/****
* Classes
****/
// Define a class for the Obstacle
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Obstacle update logic
};
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Define a class for the Player
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Player update logic
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize player and obstacles
var player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 - 200;
var obstacles = [];
var obstacleInterval = 100; // Interval for obstacle generation
// Function to handle game updates
game.update = function () {
// Update player
player.update();
// Update obstacles
for (var i = obstacles.length - 1; i >= 0; i--) {
var obstacle = obstacles[i];
obstacle.update();
// Check for collision with player
if (player.intersects(obstacle)) {
// Handle collision
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
// Remove off-screen obstacles
if (obstacle.y > 2732) {
obstacle.destroy();
obstacles.splice(i, 1);
}
}
// Generate new obstacles
if (LK.ticks % obstacleInterval === 0) {
var newObstacle = new Obstacle();
newObstacle.x = Math.random() * 2048;
newObstacle.y = -50;
obstacles.push(newObstacle);
game.addChild(newObstacle);
}
};
// Handle player movement
game.move = function (x, y, obj) {
player.x = x;
player.y = y;
}; /****
* Classes
****/
// Define a class for the Obstacle
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Obstacle update logic
};
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Define a class for the Player
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Player update logic
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize player and obstacles
var player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 - 200;
var obstacles = [];
var obstacleInterval = 100; // Interval for obstacle generation
// Function to handle game updates
game.update = function () {
// Update player
player.update();
// Update obstacles
for (var i = obstacles.length - 1; i >= 0; i--) {
var obstacle = obstacles[i];
obstacle.update();
// Check for collision with player
if (player.intersects(obstacle)) {
// Handle collision
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
// Remove off-screen obstacles
if (obstacle.y > 2732) {
obstacle.destroy();
obstacles.splice(i, 1);
}
}
// Generate new obstacles
if (LK.ticks % obstacleInterval === 0) {
var newObstacle = new Obstacle();
newObstacle.x = Math.random() * 2048;
newObstacle.y = -50;
obstacles.push(newObstacle);
game.addChild(newObstacle);
}
};
// Handle player movement
game.move = function (x, y, obj) {
player.x = x;
player.y = y;
};