===================================================================
--- original.js
+++ change.js
@@ -1,94 +1,96 @@
-/****
+/****
* Classes
****/
// Marshmallow character class
var Marshmallow = Container.expand(function () {
- var self = Container.call(this);
- var marshmallowGraphics = self.createAsset('marshmallow', 'Fluffy marshmallow character', 0.5, 1);
- self.velocity = {
- x: 0,
- y: 0
- };
- self.isJumping = false;
- self.jump = function () {
- if (!self.isJumping) {
- self.velocity.y = -15;
- self.isJumping = true;
- }
- };
- self.update = function () {
- self.y += self.velocity.y;
- self.velocity.y += 0.5; // gravity effect
- if (self.y > game.height - marshmallowGraphics.height) {
- self.y = game.height - marshmallowGraphics.height;
- self.isJumping = false;
- }
- };
+ var self = Container.call(this);
+ var marshmallowGraphics = self.createAsset('marshmallow_clipart', 'Fluffy marshmallow character clipart', 0.5, 1);
+ self.velocity = {
+ x: 0,
+ y: 0
+ };
+ self.isJumping = false;
+ self.jump = function () {
+ if (!self.isJumping) {
+ self.velocity.y = -15;
+ self.isJumping = true;
+ }
+ };
+ self.update = function () {
+ self.y += self.velocity.y;
+ self.velocity.y += 0.5; // gravity effect
+ if (self.y > game.height - marshmallowGraphics.height) {
+ self.y = game.height - marshmallowGraphics.height;
+ self.isJumping = false;
+ }
+ };
});
// Trap class for obstacles
var Trap = Container.expand(function () {
- var self = Container.call(this);
- var trapGraphics = self.createAsset('trap', 'Tasty trap obstacle', 0.5, 1);
- self.speed = 5;
- self.move = function () {
- self.x -= self.speed;
- };
- self.isOffScreen = function () {
- return self.x < -trapGraphics.width;
- };
+ var self = Container.call(this);
+ var trapGraphics = self.createAsset('trap_clipart', 'Tasty trap obstacle clipart', 0.5, 1);
+ self.speed = 5;
+ self.move = function () {
+ self.x -= self.speed;
+ };
+ self.isOffScreen = function () {
+ return self.x < -trapGraphics.width;
+ };
});
-/****
+
+/****
* Initialize Game
****/
var game = new LK.Game({
- backgroundColor: 0xFFFFFF // Init game with white background
+ backgroundColor: 0xFFFFFF // Init game with white background
});
-/****
+
+/****
* Game Code
****/
var marshmallow = game.addChild(new Marshmallow());
marshmallow.x = game.width / 4;
marshmallow.y = game.height - 100;
var traps = [];
var scoreTxt = new Text2('0', {
- size: 150,
- fill: "#000000"
+ size: 150,
+ fill: "#000000"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
game.on('down', function (obj) {
- marshmallow.jump();
+ marshmallow.jump();
});
-var spawnTrap = function () {
- var trap = new Trap();
- trap.x = game.width;
- trap.y = game.height - 50;
- traps.push(trap);
- game.addChild(trap);
+var spawnTrap = function spawnTrap() {
+ var trap = new Trap();
+ trap.x = game.width;
+ trap.y = game.height - 50;
+ traps.push(trap);
+ game.addChild(trap);
};
-var updateScore = function () {
- LK.setScore(LK.getScore() + 1);
- scoreTxt.setText(LK.getScore());
+var updateScore = function updateScore() {
+ LK.setScore(LK.getScore() + 1);
+ scoreTxt.setText(LK.getScore());
};
-var gameOver = function () {
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
+var gameOver = function gameOver() {
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
};
LK.on('tick', function () {
- marshmallow.update();
- for (var i = traps.length - 1; i >= 0; i--) {
- traps[i].move();
- if (traps[i].isOffScreen()) {
- traps[i].destroy();
- traps.splice(i, 1);
- } else if (marshmallow.intersects(traps[i])) {
- gameOver();
- }
- }
- if (LK.ticks % 120 == 0) {
- spawnTrap();
- }
- if (LK.ticks % 60 == 0) {
- updateScore();
- }
+ marshmallow.update();
+ for (var i = traps.length - 1; i >= 0; i--) {
+ traps[i].move();
+ if (traps[i].isOffScreen()) {
+ traps[i].destroy();
+ traps.splice(i, 1);
+ } else if (marshmallow.intersects(traps[i])) {
+ gameOver();
+ }
+ }
+ if (LK.ticks % 120 == 0) {
+ spawnTrap();
+ }
+ if (LK.ticks % 60 == 0) {
+ updateScore();
+ }
});
\ No newline at end of file