User prompt
Delete mango tree and assets
User prompt
Please fix the bug: 'ReferenceError: mangoTree is not defined' in or related to this line: 'newMango.x = mangoTree.x;' Line Number: 64
User prompt
Delete mango tree
User prompt
Please fix the bug: 'ReferenceError: mangoTree is not defined' in or related to this line: 'newMango.x = mangoTree.x;' Line Number: 64
User prompt
Delete mango tree
User prompt
I control my player with touch
User prompt
Big mango tree in background
Initial prompt
Mango & Monkey
/****
* Classes
****/
// Create a class for the mango
var Mango = Container.expand(function () {
var self = Container.call(this);
var mangoGraphics = self.attachAsset('mango', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// The mango's movement logic will be implemented here
};
});
// The assets will be automatically created and loaded by the LK engine
// Create a class for the monkey
var Monkey = Container.expand(function () {
var self = Container.call(this);
var monkeyGraphics = self.attachAsset('monkey', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// The monkey's movement logic will be implemented here
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0xFFFFFF // Init game with white background
});
/****
* Game Code
****/
// Initialize the monkey and the mango tree
var monkey = game.addChild(new Monkey());
monkey.x = 1024; // Position the monkey at the center of the screen
monkey.y = 2732 - monkey.height; // Position the monkey at the bottom of the screen
var mangoTree = game.attachAsset('mangoTree', {
anchorX: 0.5,
anchorY: 1
});
mangoTree.x = 1024; // Position the mango tree at the center of the screen
mangoTree.y = 2732; // Position the mango tree at the bottom of the screen
// Initialize the array of mangos and the missed mangos counter
var mangos = [];
var missedMangos = 0;
// Implement the game logic
game.update = function () {
// Generate a new mango every 60 frames (1 second)
if (LK.ticks % 60 == 0) {
var newMango = new Mango();
newMango.x = mangoTree.x;
newMango.y = mangoTree.y - mangoTree.height;
mangos.push(newMango);
game.addChild(newMango);
}
// Update the mangos
for (var i = mangos.length - 1; i >= 0; i--) {
var mango = mangos[i];
// Move the mango downwards
mango.y += 5;
// Check if the mango has been caught by the monkey
if (mango.intersects(monkey)) {
mangos.splice(i, 1);
mango.destroy();
}
// Check if the mango has fallen off the screen
else if (mango.y > 2732) {
mangos.splice(i, 1);
mango.destroy();
missedMangos++;
// End the game if 5 mangos have been missed
if (missedMangos >= 5) {
LK.showGameOver();
}
}
}
};