User prompt
Make the answer of these questions "Cows can fly." and "The earth is flat" false.
User prompt
Add green flash color for true and red flash color for false when swiping on the screen.
User prompt
Add a gesture of swiping for the true or false question.
User prompt
Remove the buttons
User prompt
Fix Bug: 'TypeError: trueButton.containsPoint is not a function' in this line: 'if (trueButton.containsPoint(pos)) {' Line Number: 154
User prompt
Add a hill background.
User prompt
Fix Bug: 'ReferenceError: swipeGesture is not defined' in this line: 'swipeGesture.startSwipe(obj.event);' Line Number: 140
User prompt
Add buttons to choose an option (1st button: True; 2nd button: False.) (Button colors: Green (1st) and Red (2nd).)
User prompt
Add questions to become trivia.
User prompt
Fix Bug: 'Uncaught TypeError: this.text.setText is not a function' in this line: 'this.text.setText(question);' Line Number: 14
Initial prompt
True or False
/****
* Classes
****/
// Class for the trivia question
var TriviaQuestion = Container.expand(function () {
var self = Container.call(this);
this.text = new Text2('', {
size: 150,
fill: '#ffffff',
anchor: {
x: 0.5,
y: 0.5
}
});
this.text.x = 2048 / 2;
this.text.y = 2732 / 2 - 300;
self.addChild(this.text);
this.text.anchor.set(0.5, 0.5);
this.text.x = 2048 / 2;
this.text.y = 2732 / 2 - 300;
this.questions = [{
question: 'The sky is blue.',
answer: true
}, {
question: 'Cows can fly.',
answer: false
}, {
question: 'The earth is flat.',
answer: false
}, {
question: 'JavaScript is a programming language.',
answer: true
}];
this.currentQuestionIndex = 0;
// Function to set the question text
this.setQuestion = function () {
this.text.setText(this.questions[this.currentQuestionIndex].question);
};
// Function to check if the answer is correct
this.checkAnswer = function (isTrue) {
return isTrue === this.questions[this.currentQuestionIndex].answer;
};
// Function to load the next question
this.nextQuestion = function () {
this.currentQuestionIndex++;
if (this.currentQuestionIndex >= this.questions.length) {
this.currentQuestionIndex = 0;
}
this.setQuestion();
};
});
// Class for the swipe gesture
var SwipeGesture = Container.expand(function () {
var self = Container.call(this);
this.startX = 0;
this.startY = 0;
this.endX = 0;
this.endY = 0;
// Function to start the swipe
this.startSwipe = function (event) {
var pos = event.getLocalPosition(game);
this.startX = pos.x;
this.startY = pos.y;
};
// Function to end the swipe and determine the direction
this.endSwipe = function (event) {
var pos = event.getLocalPosition(game);
this.endX = pos.x;
this.endY = pos.y;
return this.getSwipeDirection();
};
// Function to get the swipe direction
this.getSwipeDirection = function () {
var dx = this.endX - this.startX;
var dy = this.endY - this.startY;
if (Math.abs(dx) > Math.abs(dy)) {
return dx > 0 ? 'right' : 'left';
} else {
return dy > 0 ? 'down' : 'up';
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
// Initialize the trivia question
var triviaQuestion = game.addChild(new TriviaQuestion());
triviaQuestion.setQuestion("True or False?");
// Initialize the swipe gesture
var swipeGesture = new SwipeGesture();
// Event listener for starting the swipe
game.on('down', function (obj) {
swipeGesture.startSwipe(obj.event);
});
// Event listener for ending the swipe
game.on('up', function (obj) {
var direction = swipeGesture.endSwipe(obj.event);
if (direction === 'right') {
// Swipe right for true
if (triviaQuestion.checkAnswer(true)) {
// Correct answer
LK.effects.flashScreen(0x00ff00, 500); // Flash green
} else {
// Incorrect answer
LK.effects.flashScreen(0xff0000, 500); // Flash red
}
} else if (direction === 'left') {
// Swipe left for false
if (triviaQuestion.checkAnswer(false)) {
// Correct answer
LK.effects.flashScreen(0x00ff00, 500); // Flash green
} else {
// Incorrect answer
LK.effects.flashScreen(0xff0000, 500); // Flash red
}
}
// Load next question or end game
});
// Main game loop
LK.on('tick', function () {
// Game logic goes here
// For example, updating the question text, handling game over conditions, etc.
}); ===================================================================
--- original.js
+++ change.js
@@ -17,20 +17,41 @@
self.addChild(this.text);
this.text.anchor.set(0.5, 0.5);
this.text.x = 2048 / 2;
this.text.y = 2732 / 2 - 300;
+ this.questions = [{
+ question: 'The sky is blue.',
+ answer: true
+ }, {
+ question: 'Cows can fly.',
+ answer: false
+ }, {
+ question: 'The earth is flat.',
+ answer: false
+ }, {
+ question: 'JavaScript is a programming language.',
+ answer: true
+ }];
+ this.currentQuestionIndex = 0;
// Function to set the question text
- this.setQuestion = function (question) {
- this.text.setText(question);
+ this.setQuestion = function () {
+ this.text.setText(this.questions[this.currentQuestionIndex].question);
};
// Function to check if the answer is correct
this.checkAnswer = function (isTrue) {
- // Placeholder for checking the answer
- // This should be replaced with actual logic to determine if the answer is correct
- return isTrue === true; // Assume true is always the correct answer for now
+ return isTrue === this.questions[this.currentQuestionIndex].answer;
};
+
+ // Function to load the next question
+ this.nextQuestion = function () {
+ this.currentQuestionIndex++;
+ if (this.currentQuestionIndex >= this.questions.length) {
+ this.currentQuestionIndex = 0;
+ }
+ this.setQuestion();
+ };
});
// Class for the swipe gesture
var SwipeGesture = Container.expand(function () {
var self = Container.call(this);