User prompt
The game lags please stop that
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'toString')' in or related to this line: 'var levelNameTxt = new Text2("Level " + currentLevel.toString(), {' Line Number: 176
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Add the level name on screen
User prompt
Please fix the bug: 'Uncaught TypeError: LK.showAd is not a function' in or related to this line: 'LK.showAd({' Line Number: 176
User prompt
Add ads to the game e
User prompt
Add levels
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Make red cube that can blow up the ball
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Remove the enemy paddle
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Make the particles smaller
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Optimize the game
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Code extra balls spawn
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Get rid of the how to play button.
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Add a cheat code button were you have to type the code
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Can you code it
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Make the menu one button
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Put the how-to-play menu below all of the bricks
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Add a how-to play menu in the game
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For inf life cheat code make the ball go back up
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Please fix the bug: 'ReferenceError: unlimitedLives is not defined' in or related to this line: 'if (ball.y >= 2732 && !unlimitedLives) {' Line Number: 339
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Add a way to import cheat codes
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Add cheat codes
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Make the paddle bounchy
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Makes the game physics more realistic.
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Remove the flash
===================================================================
--- original.js
+++ change.js
@@ -161,8 +161,29 @@
/****
* Game Code
****/
+// Initialize level variable
+var currentLevel = 1;
+var totalLevels = 5; // Define total number of levels
+// Function to setup level
+function setupLevel(level) {
+ bricks = []; // Clear existing bricks
+ var levelBrickRowCount = 3 + level; // Increase row count with level
+ var levelBrickColumnCount = 5 + Math.floor(level / 2); // Increase column count every two levels
+ for (var c = 0; c < levelBrickColumnCount; c++) {
+ for (var r = 0; r < levelBrickRowCount; r++) {
+ var brickX = c * (brickWidth + brickPadding) + brickOffsetLeft;
+ var brickY = r * (brickHeight + brickPadding) + brickOffsetTop;
+ var brick = game.addChild(new Brick());
+ brick.x = brickX + brickWidth / 2;
+ brick.y = brickY + brickHeight / 2;
+ bricks.push(brick);
+ }
+ }
+}
+// Call setupLevel with current level at game start
+setupLevel(currentLevel);
// Function to handle ball explosion logic
function explodeBall() {
// Create explosion particles
for (var i = 0; i < 20; i++) {
@@ -350,9 +371,21 @@
}
comboTxt.setText(comboMeter.toString()); // Update combo meter display
}
}
- // Game over condition
- if (ball.y >= 2732) {
+ // Check if all bricks are destroyed to advance to the next level
+ if (bricks.length === 0) {
+ if (currentLevel < totalLevels) {
+ currentLevel++;
+ setupLevel(currentLevel); // Setup the next level
+ ball.x = 1024; // Reset ball position to center
+ ball.y = 1366;
+ ball.speedX = 0;
+ ball.speedY = -5;
+ } else {
+ LK.showGameOver(); // Show game over if all levels are completed
+ }
+ } else if (ball.y >= 2732) {
+ // Game over condition
LK.showGameOver();
}
});
\ No newline at end of file