User prompt
Delete mango tree and assets
User prompt
Please fix the bug: 'ReferenceError: mangoTree is not defined' in or related to this line: 'newMango.x = mangoTree.x;' Line Number: 64
User prompt
Delete mango tree
User prompt
Please fix the bug: 'ReferenceError: mangoTree is not defined' in or related to this line: 'newMango.x = mangoTree.x;' Line Number: 64
User prompt
Delete mango tree
User prompt
I control my player with touch
User prompt
Big mango tree in background
Initial prompt
Mango & Monkey
===================================================================
--- original.js
+++ change.js
@@ -1,82 +1,84 @@
-/****
+/****
* Classes
-****/
+****/
// Create a class for the mango
var Mango = Container.expand(function () {
- var self = Container.call(this);
- var mangoGraphics = self.attachAsset('mango', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.update = function () {
- // The mango's movement logic will be implemented here
- };
+ var self = Container.call(this);
+ var mangoGraphics = self.attachAsset('mango', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ // The mango's movement logic will be implemented here
+ };
});
// The assets will be automatically created and loaded by the LK engine
// Create a class for the monkey
var Monkey = Container.expand(function () {
- var self = Container.call(this);
- var monkeyGraphics = self.attachAsset('monkey', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.update = function () {
- // The monkey's movement logic will be implemented here
- };
+ var self = Container.call(this);
+ var monkeyGraphics = self.attachAsset('monkey', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ // The monkey's movement logic will be implemented here
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0xFFFFFF // Init game with white background
+ backgroundColor: 0xFFFFFF // Init game with white background
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize the monkey and the mango tree
var monkey = game.addChild(new Monkey());
monkey.x = 1024; // Position the monkey at the center of the screen
monkey.y = 2732 - monkey.height; // Position the monkey at the bottom of the screen
var mangoTree = game.attachAsset('mangoTree', {
- anchorX: 0.5,
- anchorY: 1
+ anchorX: 0.5,
+ anchorY: 1
});
mangoTree.x = 1024; // Position the mango tree at the center of the screen
mangoTree.y = 2732; // Position the mango tree at the bottom of the screen
+mangoTree.scaleX = 1.5; // Increase the size of the mango tree
+mangoTree.scaleY = 1.5; // Increase the size of the mango tree
// Initialize the array of mangos and the missed mangos counter
var mangos = [];
var missedMangos = 0;
// Implement the game logic
game.update = function () {
- // Generate a new mango every 60 frames (1 second)
- if (LK.ticks % 60 == 0) {
- var newMango = new Mango();
- newMango.x = mangoTree.x;
- newMango.y = mangoTree.y - mangoTree.height;
- mangos.push(newMango);
- game.addChild(newMango);
- }
- // Update the mangos
- for (var i = mangos.length - 1; i >= 0; i--) {
- var mango = mangos[i];
- // Move the mango downwards
- mango.y += 5;
- // Check if the mango has been caught by the monkey
- if (mango.intersects(monkey)) {
- mangos.splice(i, 1);
- mango.destroy();
- }
- // Check if the mango has fallen off the screen
- else if (mango.y > 2732) {
- mangos.splice(i, 1);
- mango.destroy();
- missedMangos++;
- // End the game if 5 mangos have been missed
- if (missedMangos >= 5) {
- LK.showGameOver();
- }
- }
- }
+ // Generate a new mango every 60 frames (1 second)
+ if (LK.ticks % 60 == 0) {
+ var newMango = new Mango();
+ newMango.x = mangoTree.x;
+ newMango.y = mangoTree.y - mangoTree.height;
+ mangos.push(newMango);
+ game.addChild(newMango);
+ }
+ // Update the mangos
+ for (var i = mangos.length - 1; i >= 0; i--) {
+ var mango = mangos[i];
+ // Move the mango downwards
+ mango.y += 5;
+ // Check if the mango has been caught by the monkey
+ if (mango.intersects(monkey)) {
+ mangos.splice(i, 1);
+ mango.destroy();
+ }
+ // Check if the mango has fallen off the screen
+ else if (mango.y > 2732) {
+ mangos.splice(i, 1);
+ mango.destroy();
+ missedMangos++;
+ // End the game if 5 mangos have been missed
+ if (missedMangos >= 5) {
+ LK.showGameOver();
+ }
+ }
+ }
};
\ No newline at end of file