User prompt
can you make it when you press t you teleport away but only can use that twice
User prompt
can you make the ai 2x slower
User prompt
can you make a way to know were the ai cubes spawn
User prompt
can you slow the ai cube down a little
User prompt
can you make the another cubes move two
User prompt
can you make the ai cubes get faster the more you survive
User prompt
can you make a red spot so i know were the cubes spawn
User prompt
make the ai faster the more the player survives
User prompt
make the player cube die when it touches a ai
User prompt
make the score go up when the player survives
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add a score
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the longer you survive more ai cubes spawn
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when the ai cube touch's the player cube the game resets
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make the player cube move with the arrow keys
User prompt
Fix Bug: 'Uncaught TypeError: window.addEventListener is not a function' in this line: 'window.addEventListener('keydown', handleKeyDown);' Line Number: 84
Initial prompt
ai test
/**** * Classes ****/ // Player class var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.createAsset('playerCube', 'Player Cube', 0.5, 0.5); self.speed = 5; self.moveUp = function () { self.y -= self.speed; }; self.moveDown = function () { self.y += self.speed; }; self.moveLeft = function () { self.x -= self.speed; }; self.moveRight = function () { self.x += self.speed; }; }); // AI class var AI = Container.expand(function () { var self = Container.call(this); var aiGraphics = self.createAsset('aiCube', 'AI Cube', 0.5, 0.5); self.speed = 3; self.follow = function (target) { var dx = target.x - self.x; var dy = target.y - self.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance > 1) { self.x += dx / distance * self.speed; self.y += dy / distance * self.speed; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Initialize player and AI var player = game.addChild(new Player()); player.x = 1024; // Center of the screen horizontally player.y = 1366; // Center of the screen vertically var ai = game.addChild(new AI()); ai.x = 1024; // Start in the center horizontally ai.y = 500; // Start above the player // Handle keyboard input for player movement function handleKeyDown(event) { switch (event.key) { case 'ArrowUp': player.moveUp(); break; case 'ArrowDown': player.moveDown(); break; case 'ArrowLeft': player.moveLeft(); break; case 'ArrowRight': player.moveRight(); break; } } // Add event listener for touch controls function handleTouchMove(obj) { var touchPos = obj.event.getLocalPosition(game); player.x = touchPos.x; player.y = touchPos.y; } game.on('move', handleTouchMove); // Main game loop LK.on('tick', function () { ai.follow(player); }); // Add keyboard event listener LK.on('keydown', handleKeyDown); // Ensure the player cannot move outside the game boundaries player.update = function () { this.x = Math.max(0, Math.min(this.x, 2048)); this.y = Math.max(0, Math.min(this.y, 2732)); }; // Ensure the AI cannot move outside the game boundaries ai.update = function () { this.x = Math.max(0, Math.min(this.x, 2048)); this.y = Math.max(0, Math.min(this.y, 2732)); }; // Update entities on each tick and check for collision LK.on('tick', function () { player.update(); ai.update(); if (ai.intersects(player)) { LK.showGameOver(); } });
===================================================================
--- original.js
+++ change.js
@@ -91,9 +91,12 @@
ai.update = function () {
this.x = Math.max(0, Math.min(this.x, 2048));
this.y = Math.max(0, Math.min(this.y, 2732));
};
-// Update entities on each tick
+// Update entities on each tick and check for collision
LK.on('tick', function () {
player.update();
ai.update();
+ if (ai.intersects(player)) {
+ LK.showGameOver();
+ }
});
\ No newline at end of file