User prompt
when i taked all eggs, come back aga
User prompt
dont finish after take all eggs ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
save best score
User prompt
when i taked all chicken eggs, come back in few minutes later. ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
dont finish after take 8 eggs
User prompt
when i take an eggs, again come in few minutes.
User prompt
more eggs and chicken
User prompt
poppy follow more fast left click
User prompt
poppy follow left click
User prompt
Click on the poppy to follow
User prompt
every eggs and chicken in the box
User prompt
when i am around the eggs and take it, farmer chase me.
User prompt
when i am around the eggs, let the farmer chase me.
User prompt
when i around farmer. He is follow me.
User prompt
eggs in the house.
User prompt
Please fix the bug: 'TypeError: tween.to is not a function' in or related to this line: 'tween.to(chicken, 0.5, {' Line Number: 280 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Generate the first version of the source code of my game: Sneaky Weasel: Egg Heist.
User prompt
Sneaky Weasel: Egg Heist
Initial prompt
I am a weasel. I will try to sneak into a chicken coop that the farmer is guarding. I will steal the eggs from under the chickens and take them out of the chicken coop. I will earn 10 points for each egg I take out. The game will end when all the eggs are out. If I get caught by the farmer, I will die. If I win, I will eat the eggs with pleasure.
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Chicken = Container.expand(function () { var self = Container.call(this); var chickenGraphics = self.attachAsset('chicken', { anchorX: 0.5, anchorY: 0.5 }); self.hasEgg = true; self.egg = null; return self; }); var Egg = Container.expand(function () { var self = Container.call(this); var eggGraphics = self.attachAsset('egg', { anchorX: 0.5, anchorY: 0.5 }); self.isCollected = false; self.isDelivered = false; self.underChicken = null; return self; }); var Farmer = Container.expand(function () { var self = Container.call(this); var farmerGraphics = self.attachAsset('farmer', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 3; self.direction = 1; self.patrolPoints = []; self.currentPoint = 0; self.lastX = 0; self.lastY = 0; self.update = function () { // Store last position self.lastX = self.x; self.lastY = self.y; // Check if weasel has an egg and if farmer should chase if (weasel && weasel.hasEgg) { // Chase the weasel at a faster speed var chaseSpeed = self.speed * 1.5; var dx = weasel.x - self.x; var dy = weasel.y - self.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance > chaseSpeed) { self.x += dx / distance * chaseSpeed; self.y += dy / distance * chaseSpeed; } } else if (self.patrolPoints.length > 0) { var targetPoint = self.patrolPoints[self.currentPoint]; // Move toward target point var dx = targetPoint.x - self.x; var dy = targetPoint.y - self.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance > self.speed) { self.x += dx / distance * self.speed; self.y += dy / distance * self.speed; } else { // Point reached, move to next point self.currentPoint = (self.currentPoint + 1) % self.patrolPoints.length; } // Randomly change direction occasionally if (Math.random() < 0.005) { self.currentPoint = Math.floor(Math.random() * self.patrolPoints.length); } } }; return self; }); // Set farm background color var Weasel = Container.expand(function () { var self = Container.call(this); var weaselGraphics = self.attachAsset('weasel', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.hasEgg = false; self.carryingEgg = null; self.lastX = 0; self.lastY = 0; self.update = function () { self.lastX = self.x; self.lastY = self.y; // Alert nearby chickens and farmer when near eggs if (eggs && chickens) { for (var i = 0; i < eggs.length; i++) { var egg = eggs[i]; if (!egg.isCollected && egg.underChicken) { // Calculate distance to egg var dx = self.x - egg.x; var dy = self.y - egg.y; var distance = Math.sqrt(dx * dx + dy * dy); // If close to an egg, make the chicken flutter if (distance < 150 && egg.underChicken) { // Make chicken flutter by adding a slight movement var chicken = egg.underChicken; if (LK.ticks % 10 === 0) { chicken.x += (Math.random() - 0.5) * 5; chicken.y += (Math.random() - 0.5) * 5; } } } } } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Set farm background color game.setBackgroundColor(0x7CFC00); // Game variables var gameWidth = 2048; var gameHeight = 2732; var score = 0; var weasel; var farmer; var chickens = []; var eggs = []; var coop; var exit; var dragNode = null; var isGameOver = false; var lastIntersectingFarmer = false; var totalEggs = 8; var eggsDelivered = 0; // Create chicken coop area coop = game.addChild(LK.getAsset('coop', { anchorX: 0.5, anchorY: 0.5, x: gameWidth / 2, y: gameHeight / 2, width: gameWidth * 0.8, height: gameHeight * 0.6, alpha: 0.3 })); // Create exit at bottom of screen exit = game.addChild(LK.getAsset('exit', { anchorX: 0.5, anchorY: 0.5, x: gameWidth / 2, y: gameHeight - 100 })); // Create score text var scoreTxt = new Text2('Eggs: 0/' + totalEggs, { size: 80, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Create the player character (weasel) weasel = new Weasel(); weasel.x = gameWidth / 2; weasel.y = gameHeight - 200; weasel.lastX = weasel.x; weasel.lastY = weasel.y; game.addChild(weasel); // Create the farmer farmer = new Farmer(); farmer.x = gameWidth / 4; farmer.y = gameHeight / 3; farmer.lastX = farmer.x; farmer.lastY = farmer.y; game.addChild(farmer); // Set up farmer patrol points farmer.patrolPoints = [{ x: gameWidth / 4, y: gameHeight / 3 }, { x: 3 * gameWidth / 4, y: gameHeight / 3 }, { x: 3 * gameWidth / 4, y: 2 * gameHeight / 3 }, { x: gameWidth / 4, y: 2 * gameHeight / 3 }]; // Create chickens and eggs for (var i = 0; i < totalEggs; i++) { var chicken = new Chicken(); // Position chickens in a grid-like pattern within the coop var row = Math.floor(i / 4); var col = i % 4; // Calculate coop boundaries var coopWidth = coop.width; var coopHeight = coop.height; var coopLeft = coop.x - coopWidth / 2; var coopTop = coop.y - coopHeight / 2; // Position chickens inside the coop with padding var paddingX = coopWidth / 6; var paddingY = coopHeight / 5; chicken.x = coopLeft + paddingX + col * (coopWidth - 2 * paddingX) / 3; chicken.y = coopTop + paddingY + row * (coopHeight - 2 * paddingY) / 2; game.addChild(chicken); chickens.push(chicken); // Create egg under chicken var egg = new Egg(); egg.x = chicken.x; egg.y = chicken.y + 10; // Position egg slightly below chicken egg.underChicken = chicken; chicken.egg = egg; // Add egg to the game so it's visible game.addChild(egg); eggs.push(egg); } // Drag handling functions function handleMove(x, y, obj) { if (dragNode && !isGameOver) { dragNode.x = x; dragNode.y = y; // Check if weasel is carrying an egg if (weasel.hasEgg && weasel.carryingEgg) { weasel.carryingEgg.x = weasel.x; weasel.carryingEgg.y = weasel.y - 30; } } } game.move = handleMove; game.down = function (x, y, obj) { if (!isGameOver) { dragNode = weasel; handleMove(x, y, obj); } }; game.up = function (x, y, obj) { dragNode = null; }; // Main game update logic game.update = function () { // Skip updates if game is over if (isGameOver) return; // Update farmer and weasel positions farmer.update(); weasel.update(); // Check for farmer collision var intersectingFarmer = weasel.intersects(farmer); if (!lastIntersectingFarmer && intersectingFarmer) { // Weasel got caught by farmer isGameOver = true; LK.getSound('caught').play(); LK.effects.flashScreen(0xFF0000, 1000); LK.showGameOver(); } lastIntersectingFarmer = intersectingFarmer; // Check for egg pickup for (var i = 0; i < eggs.length; i++) { var egg = eggs[i]; if (!egg.isCollected && egg.underChicken && weasel.intersects(egg.underChicken)) { // Weasel is near a chicken with an egg if (!weasel.hasEgg) { // Pick up the egg egg.isCollected = true; egg.underChicken.hasEgg = false; weasel.hasEgg = true; weasel.carryingEgg = egg; game.addChild(egg); // Move egg to top layer LK.getSound('pickup').play(); // When egg is taken, immediately alert the farmer by increasing his speed temporarily var oldSpeed = farmer.speed; farmer.speed = farmer.speed * 2; LK.setTimeout(function () { farmer.speed = oldSpeed; }, 3000); } } } // Check for egg delivery if (weasel.hasEgg && weasel.carryingEgg && weasel.intersects(exit)) { // Deliver the egg weasel.carryingEgg.isDelivered = true; weasel.hasEgg = false; // Remove the delivered egg if (weasel.carryingEgg.parent) { weasel.carryingEgg.parent.removeChild(weasel.carryingEgg); } eggsDelivered++; score += 10; LK.setScore(score); scoreTxt.setText("Eggs: " + eggsDelivered + "/" + totalEggs); LK.getSound('success').play(); // Check for win condition if (eggsDelivered >= totalEggs) { isGameOver = true; LK.effects.flashScreen(0x00FF00, 1000); LK.showYouWin(); } weasel.carryingEgg = null; } // Make chickens occasionally look around (random movement) if (LK.ticks % 60 === 0) { for (var j = 0; j < chickens.length; j++) { if (Math.random() < 0.3) { var chicken = chickens[j]; var randomOffsetX = (Math.random() - 0.5) * 20; var randomOffsetY = (Math.random() - 0.5) * 20; tween.to(chicken, 0.5, { x: chicken.x + randomOffsetX, y: chicken.y + randomOffsetY }); } } } };
===================================================================
--- original.js
+++ change.js
@@ -147,8 +147,10 @@
anchorX: 0.5,
anchorY: 0.5,
x: gameWidth / 2,
y: gameHeight / 2,
+ width: gameWidth * 0.8,
+ height: gameHeight * 0.6,
alpha: 0.3
}));
// Create exit at bottom of screen
exit = game.addChild(LK.getAsset('exit', {
@@ -194,19 +196,27 @@
}];
// Create chickens and eggs
for (var i = 0; i < totalEggs; i++) {
var chicken = new Chicken();
- // Position chickens in a grid-like pattern
+ // Position chickens in a grid-like pattern within the coop
var row = Math.floor(i / 4);
var col = i % 4;
- chicken.x = (col + 1) * (gameWidth / 5);
- chicken.y = (row + 1) * (gameHeight / 4);
+ // Calculate coop boundaries
+ var coopWidth = coop.width;
+ var coopHeight = coop.height;
+ var coopLeft = coop.x - coopWidth / 2;
+ var coopTop = coop.y - coopHeight / 2;
+ // Position chickens inside the coop with padding
+ var paddingX = coopWidth / 6;
+ var paddingY = coopHeight / 5;
+ chicken.x = coopLeft + paddingX + col * (coopWidth - 2 * paddingX) / 3;
+ chicken.y = coopTop + paddingY + row * (coopHeight - 2 * paddingY) / 2;
game.addChild(chicken);
chickens.push(chicken);
// Create egg under chicken
var egg = new Egg();
egg.x = chicken.x;
- egg.y = chicken.y;
+ egg.y = chicken.y + 10; // Position egg slightly below chicken
egg.underChicken = chicken;
chicken.egg = egg;
// Add egg to the game so it's visible
game.addChild(egg);
@@ -301,13 +311,11 @@
if (Math.random() < 0.3) {
var chicken = chickens[j];
var randomOffsetX = (Math.random() - 0.5) * 20;
var randomOffsetY = (Math.random() - 0.5) * 20;
- tween(chicken, {
+ tween.to(chicken, 0.5, {
x: chicken.x + randomOffsetX,
y: chicken.y + randomOffsetY
- }, {
- duration: 500
});
}
}
}
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