/**** * Classes ****/ // Define a class for the Obstacle var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Obstacle update logic }; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Define a class for the Player var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Player update logic }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize player and obstacles var player = game.addChild(new Player()); player.x = 2048 / 2; player.y = 2732 - 200; var obstacles = []; var obstacleInterval = 100; // Interval for obstacle generation // Function to handle game updates game.update = function () { // Update player player.update(); // Update obstacles for (var i = obstacles.length - 1; i >= 0; i--) { var obstacle = obstacles[i]; obstacle.update(); // Check for collision with player if (player.intersects(obstacle)) { // Handle collision LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } // Remove off-screen obstacles if (obstacle.y > 2732) { obstacle.destroy(); obstacles.splice(i, 1); } } // Generate new obstacles if (LK.ticks % obstacleInterval === 0) { var newObstacle = new Obstacle(); newObstacle.x = Math.random() * 2048; newObstacle.y = -50; obstacles.push(newObstacle); game.addChild(newObstacle); } }; // Handle player movement game.move = function (x, y, obj) { player.x = x; player.y = y; };
/****
* Classes
****/
// Define a class for the Obstacle
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Obstacle update logic
};
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Define a class for the Player
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Player update logic
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize player and obstacles
var player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 - 200;
var obstacles = [];
var obstacleInterval = 100; // Interval for obstacle generation
// Function to handle game updates
game.update = function () {
// Update player
player.update();
// Update obstacles
for (var i = obstacles.length - 1; i >= 0; i--) {
var obstacle = obstacles[i];
obstacle.update();
// Check for collision with player
if (player.intersects(obstacle)) {
// Handle collision
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
// Remove off-screen obstacles
if (obstacle.y > 2732) {
obstacle.destroy();
obstacles.splice(i, 1);
}
}
// Generate new obstacles
if (LK.ticks % obstacleInterval === 0) {
var newObstacle = new Obstacle();
newObstacle.x = Math.random() * 2048;
newObstacle.y = -50;
obstacles.push(newObstacle);
game.addChild(newObstacle);
}
};
// Handle player movement
game.move = function (x, y, obj) {
player.x = x;
player.y = y;
};