1024; // Position the monkey at the center of the screen
 monkey.y = 2732 - monkey.height; // Position the monkey at the bottom of the screen
 var mangoTree = game.attachAsset('mangoTree', {
-  anchorX: 0.5,
-  anchorY: 1
+	anchorX: 0.5,
+	anchorY: 1
 });
 mangoTree.x = 1024; // Position the mango tree at the center of the screen
 mangoTree.y = 2732; // Position the mango tree at the bottom of the screen
+mangoTree.scaleX = 1.5; // Increase the size of the mango tree
+mangoTree.scaleY = 1.5; // Increase the size of the mango tree
 // Initialize the array of mangos and the missed mangos counter
 var mangos = [];
 var missedMangos = 0;
 // Implement the game logic
 game.update = function () {
-  // Generate a new mango every 60 frames (1 second)
-  if (LK.ticks % 60 == 0) {
-    var newMango = new Mango();
-    newMango.x = mangoTree.x;
-    newMango.y = mangoTree.y - mangoTree.height;
-    mangos.push(newMango);
-    game.addChild(newMango);
-  }
-  // Update the mangos
-  for (var i = mangos.length - 1; i >= 0; i--) {
-    var mango = mangos[i];
-    // Move the mango downwards
-    mango.y += 5;
-    // Check if the mango has been caught by the monkey
-    if (mango.intersects(monkey)) {
-      mangos.splice(i, 1);
-      mango.destroy();
-    }
-    // Check if the mango has fallen off the screen
-    else if (mango.y > 2732) {
-      mangos.splice(i, 1);
-      mango.destroy();
-      missedMangos++;
-      // End the game if 5 mangos have been missed
-      if (missedMangos >= 5) {
-        LK.showGameOver();
-      }
-    }
-  }
+	// Generate a new mango every 60 frames (1 second)
+	if (LK.ticks % 60 == 0) {
+		var newMango = new Mango();
+		newMango.x = mangoTree.x;
+		newMango.y = mangoTree.y - mangoTree.height;
+		mangos.push(newMango);
+		game.addChild(newMango);
+	}
+	// Update the mangos
+	for (var i = mangos.length - 1; i >= 0; i--) {
+		var mango = mangos[i];
+		// Move the mango downwards
+		mango.y += 5;
+		// Check if the mango has been caught by the monkey
+		if (mango.intersects(monkey)) {
+			mangos.splice(i, 1);
+			mango.destroy();
+		}
+		// Check if the mango has fallen off the screen
+		else if (mango.y > 2732) {
+			mangos.splice(i, 1);
+			mango.destroy();
+			missedMangos++;
+			// End the game if 5 mangos have been missed
+			if (missedMangos >= 5) {
+				LK.showGameOver();
+			}
+		}
+	}
 };
\ No newline at end of file