User prompt
Make the power up fall down
User prompt
Fix all bugs
User prompt
Make the rbg effect work
User prompt
Make the the paddle rbg
User prompt
Make the game less lagged
User prompt
Put the enemy paddle below the bricks
User prompt
Make an enemy paddle that tries to block the ball when the player hits 100 points
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'toString')' in or related to this line: 'var comboTxt = new Text2(comboMeter.toString(), {' Line Number: 123
User prompt
Add a combo meter
User prompt
Make enemies that only the ball can kill
User prompt
Make the flash quick and white
User prompt
Please fix the bug: 'TypeError: LK.effects.shakeScreen is not a function' in or related to this line: 'LK.effects.shakeScreen(10, 100); // Shake the screen with intensity 10 for 100 milliseconds' Line Number: 211
User prompt
Add impact shake
User prompt
Add a trail to the ball
User prompt
When the bricks get hit the particles should show up
User prompt
Make a new class classes particle
User prompt
Migrate to the latest version of LK
User prompt
make power up spawn in the center
User prompt
make the bigger when scroe reaches 100
User prompt
make the enemy's spawn
User prompt
add enemy's that die when hit by the ball
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'toString')' in or related to this line: 'var scoreTxt = new Text2(score.toString(), {' Line Number: 71
User prompt
add a score
User prompt
make the ball bounce a bit better
User prompt
make the power up spawn at the start
===================================================================
--- original.js
+++ change.js
@@ -55,8 +55,26 @@
anchorY: 0.5,
color: 0xff0000 // Use red color to differentiate enemies from bricks
});
});
+// EnemyPaddle class that moves to block the ball
+var EnemyPaddle = Container.expand(function () {
+ var self = Container.call(this);
+ var enemyPaddleGraphics = self.attachAsset('paddle', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ color: 0xff0000 // Red color to differentiate from player paddle
+ });
+ self.speedX = 3; // Speed at which the enemy paddle moves to block the ball
+ self.update = function () {
+ // Move towards the ball's x position
+ if (ball.x < self.x - 10) {
+ self.x -= self.speedX;
+ } else if (ball.x > self.x + 10) {
+ self.x += self.speedX;
+ }
+ };
+});
// Paddle class
var Paddle = Container.expand(function () {
var self = Container.call(this);
var paddleGraphics = self.attachAsset('paddle', {
@@ -228,8 +246,16 @@
}
bricks[b].destroy();
bricks.splice(b, 1);
scoreTxt.setText(score.toString()); // Update score display
+ // Add enemy paddle to the game when player hits 100 points and ensure it's only added once
+ if (score >= 100 && !game.children.some(function (child) {
+ return child instanceof EnemyPaddle;
+ })) {
+ var enemyPaddle = game.addChild(new EnemyPaddle());
+ enemyPaddle.x = 1024; // Center horizontally
+ enemyPaddle.y = 200; // Position towards the top
+ }
comboTxt.setText(comboMeter.toString()); // Update combo meter display
}
}
// Game over condition