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Make the playing field with letters a little bigger
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make the inscription in large clear and beautiful letters not transparent ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'Timeout.tick error: tween.to is not a function' in or related to this line: 'tween.to(revealText, {' Line Number: 418 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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make the inscription in large clear and beautiful letters for
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let the inscription of the correct word hold for 5 seconds until the game over window pops up. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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When player loses the game (uses all attempts without guessing the word), the game MUST show the correct answer before offering to start a new game. Что должно происходить при проигрыше: Display "Game Over" message SHOW THE CORRECT WORD that player failed to guess Display the word clearly with text like "The word was: [CORRECT_WORD]" Then offer "Play Again" or "New Game" button GAME OVER! The word was: PIANO Better luck next time! [Play Again] Player should ALWAYS see what the correct answer was This is essential Wordle gameplay feature Helps player learn and understand the word they missed Makes the game more educational and satisfying Only after showing the answer, offer to start new game Fix the game over screen to always reveal the target word when player loses.
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Make them fall slowly ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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make a regular animated star background ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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make the fall three times slower. and remove the beginning of the animation. Leave only the basic animation ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Infinite starfield background animation, stars MUST fill entire screen at ALL times, when stars fall down new stars immediately appear at the top, NO empty periods, NO gaps in animation, stars continuously spawn in endless stream, overlapping layers of stars at different depths, some stars always visible on screen, background NEVER becomes empty, perpetual star rain effect, stars of different sizes moving at various slow speeds, seamless infinite loop important - Stars MUST be present on screen at ALL times - NEVER empty background - As soon as one star exits bottom, new star enters from top - Multiple layers of stars with staggered timing to prevent gaps - Stars spawn continuously in waves, not in batches - Screen should ALWAYS have stars visible - no waiting periods - Create perpetual motion with instant regeneration at top edge important - NO empty black spaces or gaps - Continuous seamless animation loop - Stars should fill entire background - Smooth consistent movement - Perfect for game background or screensaver ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Animated starfield background, continuous falling stars from top to bottom, seamless loop animation, dense star pattern with no empty black spaces, bright white and yellow twinkling stars of various sizes, smooth vertical movement, space atmosphere, dark blue to black gradient background, stars should overlap and regenerate continuously at the top edge, never-ending star shower effect, 60fps smooth animation ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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The stars were falling. As soon as the stars fall over the lower boundary, they should immediately appear on top of the upper boundary. Make 200 stars and loop their fall ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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I see a black gap. it shouldn't be there. The stars should fall constantly. I should only see the stars, there should be no black empty space. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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make the stars fall even slower without a break, so that there is no black gap. As soon as the asterisks go beyond the lower limit, then new ones will immediately appear on top. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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make sure that the stars do not stop but fall constantly
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Just a little bit lower
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Place the submit and letter deletion buttons just below.
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just below that, I placed the submit and letter deletion buttons.
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Just below
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A little bit higher
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Even lower
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place the "submit" buttons and the "delete letters" button under the keyboard.
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lower the submit button and the letter deletion button a little lower, and then they overlap a little with the other buttons.
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Make the keyboard and the playing field with the letter bigger
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even slower ↪💡 Consider importing and using the following plugins: @upit/tween.v1
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var BackspaceKey = Container.expand(function () { var self = Container.call(this); var keyGraphic = self.attachAsset('backspaceKey', { anchorX: 0.5, anchorY: 0.5 }); var keyText = new Text2('⌫', { size: 50, fill: 0x000000 }); keyText.anchor.set(0.5, 0.5); self.addChild(keyText); self.down = function (x, y, obj) { if (gameState === 'playing') { removeLetter(); LK.getSound('keyPress').play(); } }; return self; }); var KeyboardKey = Container.expand(function (letter) { var self = Container.call(this); var keyGraphic = self.attachAsset('keyboardKey', { anchorX: 0.5, anchorY: 0.5 }); var keyText = new Text2(letter, { size: 50, fill: 0x000000 }); keyText.anchor.set(0.5, 0.5); self.addChild(keyText); self.letter = letter; self.state = 'normal'; self.setState = function (state) { self.state = state; self.removeChild(keyGraphic); switch (state) { case 'correct': keyGraphic = self.attachAsset('correctKey', { anchorX: 0.5, anchorY: 0.5 }); if (keyText && keyText.style) { keyText.style.fill = "#ffffff"; } break; case 'wrongPosition': keyGraphic = self.attachAsset('wrongPositionKey', { anchorX: 0.5, anchorY: 0.5 }); if (keyText && keyText.style) { keyText.style.fill = "#ffffff"; } break; case 'wrong': keyGraphic = self.attachAsset('wrongKey', { anchorX: 0.5, anchorY: 0.5 }); if (keyText && keyText.style) { keyText.style.fill = "#ffffff"; } break; default: keyGraphic = self.attachAsset('keyboardKey', { anchorX: 0.5, anchorY: 0.5 }); if (keyText && keyText.style) { keyText.style.fill = "#000000"; } } self.addChildAt(keyGraphic, 0); }; self.down = function (x, y, obj) { if (gameState === 'playing') { addLetterToCurrentGuess(self.letter); LK.getSound('keyPress').play(); } }; return self; }); var LetterTile = Container.expand(function () { var self = Container.call(this); var tileGraphic = self.attachAsset('letterTile', { anchorX: 0.5, anchorY: 0.5 }); var letterText = new Text2('', { size: 80, fill: 0x000000 }); letterText.anchor.set(0.5, 0.5); self.addChild(letterText); self.letter = ''; self.state = 'empty'; // empty, filled, correct, wrongPosition, wrong self.setLetter = function (letter) { self.letter = letter; letterText.setText(letter); if (letter === '') { self.state = 'empty'; } else { self.state = 'filled'; } }; self.setState = function (state) { self.state = state; self.removeChild(tileGraphic); switch (state) { case 'correct': tileGraphic = self.attachAsset('correctTile', { anchorX: 0.5, anchorY: 0.5 }); if (letterText && letterText.style) { letterText.style.fill = "#ffffff"; } break; case 'wrongPosition': tileGraphic = self.attachAsset('wrongPositionTile', { anchorX: 0.5, anchorY: 0.5 }); if (letterText && letterText.style) { letterText.style.fill = "#ffffff"; } break; case 'wrong': tileGraphic = self.attachAsset('wrongTile', { anchorX: 0.5, anchorY: 0.5 }); if (letterText && letterText.style) { letterText.style.fill = "#ffffff"; } break; default: tileGraphic = self.attachAsset('letterTile', { anchorX: 0.5, anchorY: 0.5 }); if (letterText && letterText.style) { letterText.style.fill = "#000000"; } } self.addChildAt(tileGraphic, 0); }; return self; }); var Star = Container.expand(function () { var self = Container.call(this); var starGraphic = self.attachAsset('star', { anchorX: 0.5, anchorY: 0.5 }); // Random properties for each star self.twinkleSpeed = 1000 + Math.random() * 2000; // 1-3 seconds self.baseAlpha = 0.3 + Math.random() * 0.7; // 0.3-1.0 self.maxAlpha = Math.min(1.0, self.baseAlpha + 0.3); self.fallSpeed = 3000 + Math.random() * 5000; // 3-8 seconds to fall // Set initial alpha starGraphic.alpha = self.baseAlpha; // Start twinkling animation self.startTwinkling = function () { tween(starGraphic, { alpha: self.maxAlpha }, { duration: self.twinkleSpeed, easing: tween.easeInOut, onFinish: function onFinish() { tween(starGraphic, { alpha: self.baseAlpha }, { duration: self.twinkleSpeed, easing: tween.easeInOut, onFinish: function onFinish() { self.startTwinkling(); } }); } }); }; // Start falling animation self.startFalling = function () { tween(self, { y: 2732 + 50 }, { duration: 25000 + Math.random() * 15000, // Even slower: 25-40 seconds to fall easing: tween.linear, onFinish: function onFinish() { // Reset to top when reaches bottom self.y = -50; self.x = Math.random() * 2048; self.startFalling(); } }); }; return self; }); var SubmitButton = Container.expand(function () { var self = Container.call(this); var buttonGraphic = self.attachAsset('submitButton', { anchorX: 0.5, anchorY: 0.5 }); var buttonText = new Text2('SUBMIT', { size: 38, fill: 0xFFFFFF }); buttonText.anchor.set(0.5, 0.5); self.addChild(buttonText); self.down = function (x, y, obj) { if (gameState === 'playing' && currentGuess.length === 5) { submitGuess(); } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x121213 }); /**** * Game Code ****/ // Create beautiful night background with animated stars var stars = []; var numStars = 100; for (var i = 0; i < numStars; i++) { var star = new Star(); star.x = Math.random() * 2048; star.y = Math.random() * 2732; // Random scale for variety var scale = 0.5 + Math.random() * 1.5; star.scaleX = scale; star.scaleY = scale; stars.push(star); game.addChild(star); // Start twinkling with random delay LK.setTimeout(function (starRef) { return function () { starRef.startTwinkling(); }; }(star), Math.random() * 3000); // Start falling immediately (no delay) star.startFalling(); } // Game state variables var gameState = 'playing'; // playing, won, lost var currentRow = 0; var currentGuess = ''; var wordList = ['PIANO', 'TIGER', 'WORLD', 'LAUGH', 'STORM', 'LIGHT', 'DREAM', 'HAPPY', 'MUSIC', 'GAMES', 'ABOUT', 'ABOVE', 'ABUSE', 'ACTOR', 'ACUTE', 'ADMIT', 'ADOPT', 'ADULT', 'AFTER', 'AGAIN', 'AGENT', 'AGREE', 'AHEAD', 'ALARM', 'ALBUM', 'ALERT', 'ALIEN', 'ALIGN', 'ALIKE', 'ALIVE', 'ALLOW', 'ALONE', 'ALONG', 'ALTER', 'ANGEL', 'ANGER', 'ANGLE', 'ANGRY', 'APART', 'APPLE', 'APPLY', 'ARENA', 'ARGUE', 'ARISE', 'ARRAY', 'ARROW', 'ASIDE', 'ASSET', 'AVOID', 'AWAKE', 'AWARD', 'AWARE', 'BADLY', 'BAKER', 'BASIC', 'BEACH', 'BEGAN', 'BEGIN', 'BEING', 'BELOW', 'BENCH', 'BILLY', 'BIRTH', 'BLACK', 'BLAME', 'BLANK', 'BLIND', 'BLOCK', 'BLOOD', 'BOARD', 'BOAST', 'BOOST', 'BOOTH', 'BOUND', 'BRAIN', 'BRAND', 'BRAVE', 'BREAD', 'BREAK', 'BREED', 'BRIEF', 'BRING', 'BROAD', 'BROKE', 'BROWN', 'BUILD', 'BUILT', 'BUYER', 'CABLE', 'CALIF', 'CARRY', 'CATCH', 'CAUSE', 'CHAIN', 'CHAIR', 'CHAOS', 'CHARM', 'CHART', 'CHASE', 'CHEAP', 'CHECK', 'CHEST', 'CHIEF', 'CHILD', 'CHINA', 'CHOSE', 'CIVIL', 'CLAIM', 'CLASS', 'CLEAN', 'CLEAR', 'CLICK', 'CLIMB', 'CLOCK', 'CLOSE', 'CLOUD', 'COACH', 'COAST', 'COULD', 'COUNT', 'COURT', 'COVER', 'CRAFT', 'CRASH', 'CRAZY', 'CREAM', 'CRIME', 'CROSS', 'CROWD', 'CROWN', 'CRUDE', 'CURVE', 'CYCLE', 'DAILY', 'DANCE', 'DATED', 'DEALT', 'DEATH', 'DEBUT', 'DELAY', 'DEPTH', 'DOING', 'DOUBT', 'DOZEN', 'DRAFT', 'DRAMA', 'DRANK', 'DRAWN', 'DRESS', 'DRILL', 'DRINK', 'DRIVE', 'DROVE', 'DYING', 'EAGER', 'EARLY', 'EARTH', 'EIGHT', 'ELITE', 'EMPTY', 'ENEMY', 'ENJOY', 'ENTER', 'ENTRY', 'EQUAL', 'ERROR', 'EVENT', 'EVERY', 'EXACT', 'EXIST', 'EXTRA', 'FAITH', 'FALSE', 'FAULT', 'FIBER', 'FIELD', 'FIFTH', 'FIFTY', 'FIGHT', 'FINAL', 'FIRST', 'FIXED', 'FLASH', 'FLEET', 'FLOOR', 'FLUID', 'FOCUS', 'FORCE', 'FORTH', 'FORTY', 'FORUM', 'FOUND', 'FRAME', 'FRANK', 'FRAUD', 'FRESH', 'FRONT', 'FRUIT', 'FULLY', 'FUNNY', 'GIANT', 'GIVEN', 'GLASS', 'GLOBE', 'GOING', 'GRACE', 'GRADE', 'GRAND', 'GRANT', 'GRASS', 'GRAVE', 'GREAT', 'GREEN', 'GROSS', 'GROUP', 'GROWN', 'GUARD', 'GUESS', 'GUEST', 'GUIDE', 'HAPPY', 'HARRY', 'HEART', 'HEAVY', 'HENCE', 'HENRY', 'HORSE', 'HOTEL', 'HOUSE', 'HUMAN', 'HURRY', 'IMAGE', 'INDEX', 'INNER', 'INPUT', 'ISSUE', 'JAPAN', 'JIMMY', 'JOINT', 'JONES', 'JUDGE', 'KNOWN', 'LABEL', 'LARGE', 'LASER', 'LATER', 'LAUGH', 'LAYER', 'LEARN', 'LEASE', 'LEAST', 'LEAVE', 'LEGAL', 'LEVEL', 'LEWIS', 'LIGHT', 'LIMIT', 'LINKS', 'LIVES', 'LOCAL', 'LOOSE', 'LOWER', 'LUCKY', 'LUNCH', 'LYING', 'MAGIC', 'MAJOR', 'MAKER', 'MARCH', 'MARIA', 'MATCH', 'MAYBE', 'MAYOR', 'MEANT', 'MEDIA', 'METAL', 'MIGHT', 'MINOR', 'MINUS', 'MIXED', 'MODEL', 'MONEY', 'MONTH', 'MORAL', 'MOTOR', 'MOUNT', 'MOUSE', 'MOUTH', 'MOVED', 'MOVIE', 'MUSIC', 'NEEDS', 'NEVER', 'NEWLY', 'NIGHT', 'NOISE', 'NORTH', 'NOTED', 'NOVEL', 'NURSE', 'OCCUR', 'OCEAN', 'OFFER', 'OFTEN', 'ORDER', 'OTHER', 'OUGHT', 'PAINT', 'PANEL', 'PAPER', 'PARTY', 'PEACE', 'PETER', 'PHASE', 'PHONE', 'PHOTO', 'PIANO', 'PIECE', 'PILOT', 'PITCH', 'PLACE', 'PLAIN', 'PLANE', 'PLANT', 'PLATE', 'POINT', 'POUND', 'POWER', 'PRESS', 'PRICE', 'PRIDE', 'PRIME', 'PRINT', 'PRIOR', 'PRIZE', 'PROOF', 'PROUD', 'PROVE', 'QUEEN', 'QUICK', 'QUIET', 'QUITE', 'RADIO', 'RAISE', 'RANGE', 'RAPID', 'RATIO', 'REACH', 'READY', 'REALM', 'REBEL', 'REFER', 'RELAX', 'REPLY', 'RIGHT', 'RIGID', 'RIVAL', 'RIVER', 'ROBIN', 'ROGER', 'ROMAN', 'ROUGH', 'ROUND', 'ROUTE', 'ROYAL', 'RURAL', 'SCALE', 'SCENE', 'SCOPE', 'SCORE', 'SENSE', 'SERVE', 'SEVEN', 'SHALL', 'SHAPE', 'SHARE', 'SHARP', 'SHEET', 'SHELF', 'SHELL', 'SHIFT', 'SHINE', 'SHIRT', 'SHOCK', 'SHOOT', 'SHORT', 'SHOWN', 'SIDED', 'SIGHT', 'SILLY', 'SINCE', 'SIXTH', 'SIXTY', 'SIZED', 'SKILL', 'SLEEP', 'SLIDE', 'SMALL', 'SMART', 'SMILE', 'SMITH', 'SMOKE', 'SNAKE', 'SNOW', 'SOLAR', 'SOLID', 'SOLVE', 'SORRY', 'SOUND', 'SOUTH', 'SPACE', 'SPARE', 'SPEAK', 'SPEED', 'SPEND', 'SPENT', 'SPLIT', 'SPOKE', 'SPORT', 'STAFF', 'STAGE', 'STAKE', 'STAND', 'START', 'STATE', 'STEAM', 'STEEL', 'STICK', 'STILL', 'STOCK', 'STONE', 'STOOD', 'STORE', 'STORM', 'STORY', 'STRIP', 'STUCK', 'STUDY', 'STUFF', 'STYLE', 'SUGAR', 'SUITE', 'SUPER', 'SWEET', 'TABLE', 'TAKEN', 'TASTE', 'TAXES', 'TEACH', 'TEAMS', 'TEETH', 'TERRY', 'TEXAS', 'THANK', 'THEFT', 'THEIR', 'THEME', 'THERE', 'THESE', 'THICK', 'THING', 'THINK', 'THIRD', 'THOSE', 'THREE', 'THREW', 'THROW', 'THUMB', 'TIGER', 'TIGHT', 'TIMER', 'TIRED', 'TITLE', 'TODAY', 'TOPIC', 'TOTAL', 'TOUGH', 'TOWER', 'TRACK', 'TRADE', 'TRAIL', 'TRAIN', 'TREAT', 'TREND', 'TRIAL', 'TRIBE', 'TRICK', 'TRIED', 'TRIES', 'TRUCK', 'TRULY', 'TRUNK', 'TRUST', 'TRUTH', 'TRYING', 'TWICE', 'UNCLE', 'UNDUE', 'UNION', 'UNITY', 'UNTIL', 'UPPER', 'UPSET', 'URBAN', 'USAGE', 'USUAL', 'VALID', 'VALUE', 'VIDEO', 'VIRUS', 'VISIT', 'VITAL', 'VOCAL', 'VOICE', 'WASTE', 'WATCH', 'WATER', 'WHEEL', 'WHERE', 'WHICH', 'WHILE', 'WHITE', 'WHOLE', 'WHOSE', 'WOMAN', 'WOMEN', 'WORLD', 'WORRY', 'WORSE', 'WORST', 'WORTH', 'WOULD', 'WRITE', 'WRONG', 'WROTE', 'YOUNG', 'YOUTH']; var targetWord = wordList[Math.floor(Math.random() * wordList.length)]; var letterGrid = []; var keyboardKeys = {}; var keyStates = {}; // Word list for validation (simplified) var validWords = ['PIANO', 'TIGER', 'WORLD', 'LAUGH', 'STORM', 'LIGHT', 'DREAM', 'HAPPY', 'MUSIC', 'GAMES', 'ABOUT', 'ABOVE', 'ABUSE', 'ACTOR', 'ACUTE', 'ADMIT', 'ADOPT', 'ADULT', 'AFTER', 'AGAIN', 'AGENT', 'AGREE', 'AHEAD', 'ALARM', 'ALBUM', 'ALERT', 'ALIEN', 'ALIGN', 'ALIKE', 'ALIVE', 'ALLOW', 'ALONE', 'ALONG', 'ALTER', 'ANGEL', 'ANGER', 'ANGLE', 'ANGRY', 'APART', 'APPLE', 'APPLY', 'ARENA', 'ARGUE', 'ARISE', 'ARRAY', 'ARROW', 'ASIDE', 'ASSET', 'AVOID', 'AWAKE', 'AWARD', 'AWARE', 'BADLY', 'BAKER', 'BASIC', 'BEACH', 'BEGAN', 'BEGIN', 'BEING', 'BELOW', 'BENCH', 'BILLY', 'BIRTH', 'BLACK', 'BLAME', 'BLANK', 'BLIND', 'BLOCK', 'BLOOD', 'BOARD', 'BOAST', 'BOOST', 'BOOTH', 'BOUND', 'BRAIN', 'BRAND', 'BRAVE', 'BREAD', 'BREAK', 'BREED', 'BRIEF', 'BRING', 'BROAD', 'BROKE', 'BROWN', 'BUILD', 'BUILT', 'BUYER', 'CABLE', 'CALIF', 'CARRY', 'CATCH', 'CAUSE', 'CHAIN', 'CHAIR', 'CHAOS', 'CHARM', 'CHART', 'CHASE', 'CHEAP', 'CHECK', 'CHEST', 'CHIEF', 'CHILD', 'CHINA', 'CHOSE', 'CIVIL', 'CLAIM', 'CLASS', 'CLEAN', 'CLEAR', 'CLICK', 'CLIMB', 'CLOCK', 'CLOSE', 'CLOUD', 'COACH', 'COAST', 'COULD', 'COUNT', 'COURT', 'COVER', 'CRAFT', 'CRASH', 'CRAZY', 'CREAM', 'CRIME', 'CROSS', 'CROWD', 'CROWN', 'CRUDE', 'CURVE', 'CYCLE', 'DAILY', 'DANCE', 'DATED', 'DEALT', 'DEATH', 'DEBUT', 'DELAY', 'DEPTH', 'DOING', 'DOUBT', 'DOZEN', 'DRAFT', 'DRAMA', 'DRANK', 'DRAWN', 'DRESS', 'DRILL', 'DRINK', 'DRIVE', 'DROVE', 'DYING', 'EAGER', 'EARLY', 'EARTH', 'EIGHT', 'ELITE', 'EMPTY', 'ENEMY', 'ENJOY', 'ENTER', 'ENTRY', 'EQUAL', 'ERROR', 'EVENT', 'EVERY', 'EXACT', 'EXIST', 'EXTRA', 'FAITH', 'FALSE', 'FAULT', 'FIBER', 'FIELD', 'FIFTH', 'FIFTY', 'FIGHT', 'FINAL', 'FIRST', 'FIXED', 'FLASH', 'FLEET', 'FLOOR', 'FLUID', 'FOCUS', 'FORCE', 'FORTH', 'FORTY', 'FORUM', 'FOUND', 'FRAME', 'FRANK', 'FRAUD', 'FRESH', 'FRONT', 'FRUIT', 'FULLY', 'FUNNY', 'GIANT', 'GIVEN', 'GLASS', 'GLOBE', 'GOING', 'GRACE', 'GRADE', 'GRAND', 'GRANT', 'GRASS', 'GRAVE', 'GREAT', 'GREEN', 'GROSS', 'GROUP', 'GROWN', 'GUARD', 'GUESS', 'GUEST', 'GUIDE', 'HAPPY', 'HARRY', 'HEART', 'HEAVY', 'HENCE', 'HENRY', 'HORSE', 'HOTEL', 'HOUSE', 'HUMAN', 'HURRY', 'IMAGE', 'INDEX', 'INNER', 'INPUT', 'ISSUE', 'JAPAN', 'JIMMY', 'JOINT', 'JONES', 'JUDGE', 'KNOWN', 'LABEL', 'LARGE', 'LASER', 'LATER', 'LAUGH', 'LAYER', 'LEARN', 'LEASE', 'LEAST', 'LEAVE', 'LEGAL', 'LEVEL', 'LEWIS', 'LIGHT', 'LIMIT', 'LINKS', 'LIVES', 'LOCAL', 'LOOSE', 'LOWER', 'LUCKY', 'LUNCH', 'LYING', 'MAGIC', 'MAJOR', 'MAKER', 'MARCH', 'MARIA', 'MATCH', 'MAYBE', 'MAYOR', 'MEANT', 'MEDIA', 'METAL', 'MIGHT', 'MINOR', 'MINUS', 'MIXED', 'MODEL', 'MONEY', 'MONTH', 'MORAL', 'MOTOR', 'MOUNT', 'MOUSE', 'MOUTH', 'MOVED', 'MOVIE', 'MUSIC', 'NEEDS', 'NEVER', 'NEWLY', 'NIGHT', 'NOISE', 'NORTH', 'NOTED', 'NOVEL', 'NURSE', 'OCCUR', 'OCEAN', 'OFFER', 'OFTEN', 'ORDER', 'OTHER', 'OUGHT', 'PAINT', 'PANEL', 'PAPER', 'PARTY', 'PEACE', 'PETER', 'PHASE', 'PHONE', 'PHOTO', 'PIANO', 'PIECE', 'PILOT', 'PITCH', 'PLACE', 'PLAIN', 'PLANE', 'PLANT', 'PLATE', 'POINT', 'POUND', 'POWER', 'PRESS', 'PRICE', 'PRIDE', 'PRIME', 'PRINT', 'PRIOR', 'PRIZE', 'PROOF', 'PROUD', 'PROVE', 'QUEEN', 'QUICK', 'QUIET', 'QUITE', 'RADIO', 'RAISE', 'RANGE', 'RAPID', 'RATIO', 'REACH', 'READY', 'REALM', 'REBEL', 'REFER', 'RELAX', 'REPLY', 'RIGHT', 'RIGID', 'RIVAL', 'RIVER', 'ROBIN', 'ROGER', 'ROMAN', 'ROUGH', 'ROUND', 'ROUTE', 'ROYAL', 'RURAL', 'SCALE', 'SCENE', 'SCOPE', 'SCORE', 'SENSE', 'SERVE', 'SEVEN', 'SHALL', 'SHAPE', 'SHARE', 'SHARP', 'SHEET', 'SHELF', 'SHELL', 'SHIFT', 'SHINE', 'SHIRT', 'SHOCK', 'SHOOT', 'SHORT', 'SHOWN', 'SIDED', 'SIGHT', 'SILLY', 'SINCE', 'SIXTH', 'SIXTY', 'SIZED', 'SKILL', 'SLEEP', 'SLIDE', 'SMALL', 'SMART', 'SMILE', 'SMITH', 'SMOKE', 'SNAKE', 'SNOW', 'SOLAR', 'SOLID', 'SOLVE', 'SORRY', 'SOUND', 'SOUTH', 'SPACE', 'SPARE', 'SPEAK', 'SPEED', 'SPEND', 'SPENT', 'SPLIT', 'SPOKE', 'SPORT', 'STAFF', 'STAGE', 'STAKE', 'STAND', 'START', 'STATE', 'STEAM', 'STEEL', 'STICK', 'STILL', 'STOCK', 'STONE', 'STOOD', 'STORE', 'STORM', 'STORY', 'STRIP', 'STUCK', 'STUDY', 'STUFF', 'STYLE', 'SUGAR', 'SUITE', 'SUPER', 'SWEET', 'TABLE', 'TAKEN', 'TASTE', 'TAXES', 'TEACH', 'TEAMS', 'TEETH', 'TERRY', 'TEXAS', 'THANK', 'THEFT', 'THEIR', 'THEME', 'THERE', 'THESE', 'THICK', 'THING', 'THINK', 'THIRD', 'THOSE', 'THREE', 'THREW', 'THROW', 'THUMB', 'TIGER', 'TIGHT', 'TIMER', 'TIRED', 'TITLE', 'TODAY', 'TOPIC', 'TOTAL', 'TOUGH', 'TOWER', 'TRACK', 'TRADE', 'TRAIL', 'TRAIN', 'TREAT', 'TREND', 'TRIAL', 'TRIBE', 'TRICK', 'TRIED', 'TRIES', 'TRUCK', 'TRULY', 'TRUNK', 'TRUST', 'TRUTH', 'TRYING', 'TWICE', 'UNCLE', 'UNDUE', 'UNION', 'UNITY', 'UNTIL', 'UPPER', 'UPSET', 'URBAN', 'USAGE', 'USUAL', 'VALID', 'VALUE', 'VIDEO', 'VIRUS', 'VISIT', 'VITAL', 'VOCAL', 'VOICE', 'WASTE', 'WATCH', 'WATER', 'WHEEL', 'WHERE', 'WHICH', 'WHILE', 'WHITE', 'WHOLE', 'WHOSE', 'WOMAN', 'WOMEN', 'WORLD', 'WORRY', 'WORSE', 'WORST', 'WORTH', 'WOULD', 'WRITE', 'WRONG', 'WROTE', 'YOUNG', 'YOUTH', 'WORDS', 'QUEST', 'SMALL']; // Create the game grid (6 rows x 5 columns) var gridStartX = 1024; var gridStartY = 400; var tileSpacing = 180; for (var row = 0; row < 6; row++) { letterGrid[row] = []; for (var col = 0; col < 5; col++) { var tile = new LetterTile(); tile.x = gridStartX + (col - 2) * tileSpacing; tile.y = gridStartY + row * tileSpacing; letterGrid[row][col] = tile; game.addChild(tile); } } // Create keyboard layout var keyboardLayout = ['QWERTYUIOP', 'ASDFGHJKL', 'ZXCVBNM']; var keyboardStartY = 1800; var keySpacing = 140; for (var rowIdx = 0; rowIdx < keyboardLayout.length; rowIdx++) { var keyRow = keyboardLayout[rowIdx]; var rowWidth = keyRow.length * keySpacing; var startX = 1024 - rowWidth / 2 + keySpacing / 2; for (var keyIdx = 0; keyIdx < keyRow.length; keyIdx++) { var letter = keyRow[keyIdx]; var key = new KeyboardKey(letter); key.x = startX + keyIdx * keySpacing; key.y = keyboardStartY + rowIdx * 190; keyboardKeys[letter] = key; keyStates[letter] = 'normal'; game.addChild(key); } } // Create submit button (placed below keyboard) var submitButton = new SubmitButton(); submitButton.x = 924; submitButton.y = keyboardStartY + 530; game.addChild(submitButton); // Create backspace button (placed below keyboard) var backspaceButton = new BackspaceKey(); backspaceButton.x = 1124; backspaceButton.y = keyboardStartY + 530; game.addChild(backspaceButton); // Create title var titleText = new Text2('WORD QUEST', { size: 80, fill: 0x333333 }); titleText.anchor.set(0.5, 0.5); titleText.x = 1024; titleText.y = 200; game.addChild(titleText); // Create score display var scoreText = new Text2('Attempts: 0/6', { size: 40, fill: 0x666666 }); scoreText.anchor.set(0.5, 0); LK.gui.top.addChild(scoreText); function addLetterToCurrentGuess(letter) { if (currentGuess.length < 5) { currentGuess += letter; letterGrid[currentRow][currentGuess.length - 1].setLetter(letter); updateDisplay(); } } function removeLetter() { if (currentGuess.length > 0) { letterGrid[currentRow][currentGuess.length - 1].setLetter(''); currentGuess = currentGuess.slice(0, -1); updateDisplay(); } } function submitGuess() { if (currentGuess.length !== 5) return; // Check if word is valid (simplified check) var isValidWord = validWords.indexOf(currentGuess) !== -1; if (!isValidWord) { // Flash invalid word for (var i = 0; i < 5; i++) { LK.effects.flashObject(letterGrid[currentRow][i], 0xff0000, 500); } return; } LK.getSound('wordSubmit').play(); // Check letters and update colors var letterCounts = {}; for (var i = 0; i < targetWord.length; i++) { var letter = targetWord[i]; letterCounts[letter] = (letterCounts[letter] || 0) + 1; } var results = ['wrong', 'wrong', 'wrong', 'wrong', 'wrong']; // First pass: mark correct positions for (var i = 0; i < 5; i++) { if (currentGuess[i] === targetWord[i]) { results[i] = 'correct'; letterCounts[currentGuess[i]]--; } } // Second pass: mark wrong positions for (var i = 0; i < 5; i++) { if (results[i] !== 'correct' && letterCounts[currentGuess[i]] > 0) { results[i] = 'wrongPosition'; letterCounts[currentGuess[i]]--; } } // Capture current values before they change var guessForCallback = currentGuess; var rowForCallback = currentRow; // Update tile colors with animation delay for (var i = 0; i < 5; i++) { (function (index, state) { LK.setTimeout(function () { if (letterGrid[rowForCallback] && letterGrid[rowForCallback][index]) { letterGrid[rowForCallback][index].setState(state); } updateKeyboardKey(guessForCallback[index], state); }, index * 150); })(i, results[i]); } // Check win condition if (currentGuess === targetWord) { LK.setTimeout(function () { gameState = 'won'; LK.setScore(6 - rowForCallback); LK.getSound('correctGuess').play(); LK.showYouWin(); }, 750); return; } currentRow++; currentGuess = ''; // Check lose condition if (currentRow >= 6) { LK.setTimeout(function () { gameState = 'lost'; // Show the target word in the GUI overlay so it persists with game over var revealText = new Text2('The word was: ' + targetWord, { size: 40, fill: 0xff0000 }); revealText.anchor.set(0.5, 0.5); LK.gui.center.addChild(revealText); revealText.y = -100; // Position above center // Show game over immediately with the word visible LK.showGameOver(); }, 750); return; } updateDisplay(); } function updateKeyboardKey(letter, newState) { if (!keyboardKeys[letter]) return; // Check if the key exists if (keyStates[letter] === 'correct') return; // Don't downgrade from correct if (keyStates[letter] === 'wrongPosition' && newState === 'wrong') return; // Don't downgrade from wrongPosition to wrong keyStates[letter] = newState; keyboardKeys[letter].setState(newState); } function updateDisplay() { scoreText.setText('Attempts: ' + currentRow + '/6'); } updateDisplay();
===================================================================
--- original.js
+++ change.js
@@ -256,14 +256,10 @@
return function () {
starRef.startTwinkling();
};
}(star), Math.random() * 3000);
- // Start falling with random delay
- LK.setTimeout(function (starRef) {
- return function () {
- starRef.startFalling();
- };
- }(star), Math.random() * 2000);
+ // Start falling immediately (no delay)
+ star.startFalling();
}
// Game state variables
var gameState = 'playing'; // playing, won, lost
var currentRow = 0;