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The game lags please stop that
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'toString')' in or related to this line: 'var levelNameTxt = new Text2("Level " + currentLevel.toString(), {' Line Number: 176
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Add the level name on screen
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Please fix the bug: 'Uncaught TypeError: LK.showAd is not a function' in or related to this line: 'LK.showAd({' Line Number: 176
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Add ads to the game e
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Add levels
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Make red cube that can blow up the ball
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Remove the enemy paddle
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Make the particles smaller
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Optimize the game
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Code extra balls spawn
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Get rid of the how to play button.
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Add a cheat code button were you have to type the code
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Can you code it
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Make the menu one button
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Put the how-to-play menu below all of the bricks
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Add a how-to play menu in the game
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For inf life cheat code make the ball go back up
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Please fix the bug: 'ReferenceError: unlimitedLives is not defined' in or related to this line: 'if (ball.y >= 2732 && !unlimitedLives) {' Line Number: 339
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Add a way to import cheat codes
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Add cheat codes
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Make the paddle bounchy
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Makes the game physics more realistic.
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Remove the flash
===================================================================
--- original.js
+++ change.js
@@ -132,8 +132,26 @@
ball.scaleX *= 1.5; // Scale up the ball by 50%
ball.scaleY *= 1.5; // Scale up the ball by 50%
};
});
+// RedCube class for explosive interaction
+var RedCube = Container.expand(function () {
+ var self = Container.call(this);
+ var redCubeGraphics = self.attachAsset('brick', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ color: 0xff0000 // Red color to signify danger
+ });
+ self.explosionRadius = 300; // Radius within which the ball will be affected
+ self.update = function () {
+ // Check for collision with the ball
+ if (self.intersects(ball)) {
+ // Trigger explosion effect
+ explodeBall();
+ self.destroy(); // Remove the RedCube after explosion
+ }
+ };
+});
/****
* Initialize Game
****/
@@ -143,8 +161,22 @@
/****
* Game Code
****/
+// Function to handle ball explosion logic
+function explodeBall() {
+ // Create explosion particles
+ for (var i = 0; i < 20; i++) {
+ var particle = game.addChild(new Particle());
+ particle.x = ball.x;
+ particle.y = ball.y;
+ }
+ // Reset ball position to the center after explosion
+ ball.x = 1024;
+ ball.y = 1366;
+ ball.speedX = 0;
+ ball.speedY = -5;
+}
// Extra Balls Spawn Logic
var extraBalls = []; // Initialize extra balls array
LK.on('tick', function () {
// Check combo meter and spawn extra balls at certain thresholds
@@ -242,14 +274,18 @@
bricks.push(enemy); // Add enemy to the bricks array for collision detection
}
}
ball._move_migrated();
- // Spawn PowerUp at game start and then randomly every 3000 ticks
+ // Spawn PowerUp and RedCube at game start and then randomly every 3000 ticks
if (spawnTick == 0 || spawnTick % 3000 == 0) {
- var powerUpX = 1024; // Center X position
+ var powerUpX = 1024; // Center X position for PowerUp
var powerUp = game.addChild(new PowerUp());
powerUp.x = powerUpX;
- powerUp.y = 100; // Start from top
+ powerUp.y = 100; // Start from top for PowerUp
+ var redCubeX = Math.random() * 2048; // Random X position for RedCube
+ var redCube = game.addChild(new RedCube());
+ redCube.x = redCubeX;
+ redCube.y = 100; // Start from top for RedCube
}
// Check for PowerUp collision with ball
for (var p = 0; p < game.children.length; p++) {
var child = game.children[p];