User prompt
The game lags please stop that
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'toString')' in or related to this line: 'var levelNameTxt = new Text2("Level " + currentLevel.toString(), {' Line Number: 176
User prompt
Add the level name on screen
User prompt
Please fix the bug: 'Uncaught TypeError: LK.showAd is not a function' in or related to this line: 'LK.showAd({' Line Number: 176
User prompt
Add ads to the game e
User prompt
Add levels
User prompt
Make red cube that can blow up the ball
User prompt
Remove the enemy paddle
User prompt
Make the particles smaller
User prompt
Optimize the game
User prompt
Code extra balls spawn
User prompt
Get rid of the how to play button.
User prompt
Add a cheat code button were you have to type the code
User prompt
Can you code it
User prompt
Make the menu one button
User prompt
Put the how-to-play menu below all of the bricks
User prompt
Add a how-to play menu in the game
User prompt
For inf life cheat code make the ball go back up
User prompt
Please fix the bug: 'ReferenceError: unlimitedLives is not defined' in or related to this line: 'if (ball.y >= 2732 && !unlimitedLives) {' Line Number: 339
User prompt
Add a way to import cheat codes
User prompt
Add cheat codes
User prompt
Make the paddle bounchy
User prompt
Makes the game physics more realistic.
User prompt
Remove the flash
===================================================================
--- original.js
+++ change.js
@@ -48,39 +48,8 @@
anchorX: 0.5,
anchorY: 0.5
});
});
-// CheatCodeButton class for cheat code input
-var CheatCodeButton = Container.expand(function () {
- var self = Container.call(this);
- var buttonGraphics = self.attachAsset('button', {
- anchorX: 0.5,
- anchorY: 0.5,
- width: 300,
- height: 100,
- color: 0x00ff00 // Green color for visibility
- });
- var buttonText = new Text2("Cheat Code", {
- size: 50,
- fill: "#ffffff"
- });
- buttonText.anchor.set(0.5, 0.5);
- self.addChild(buttonText);
- // Event handler for cheat code button press
- self.down = function (x, y, obj) {
- // Show an input prompt for cheat code
- var cheatCode = prompt("Enter Cheat Code:");
- if (cheatCode === "UNLIMITED_LIVES") {
- cheatCodes.unlimitedLives = true;
- console.log("Unlimited lives enabled");
- } else if (cheatCode === "SUPER_SPEED") {
- cheatCodes.superSpeed = true;
- console.log("Super speed enabled");
- } else {
- console.log("Invalid cheat code");
- }
- };
-});
// Enemy class that can only be destroyed by the ball
var Enemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.attachAsset('brick', {
@@ -192,47 +161,48 @@
/****
* Game Code
****/
-// Method to display the how-to play menu
-function showHowToPlay() {
- var howToPlayMenu = game.addChild(new HowToPlay());
- howToPlayMenu.x = 1024; // Center horizontally
- howToPlayMenu.y = 200; // Position towards the top
-}
-// Cheat codes functionality
-var cheatCodes = {
- unlimitedLives: false,
- superSpeed: false
-};
-game.on('down', function (x, y, obj) {
- // Detect cheat code input
- if (x < 200 && y < 200) {
- // Top left corner for unlimited lives
- if (!this.lastTap || Date.now() - this.lastTap < 300) {
- this.tapCount = (this.tapCount || 0) + 1;
- if (this.tapCount === 3) {
- cheatCodes.unlimitedLives = !cheatCodes.unlimitedLives;
- console.log("Unlimited lives " + (cheatCodes.unlimitedLives ? "enabled" : "disabled"));
- this.tapCount = 0;
- }
- } else {
- this.tapCount = 1;
+// Extra Balls Spawn Logic
+var extraBalls = []; // Initialize extra balls array
+LK.on('tick', function () {
+ // Check combo meter and spawn extra balls at certain thresholds
+ if (comboMeter == 10 || comboMeter == 20 || comboMeter == 30) {
+ var extraBall = game.addChild(new Ball());
+ extraBall.x = 1024; // Center horizontally
+ extraBall.y = 1366; // Center vertically
+ extraBalls.push(extraBall);
+ }
+ // Update and move all extra balls
+ for (var i = 0; i < extraBalls.length; i++) {
+ extraBalls[i]._move_migrated();
+ // Check for collision with paddle for each extra ball
+ if (extraBalls[i].intersects(paddle)) {
+ var hitPos = (extraBalls[i].x - paddle.x) / paddle.width;
+ extraBalls[i].speedY = -Math.abs(extraBalls[i].speedY); // Ensure the ball always bounces up
+ extraBalls[i].speedX = (hitPos - 0.5) * 10; // Adjust speedX based on hit position
}
- this.lastTap = Date.now();
- } else if (x > 1848 && y < 200) {
- // Top right corner for super speed
- if (!this.lastSuperTap || Date.now() - this.lastSuperTap < 300) {
- this.superTapCount = (this.superTapCount || 0) + 1;
- if (this.superTapCount === 3) {
- cheatCodes.superSpeed = !cheatCodes.superSpeed;
- console.log("Super speed " + (cheatCodes.superSpeed ? "enabled" : "disabled"));
- this.superTapCount = 0;
+ // Check for collision with bricks and enemies for each extra ball
+ for (var b = bricks.length - 1; b >= 0; b--) {
+ if (extraBalls[i].intersects(bricks[b])) {
+ extraBalls[i].speedY = -extraBalls[i].speedY * 1.05;
+ extraBalls[i].speedX *= 1.05;
+ if (bricks[b] instanceof Enemy) {
+ score += 20;
+ } else {
+ score += 10;
+ }
+ bricks[b].destroy();
+ bricks.splice(b, 1);
+ scoreTxt.setText(score.toString());
}
- } else {
- this.superTapCount = 1;
}
- this.lastSuperTap = Date.now();
+ // Remove extra ball if it goes off screen
+ if (extraBalls[i].y >= 2732) {
+ extraBalls[i].destroy();
+ extraBalls.splice(i, 1);
+ i--; // Adjust loop index after removal
+ }
}
});
var comboMeter = 0; // Initialize combo meter variable
var comboTxt = new Text2(comboMeter.toString(), {
@@ -245,12 +215,8 @@
size: 150,
fill: "#ffffff"
});
LK.gui.top.addChild(scoreTxt); // Add the score text to the GUI overlay at the top
-// Create and add CheatCodeButton to the game
-var cheatCodeButton = game.addChild(new CheatCodeButton());
-cheatCodeButton.x = 1024; // Center horizontally
-cheatCodeButton.y = 150; // Position near the top for easy access
var ball = game.addChild(new Ball());
ball.x = 1024; // Center horizontally
ball.y = 1366; // Center vertically
var paddle = game.addChild(new Paddle());
@@ -366,14 +332,9 @@
}
comboTxt.setText(comboMeter.toString()); // Update combo meter display
}
}
- // Game over condition with cheat code check
+ // Game over condition
if (ball.y >= 2732) {
- if (!cheatCodes.unlimitedLives) {
- LK.showGameOver();
- } else {
- ball.y = 1366; // Center vertically
- ball.speedY = -ball.speedY; // Reverse direction
- }
+ LK.showGameOver();
}
});
\ No newline at end of file