/**** * Classes ****/ // Background class for the game var Background = Container.expand(function () { var self = Container.call(this); var backgroundGraphics = self.createAsset('background_image', 'Background image for the game', 0, 0); // Set the background to cover the entire game area backgroundGraphics.width = game.width; backgroundGraphics.height = game.height; }); // Marshmallow character class var Character = Container.expand(function () { var self = Container.call(this); var characterGraphics = self.createAsset('marshmallow_clipart', 'Fluffy marshmallow character clipart', 0.5, 1); self.velocity = { x: 0, y: 0 }; self.isJumping = false; self.jump = function () { if (!self.isJumping) { self.velocity.y = -15; self.isJumping = true; } }; self.update = function () { self.y += self.velocity.y; self.velocity.y += 0.5; // gravity effect if (self.y > game.height - characterGraphics.height) { self.y = game.height - characterGraphics.height; self.isJumping = false; } }; }); // Trap class for obstacles var Trap = Container.expand(function () { var self = Container.call(this); var trapGraphics = self.createAsset('trap_clipart', 'Tasty trap obstacle clipart', 0.5, 1); self.speed = 5; self.move = function () { self.x -= self.speed; }; self.isOffScreen = function () { return self.x < -trapGraphics.width; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0xFFFFFF // Init game with white background }); /**** * Game Code ****/ var background = game.addChild(new Background()); var character = game.addChild(new Character()); character.x = game.width / 4; character.y = game.height - 100; var traps = []; var scoreTxt = new Text2('0', { size: 150, fill: "#000000" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); game.on('down', function (obj) { character.jump(); }); var spawnTrap = function spawnTrap() { var trap = new Trap(); trap.x = game.width; trap.y = game.height - 50; traps.push(trap); game.addChild(trap); }; var updateScore = function updateScore() { LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); }; var gameOver = function gameOver() { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); }; LK.on('tick', function () { character.update(); for (var i = traps.length - 1; i >= 0; i--) { traps[i].move(); if (traps[i].isOffScreen()) { traps[i].destroy(); traps.splice(i, 1); } else if (character.intersects(traps[i])) { gameOver(); } } if (LK.ticks % 120 == 0) { spawnTrap(); } if (LK.ticks % 60 == 0) { updateScore(); } });
===================================================================
--- original.js
+++ change.js
@@ -1,7 +1,15 @@
/****
* Classes
****/
+// Background class for the game
+var Background = Container.expand(function () {
+ var self = Container.call(this);
+ var backgroundGraphics = self.createAsset('background_image', 'Background image for the game', 0, 0);
+ // Set the background to cover the entire game area
+ backgroundGraphics.width = game.width;
+ backgroundGraphics.height = game.height;
+});
// Marshmallow character class
var Character = Container.expand(function () {
var self = Container.call(this);
var characterGraphics = self.createAsset('marshmallow_clipart', 'Fluffy marshmallow character clipart', 0.5, 1);
@@ -47,8 +55,9 @@
/****
* Game Code
****/
+var background = game.addChild(new Background());
var character = game.addChild(new Character());
character.x = game.width / 4;
character.y = game.height - 100;
var traps = [];