User prompt
Make the answer of these questions "Cows can fly." and "The earth is flat" false.
User prompt
Add green flash color for true and red flash color for false when swiping on the screen.
User prompt
Add a gesture of swiping for the true or false question.
User prompt
Remove the buttons
User prompt
Fix Bug: 'TypeError: trueButton.containsPoint is not a function' in this line: 'if (trueButton.containsPoint(pos)) {' Line Number: 154
User prompt
Add a hill background.
User prompt
Fix Bug: 'ReferenceError: swipeGesture is not defined' in this line: 'swipeGesture.startSwipe(obj.event);' Line Number: 140
User prompt
Add buttons to choose an option (1st button: True; 2nd button: False.) (Button colors: Green (1st) and Red (2nd).)
User prompt
Add questions to become trivia.
User prompt
Fix Bug: 'Uncaught TypeError: this.text.setText is not a function' in this line: 'this.text.setText(question);' Line Number: 14
Initial prompt
True or False
===================================================================
--- original.js
+++ change.js
@@ -1,68 +1,80 @@
-/****
+/****
* Classes
****/
// Class for the trivia question
var TriviaQuestion = Container.expand(function () {
- var self = Container.call(this);
- this.text = self.createAsset('triviaText', 'Trivia Question Text', 0.5, 0.5);
- this.text.anchor.set(0.5, 0.5);
- this.text.x = 2048 / 2;
- this.text.y = 2732 / 2 - 300;
+ var self = Container.call(this);
+ this.text = new Text2('', {
+ size: 150,
+ fill: '#ffffff',
+ anchor: {
+ x: 0.5,
+ y: 0.5
+ }
+ });
+ this.text.x = 2048 / 2;
+ this.text.y = 2732 / 2 - 300;
+ self.addChild(this.text);
+ this.text.anchor.set(0.5, 0.5);
+ this.text.x = 2048 / 2;
+ this.text.y = 2732 / 2 - 300;
- // Function to set the question text
- this.setQuestion = function (question) {
- this.text.setText(question);
- };
+ // Function to set the question text
+ this.setQuestion = function (question) {
+ this.text.setText(question);
+ };
- // Function to check if the answer is correct
- this.checkAnswer = function (isTrue) {
- // Placeholder for checking the answer
- // This should be replaced with actual logic to determine if the answer is correct
- return isTrue === true; // Assume true is always the correct answer for now
- };
+ // Function to check if the answer is correct
+ this.checkAnswer = function (isTrue) {
+ // Placeholder for checking the answer
+ // This should be replaced with actual logic to determine if the answer is correct
+ return isTrue === true; // Assume true is always the correct answer for now
+ };
});
// Class for the swipe gesture
var SwipeGesture = Container.expand(function () {
- var self = Container.call(this);
- this.startX = 0;
- this.startY = 0;
- this.endX = 0;
- this.endY = 0;
+ var self = Container.call(this);
+ this.startX = 0;
+ this.startY = 0;
+ this.endX = 0;
+ this.endY = 0;
- // Function to start the swipe
- this.startSwipe = function (event) {
- var pos = event.getLocalPosition(game);
- this.startX = pos.x;
- this.startY = pos.y;
- };
+ // Function to start the swipe
+ this.startSwipe = function (event) {
+ var pos = event.getLocalPosition(game);
+ this.startX = pos.x;
+ this.startY = pos.y;
+ };
- // Function to end the swipe and determine the direction
- this.endSwipe = function (event) {
- var pos = event.getLocalPosition(game);
- this.endX = pos.x;
- this.endY = pos.y;
- return this.getSwipeDirection();
- };
+ // Function to end the swipe and determine the direction
+ this.endSwipe = function (event) {
+ var pos = event.getLocalPosition(game);
+ this.endX = pos.x;
+ this.endY = pos.y;
+ return this.getSwipeDirection();
+ };
- // Function to get the swipe direction
- this.getSwipeDirection = function () {
- var dx = this.endX - this.startX;
- var dy = this.endY - this.startY;
- if (Math.abs(dx) > Math.abs(dy)) {
- return dx > 0 ? 'right' : 'left';
- } else {
- return dy > 0 ? 'down' : 'up';
- }
- };
+ // Function to get the swipe direction
+ this.getSwipeDirection = function () {
+ var dx = this.endX - this.startX;
+ var dy = this.endY - this.startY;
+ if (Math.abs(dx) > Math.abs(dy)) {
+ return dx > 0 ? 'right' : 'left';
+ } else {
+ return dy > 0 ? 'down' : 'up';
+ }
+ };
});
-/****
+
+/****
* Initialize Game
****/
var game = new LK.Game({
- backgroundColor: 0x000000 // Init game with black background
+ backgroundColor: 0x000000 // Init game with black background
});
-/****
+
+/****
* Game Code
****/
// Initialize the trivia question
var triviaQuestion = game.addChild(new TriviaQuestion());
@@ -72,37 +84,37 @@
var swipeGesture = new SwipeGesture();
// Event listener for starting the swipe
game.on('down', function (obj) {
- swipeGesture.startSwipe(obj.event);
+ swipeGesture.startSwipe(obj.event);
});
// Event listener for ending the swipe
game.on('up', function (obj) {
- var direction = swipeGesture.endSwipe(obj.event);
- if (direction === 'right') {
- // Swipe right for true
- if (triviaQuestion.checkAnswer(true)) {
- // Correct answer
- LK.effects.flashScreen(0x00ff00, 500); // Flash green
- } else {
- // Incorrect answer
- LK.effects.flashScreen(0xff0000, 500); // Flash red
- }
- } else if (direction === 'left') {
- // Swipe left for false
- if (triviaQuestion.checkAnswer(false)) {
- // Correct answer
- LK.effects.flashScreen(0x00ff00, 500); // Flash green
- } else {
- // Incorrect answer
- LK.effects.flashScreen(0xff0000, 500); // Flash red
- }
- }
- // Load next question or end game
+ var direction = swipeGesture.endSwipe(obj.event);
+ if (direction === 'right') {
+ // Swipe right for true
+ if (triviaQuestion.checkAnswer(true)) {
+ // Correct answer
+ LK.effects.flashScreen(0x00ff00, 500); // Flash green
+ } else {
+ // Incorrect answer
+ LK.effects.flashScreen(0xff0000, 500); // Flash red
+ }
+ } else if (direction === 'left') {
+ // Swipe left for false
+ if (triviaQuestion.checkAnswer(false)) {
+ // Correct answer
+ LK.effects.flashScreen(0x00ff00, 500); // Flash green
+ } else {
+ // Incorrect answer
+ LK.effects.flashScreen(0xff0000, 500); // Flash red
+ }
+ }
+ // Load next question or end game
});
// Main game loop
LK.on('tick', function () {
- // Game logic goes here
- // For example, updating the question text, handling game over conditions, etc.
+ // Game logic goes here
+ // For example, updating the question text, handling game over conditions, etc.
});
\ No newline at end of file