User prompt
Make the power up fall down
User prompt
Fix all bugs
User prompt
Make the rbg effect work
User prompt
Make the the paddle rbg
User prompt
Make the game less lagged
User prompt
Put the enemy paddle below the bricks
User prompt
Make an enemy paddle that tries to block the ball when the player hits 100 points
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'toString')' in or related to this line: 'var comboTxt = new Text2(comboMeter.toString(), {' Line Number: 123
User prompt
Add a combo meter
User prompt
Make enemies that only the ball can kill
User prompt
Make the flash quick and white
User prompt
Please fix the bug: 'TypeError: LK.effects.shakeScreen is not a function' in or related to this line: 'LK.effects.shakeScreen(10, 100); // Shake the screen with intensity 10 for 100 milliseconds' Line Number: 211
User prompt
Add impact shake
User prompt
Add a trail to the ball
User prompt
When the bricks get hit the particles should show up
User prompt
Make a new class classes particle
User prompt
Migrate to the latest version of LK
User prompt
make power up spawn in the center
User prompt
make the bigger when scroe reaches 100
User prompt
make the enemy's spawn
User prompt
add enemy's that die when hit by the ball
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'toString')' in or related to this line: 'var scoreTxt = new Text2(score.toString(), {' Line Number: 71
User prompt
add a score
User prompt
make the ball bounce a bit better
User prompt
make the power up spawn at the start
===================================================================
--- original.js
+++ change.js
@@ -13,10 +13,33 @@
self.speedY = -5;
self._move_migrated = function () {
self.x += self.speedX;
self.y += self.speedY;
+ // Spawn a trail particle at the current position of the ball every tick
+ var trailParticle = game.addChild(new BallTrail());
+ trailParticle.x = self.x;
+ trailParticle.y = self.y;
};
});
+// BallTrail class for creating a trail effect behind the ball
+var BallTrail = Container.expand(function () {
+ var self = Container.call(this);
+ var trailGraphics = self.attachAsset('particle', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speedX = 0; // Trail particles do not move horizontally
+ self.speedY = 0; // Trail particles do not move vertically
+ self.alpha = 0.5; // Start semi-transparent
+ self.scaleX = 0.5; // Start smaller than the original particle size
+ self.scaleY = 0.5; // Start smaller than the original particle size
+ self.update = function () {
+ self.alpha -= 0.05; // Fade out quickly
+ if (self.alpha <= 0) {
+ self.destroy(); // Remove the trail particle once fully faded
+ }
+ };
+});
// Brick class
var Brick = Container.expand(function () {
var self = Container.call(this);
var brickGraphics = self.attachAsset('brick', {