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that they don't bounce
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make more animals
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“It detects defeat as soon as the animal begins to fall. I want the game to only display ‘You Lost’ if an already placed animal ends up completely outside the box, not while it’s falling. The box boundary should be slightly higher than the actual edge, and only trigger if an animal is already stationary and passes it.
User prompt
The box is the boundary of the game, and if an animal crosses that boundary, the game should detect that and display the defeat message.
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“I want a preview of the next character or animal to drop in one corner of the screen. This way, the player can see it and plan where to drop it. I want it to update every time a new one drops. The image needs to be clear and representative of the character.”
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I want two identical animals to merge almost instantly when they touch, without waiting several seconds. I want the different animals to continue bouncing normally and not merge. The merge needs to be fast and fluid to be fun.
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I want an animal to land on top of the other if it touches it, not pass through it. It should behave like real physics, like balls bouncing and stacking. Enable solid collisions between the animals.
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better leave it as before
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If there are no two identical animals, the one you throw stays on top.
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but I touch the screen and I lose in this game you can never lose This game is infinite
Code edit (1 edits merged)
Please save this source code
User prompt
Merge Madness: Character Drop
User prompt
It's a game where you drop characters or animals into a box. When two identical ones come together, they merge and a new one appears, either weirder or funnier. The goal is to keep combining without filling up the box, because if you can't move anything else, you lose. Each time you merge, the character changes shape: it can be a cat with glasses, a giant duck, or a capybara with a hat. The higher you go, the crazier it gets. It's simple, yet very addictive. It's played with just one finger, has bouncing physics, and it's fun to see what new character appears after each merge. En español
Initial prompt
It's a game where you drop characters or animals into a box. When two identical ones come together, they merge and a new one appears, either weirder or funnier. The goal is to keep combining without filling up the box, because if you can't move anything else, you lose. Each time you merge, the character changes shape: it can be a cat with glasses, a giant duck, or a capybara with a hat. The higher you go, the crazier it gets. It's simple, yet very addictive. It's played with just one finger, has bouncing physics, and it's fun to see what new character appears after each merge.
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 });
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
make an ant. In-Game asset. High contrast. No shadows
make a bee. In-Game asset. High contrast. No shadows
make a butterfly. In-Game asset. High contrast. No shadows
make a bird. In-Game asset. High contrast. No shadows
create a cat. In-Game asset. High contrast. No shadows
Create a dog. In-Game asset. High contrast. No shadows
Create a tigre. In-Game asset. High contrast. No shadows
Create a oso. In-Game asset. High contrast. No shadows
make a hippopotamus. In-Game asset. High contrast. No shadows
make an elephant. In-Game asset. High contrast. No shadows
make a giraffe. In-Game asset. High contrast. No shadows
make a whale. In-Game asset. High contrast. No shadows