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tamaño normal
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que sena las cosas mas pequeñas
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muchos ams y inventados por ti
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mas
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pero los juegos del pirncipio
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menos
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Please fix the bug: 'TypeError: gameObjects[1].setText is not a function' in or related to this line: 'gameObjects[1].setText('Distance: ' + Math.floor(marianoDistance / 10) + 'm');' Line Number: 2417
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ahora uno que sellame: mariano el brosiano . es un parkour
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Please fix the bug: 'TypeError: gameObjects[1].setText is not a function' in or related to this line: 'gameObjects[1].setText('Kills: ' + combaJumpCount);' Line Number: 2261
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mejor que el juego sea que tengas que mover palos para matar a enemigos
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pero mejor que salte izquierda derecha un palo y tengas que saltarlo ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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que se mueva girando y tenags que esquivarlo ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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otro juego que se llame : comba: y que sea el juego de la comba
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pero tienes que tocarlo con el cuadrado rojo osea el personaje
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si tocas el finish line que te pase a un segundo minijuego paret de el cangrejo que ea el de la cuerda el de saltar la comba peroo 2d
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en el :el cangrejo. si te mueves en cuando no puedes que el juego te mande al menu de minijuegos
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otro juego que sea:el juego el cangrejo: que sea el luz verde y luez roja del jeugo del calamar pero 2d
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y que las bombas giren y que lleguen alto solo cada que explotes una fruta ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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que se lancen muy arriba las frutas
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que las frutas e lancen mas lejos
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ahora otros ms que sean:canon true.. que sea un fruit ninja pero que las bombas sean la sbuena sy las fruats las malas
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ahora otros mas que sean: primero:gun bomb . que tengas que disparar a enemigos.. segundo:pac the...un laberinto que tengas que lanzar pelotas a diferenets cosa..y tercero:speed mob.. que tengas que hacer un parkour entero
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mas osea pon mas mini juegos y que 3 de ellos sean: footme. es un juego estilo penaltis . segundo: punch he .. un juego que tienes que destruir guantes de boxxeo.. y tercero:rullete 1. solo es una ruleta de colores ose aun clicker
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ahora 10 minijueegos
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que la pelota de este juego valla veloz
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1");
/****
* Classes
****/
var ActionButton = Container.expand(function (text, action) {
var self = Container.call(this);
var buttonBg = self.attachAsset('button', {
anchorX: 0.5,
anchorY: 0.5
});
var buttonText = new Text2(text, {
size: 40,
fill: 0xFFFFFF
});
buttonText.anchor.set(0.5, 0.5);
self.addChild(buttonText);
self.action = action;
self.down = function (x, y, obj) {
tween(self, {
scaleX: 0.9,
scaleY: 0.9
}, {
duration: 100,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(self, {
scaleX: 1,
scaleY: 1
}, {
duration: 100,
easing: tween.easeOut
});
}
});
if (self.action) {
self.action();
}
};
return self;
});
var Ball = Container.expand(function () {
var self = Container.call(this);
var ballGraphics = self.attachAsset('ball', {
anchorX: 0.5,
anchorY: 0.5
});
self.speedX = 0;
self.speedY = 0;
self.update = function () {
self.x += self.speedX;
self.y += self.speedY;
// Bounce off walls
if (self.x <= 30 || self.x >= 2018) {
self.speedX = -self.speedX;
}
if (self.y <= 30) {
self.speedY = -self.speedY;
}
// Check if ball went off bottom
if (self.y > 2732) {
self.shouldDestroy = true;
}
};
return self;
});
var Bird = Container.expand(function () {
var self = Container.call(this);
var birdGraphics = self.attachAsset('bird', {
anchorX: 0.5,
anchorY: 0.5
});
self.speedY = 0;
self.update = function () {
self.speedY += 0.5;
self.y += self.speedY;
if (self.y > 2732) {
self.shouldDestroy = true;
}
};
return self;
});
var Block = Container.expand(function () {
var self = Container.call(this);
var blockGraphics = self.attachAsset('block', {
anchorX: 0.5,
anchorY: 0.5
});
return self;
});
var Coin = Container.expand(function () {
var self = Container.call(this);
var coinGraphics = self.attachAsset('coin', {
anchorX: 0.5,
anchorY: 0.5
});
self.speedX = -5;
self.update = function () {
self.x += self.speedX;
if (self.x < -100) {
self.shouldDestroy = true;
}
};
self.down = function (x, y, obj) {
LK.setScore(LK.getScore() + 5);
scoreText.setText(LK.getScore());
LK.getSound('score').play();
self.shouldDestroy = true;
};
return self;
});
var Dot = Container.expand(function () {
var self = Container.call(this);
var dotGraphics = self.attachAsset('dot', {
anchorX: 0.5,
anchorY: 0.5
});
self.collected = false;
self.down = function (x, y, obj) {
if (!self.collected) {
self.collected = true;
LK.setScore(LK.getScore() + 1);
scoreText.setText(LK.getScore());
LK.getSound('score').play();
dotGraphics.alpha = 0.3;
}
};
return self;
});
var Enemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.attachAsset('enemy', {
anchorX: 0.5,
anchorY: 0.5
});
self.speedY = 3;
self.update = function () {
self.y += self.speedY;
if (self.y > 2732) {
self.shouldDestroy = true;
}
};
return self;
});
var Food = Container.expand(function () {
var self = Container.call(this);
var foodGraphics = self.attachAsset('food', {
anchorX: 0.5,
anchorY: 0.5
});
return self;
});
var Hole = Container.expand(function () {
var self = Container.call(this);
var holeGraphics = self.attachAsset('hole', {
anchorX: 0.5,
anchorY: 0.5
});
return self;
});
var Missile = Container.expand(function () {
var self = Container.call(this);
var missileGraphics = self.attachAsset('missile', {
anchorX: 0.5,
anchorY: 0.5
});
self.speedY = -8;
self.update = function () {
self.y += self.speedY;
if (self.y < -50) {
self.shouldDestroy = true;
}
};
return self;
});
var Mole = Container.expand(function () {
var self = Container.call(this);
var moleGraphics = self.attachAsset('mole', {
anchorX: 0.5,
anchorY: 0.5
});
self.isUp = false;
self.down = function (x, y, obj) {
if (self.isUp) {
LK.setScore(LK.getScore() + 10);
scoreText.setText(LK.getScore());
LK.getSound('hit').play();
self.isUp = false;
self.y += 30;
}
};
return self;
});
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
self.speedX = -5;
self.update = function () {
self.x += self.speedX;
if (self.x < -100) {
self.shouldDestroy = true;
}
};
return self;
});
var Paddle = Container.expand(function () {
var self = Container.call(this);
var paddleGraphics = self.attachAsset('paddle', {
anchorX: 0.5,
anchorY: 0.5
});
return self;
});
var Pipe = Container.expand(function () {
var self = Container.call(this);
var pipeGraphics = self.attachAsset('pipe', {
anchorX: 0.5,
anchorY: 0.5
});
self.speedX = -3;
self.update = function () {
self.x += self.speedX;
if (self.x < -100) {
self.shouldDestroy = true;
}
};
return self;
});
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
return self;
});
var SnakeSegment = Container.expand(function () {
var self = Container.call(this);
var segmentGraphics = self.attachAsset('snake', {
anchorX: 0.5,
anchorY: 0.5
});
return self;
});
var Target = Container.expand(function () {
var self = Container.call(this);
var targetGraphics = self.attachAsset('target', {
anchorX: 0.5,
anchorY: 0.5
});
self.down = function (x, y, obj) {
LK.setScore(LK.getScore() + 10);
scoreText.setText(LK.getScore());
LK.getSound('score').play();
self.shouldDestroy = true;
};
return self;
});
var Tile = Container.expand(function () {
var self = Container.call(this);
var tileGraphics = self.attachAsset('tile', {
anchorX: 0.5,
anchorY: 0.5
});
self.originalColor = 0x8a2be2;
self.targetColor = 0xffd700;
self.isTarget = false;
self.setAsTarget = function () {
self.isTarget = true;
tileGraphics.tint = self.targetColor;
};
self.down = function (x, y, obj) {
if (self.isTarget) {
LK.setScore(LK.getScore() + 5);
scoreText.setText(LK.getScore());
LK.getSound('score').play();
self.isTarget = false;
tileGraphics.tint = self.originalColor;
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB
});
/****
* Game Code
****/
// Score display
var scoreText = new Text2('0', {
size: 60,
fill: 0x333333
});
scoreText.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreText);
// Game state variables
var gameState = 'menu'; // 'menu', 'game1', 'game2', 'game3', 'game4', 'game5', 'game6', 'game7', 'game8', 'game9', 'game10'
var gameTimer = 0;
var gameObjects = [];
var snakeSegments = [];
var snakeDirection = 'right';
var food;
var pipes = [];
var bird;
var moles = [];
var holes = [];
var missiles = [];
var enemies = [];
var player;
var obstacles = [];
var coins = [];
var dots = [];
var pacmanX = 1024;
var pacmanY = 1366;
// Menu title
var menuTitle = new Text2('Mini-Games Collection', {
size: 60,
fill: 0x333333
});
menuTitle.anchor.set(0.5, 0.5);
menuTitle.x = 1024;
menuTitle.y = 400;
game.addChild(menuTitle);
// Mini-game buttons in 5x2 grid
var game1Button = new ActionButton('Target Shooter', function () {
startGame1();
});
game1Button.x = 200;
game1Button.y = 700;
game.addChild(game1Button);
var game2Button = new ActionButton('Breakout', function () {
startGame2();
});
game2Button.x = 500;
game2Button.y = 700;
game.addChild(game2Button);
var game3Button = new ActionButton('Memory Tiles', function () {
startGame3();
});
game3Button.x = 800;
game3Button.y = 700;
game.addChild(game3Button);
var game4Button = new ActionButton('Tap Challenge', function () {
startGame4();
});
game4Button.x = 1100;
game4Button.y = 700;
game.addChild(game4Button);
var game5Button = new ActionButton('Snake', function () {
startGame5();
});
game5Button.x = 1400;
game5Button.y = 700;
game.addChild(game5Button);
var game6Button = new ActionButton('Flappy Bird', function () {
startGame6();
});
game6Button.x = 200;
game6Button.y = 1000;
game.addChild(game6Button);
var game7Button = new ActionButton('Whack-a-Mole', function () {
startGame7();
});
game7Button.x = 500;
game7Button.y = 1000;
game.addChild(game7Button);
var game8Button = new ActionButton('Space Shooter', function () {
startGame8();
});
game8Button.x = 800;
game8Button.y = 1000;
game.addChild(game8Button);
var game9Button = new ActionButton('Endless Runner', function () {
startGame9();
});
game9Button.x = 1100;
game9Button.y = 1000;
game.addChild(game9Button);
var game10Button = new ActionButton('Pac-Dots', function () {
startGame10();
});
game10Button.x = 1400;
game10Button.y = 1000;
game.addChild(game10Button);
// Back button
var backButton = new ActionButton('Back to Menu', function () {
returnToMenu();
});
backButton.x = 1024;
backButton.y = 2400;
game.addChild(backButton);
// Game 1: Target Shooter
function startGame1() {
gameState = 'game1';
gameTimer = 0;
hideMenu();
showBackButton();
// Spawn targets periodically
var targetInterval = LK.setInterval(function () {
if (gameState === 'game1') {
var target = new Target();
target.x = 200 + Math.random() * 1648;
target.y = 600 + Math.random() * 1500;
gameObjects.push(target);
game.addChild(target);
} else {
LK.clearInterval(targetInterval);
}
}, 1000);
}
// Game 2: Breakout
var paddle;
var ball;
var blocks = [];
function startGame2() {
gameState = 'game2';
gameTimer = 0;
hideMenu();
showBackButton();
// Create paddle
paddle = new Paddle();
paddle.x = 1024;
paddle.y = 2400;
game.addChild(paddle);
gameObjects.push(paddle);
// Create ball
ball = new Ball();
ball.x = 1024;
ball.y = 2200;
ball.speedX = 8;
ball.speedY = -8;
game.addChild(ball);
gameObjects.push(ball);
// Create blocks
for (var i = 0; i < 8; i++) {
for (var j = 0; j < 5; j++) {
var block = new Block();
block.x = 200 + i * 200;
block.y = 400 + j * 80;
blocks.push(block);
game.addChild(block);
gameObjects.push(block);
}
}
}
// Game 3: Memory Tiles
var tiles = [];
var targetTileIndex = 0;
var tilesClicked = 0;
function startGame3() {
gameState = 'game3';
gameTimer = 0;
hideMenu();
showBackButton();
// Create 4x4 grid of tiles
for (var i = 0; i < 4; i++) {
for (var j = 0; j < 4; j++) {
var tile = new Tile();
tile.x = 400 + i * 200;
tile.y = 800 + j * 200;
tiles.push(tile);
game.addChild(tile);
gameObjects.push(tile);
}
}
// Set first target
tiles[0].setAsTarget();
}
// Game 4: Tap Challenge
var tapCount = 0;
var tapTimer = 600; // 10 seconds at 60fps
function startGame4() {
gameState = 'game4';
gameTimer = 0;
hideMenu();
showBackButton();
tapCount = 0;
tapTimer = 600;
// Create tap instruction
var tapInstruction = new Text2('Tap anywhere as fast as you can!', {
size: 40,
fill: 0x333333
});
tapInstruction.anchor.set(0.5, 0.5);
tapInstruction.x = 1024;
tapInstruction.y = 1000;
game.addChild(tapInstruction);
gameObjects.push(tapInstruction);
var tapCountText = new Text2('Taps: 0', {
size: 50,
fill: 0x333333
});
tapCountText.anchor.set(0.5, 0.5);
tapCountText.x = 1024;
tapCountText.y = 1200;
game.addChild(tapCountText);
gameObjects.push(tapCountText);
var timerText = new Text2('Time: 10', {
size: 50,
fill: 0x333333
});
timerText.anchor.set(0.5, 0.5);
timerText.x = 1024;
timerText.y = 1400;
game.addChild(timerText);
gameObjects.push(timerText);
}
// Game 5: Snake
function startGame5() {
gameState = 'game5';
gameTimer = 0;
hideMenu();
showBackButton();
snakeSegments = [];
snakeDirection = 'right';
// Create initial snake
var head = new SnakeSegment();
head.x = 1024;
head.y = 1366;
snakeSegments.push(head);
game.addChild(head);
gameObjects.push(head);
// Create food
food = new Food();
food.x = 500 + Math.random() * 1048;
food.y = 500 + Math.random() * 1732;
game.addChild(food);
gameObjects.push(food);
}
// Game 6: Flappy Bird
function startGame6() {
gameState = 'game6';
gameTimer = 0;
hideMenu();
showBackButton();
pipes = [];
// Create bird
bird = new Bird();
bird.x = 300;
bird.y = 1366;
game.addChild(bird);
gameObjects.push(bird);
// Spawn pipes
var pipeInterval = LK.setInterval(function () {
if (gameState === 'game6') {
var gap = 200;
var gapY = 300 + Math.random() * 1000;
var topPipe = new Pipe();
topPipe.x = 2148;
topPipe.y = gapY - gap / 2 - 150;
pipes.push(topPipe);
game.addChild(topPipe);
gameObjects.push(topPipe);
var bottomPipe = new Pipe();
bottomPipe.x = 2148;
bottomPipe.y = gapY + gap / 2 + 150;
pipes.push(bottomPipe);
game.addChild(bottomPipe);
gameObjects.push(bottomPipe);
} else {
LK.clearInterval(pipeInterval);
}
}, 2000);
}
// Game 7: Whack-a-Mole
function startGame7() {
gameState = 'game7';
gameTimer = 0;
hideMenu();
showBackButton();
moles = [];
holes = [];
// Create holes and moles
for (var i = 0; i < 3; i++) {
for (var j = 0; j < 3; j++) {
var hole = new Hole();
hole.x = 400 + i * 400;
hole.y = 900 + j * 300;
holes.push(hole);
game.addChild(hole);
gameObjects.push(hole);
var mole = new Mole();
mole.x = hole.x;
mole.y = hole.y + 30;
moles.push(mole);
game.addChild(mole);
gameObjects.push(mole);
}
}
// Mole popup timer
var moleInterval = LK.setInterval(function () {
if (gameState === 'game7') {
var randomMole = moles[Math.floor(Math.random() * moles.length)];
if (!randomMole.isUp) {
randomMole.isUp = true;
randomMole.y -= 30;
LK.setTimeout(function () {
if (randomMole.isUp) {
randomMole.isUp = false;
randomMole.y += 30;
}
}, 1500);
}
} else {
LK.clearInterval(moleInterval);
}
}, 800);
}
// Game 8: Space Shooter
function startGame8() {
gameState = 'game8';
gameTimer = 0;
hideMenu();
showBackButton();
missiles = [];
enemies = [];
// Create player
player = new Player();
player.x = 1024;
player.y = 2400;
game.addChild(player);
gameObjects.push(player);
// Spawn enemies
var enemyInterval = LK.setInterval(function () {
if (gameState === 'game8') {
var enemy = new Enemy();
enemy.x = 200 + Math.random() * 1648;
enemy.y = 100;
enemies.push(enemy);
game.addChild(enemy);
gameObjects.push(enemy);
} else {
LK.clearInterval(enemyInterval);
}
}, 1000);
}
// Game 9: Endless Runner
function startGame9() {
gameState = 'game9';
gameTimer = 0;
hideMenu();
showBackButton();
obstacles = [];
coins = [];
// Create player
player = new Player();
player.x = 300;
player.y = 2000;
game.addChild(player);
gameObjects.push(player);
// Spawn obstacles and coins
var spawnInterval = LK.setInterval(function () {
if (gameState === 'game9') {
if (Math.random() < 0.7) {
var obstacle = new Obstacle();
obstacle.x = 2148;
obstacle.y = 2000;
obstacles.push(obstacle);
game.addChild(obstacle);
gameObjects.push(obstacle);
} else {
var coin = new Coin();
coin.x = 2148;
coin.y = 1800 + Math.random() * 400;
coins.push(coin);
game.addChild(coin);
gameObjects.push(coin);
}
} else {
LK.clearInterval(spawnInterval);
}
}, 1500);
}
// Game 10: Pac-Dots
function startGame10() {
gameState = 'game10';
gameTimer = 0;
hideMenu();
showBackButton();
dots = [];
pacmanX = 1024;
pacmanY = 1366;
// Create player
player = new Player();
player.x = pacmanX;
player.y = pacmanY;
game.addChild(player);
gameObjects.push(player);
// Create dots in grid
for (var i = 0; i < 15; i++) {
for (var j = 0; j < 20; j++) {
var dot = new Dot();
dot.x = 200 + i * 100;
dot.y = 600 + j * 100;
dots.push(dot);
game.addChild(dot);
gameObjects.push(dot);
}
}
}
function hideMenu() {
menuTitle.visible = false;
game1Button.visible = false;
game2Button.visible = false;
game3Button.visible = false;
game4Button.visible = false;
game5Button.visible = false;
game6Button.visible = false;
game7Button.visible = false;
game8Button.visible = false;
game9Button.visible = false;
game10Button.visible = false;
}
function showMenu() {
menuTitle.visible = true;
game1Button.visible = true;
game2Button.visible = true;
game3Button.visible = true;
game4Button.visible = true;
game5Button.visible = true;
game6Button.visible = true;
game7Button.visible = true;
game8Button.visible = true;
game9Button.visible = true;
game10Button.visible = true;
}
function showBackButton() {
backButton.visible = true;
}
function hideBackButton() {
backButton.visible = false;
}
function returnToMenu() {
gameState = 'menu';
// Clean up game objects
for (var i = gameObjects.length - 1; i >= 0; i--) {
gameObjects[i].destroy();
}
gameObjects = [];
blocks = [];
tiles = [];
snakeSegments = [];
pipes = [];
moles = [];
holes = [];
missiles = [];
enemies = [];
obstacles = [];
coins = [];
dots = [];
hideBackButton();
showMenu();
}
// Game controls
game.move = function (x, y, obj) {
if (gameState === 'game2' && paddle) {
paddle.x = x;
if (paddle.x < 60) paddle.x = 60;
if (paddle.x > 1988) paddle.x = 1988;
}
if (gameState === 'game8' && player) {
player.x = x;
if (player.x < 50) player.x = 50;
if (player.x > 1998) player.x = 1998;
}
if (gameState === 'game9' && player) {
player.y = y;
if (player.y < 1800) player.y = 1800;
if (player.y > 2200) player.y = 2200;
}
if (gameState === 'game10' && player) {
pacmanX = x;
pacmanY = y;
if (pacmanX < 50) pacmanX = 50;
if (pacmanX > 1998) pacmanX = 1998;
if (pacmanY < 50) pacmanY = 50;
if (pacmanY > 2682) pacmanY = 2682;
player.x = pacmanX;
player.y = pacmanY;
}
};
game.down = function (x, y, obj) {
if (gameState === 'game4') {
tapCount++;
LK.setScore(LK.getScore() + 1);
scoreText.setText(LK.getScore());
// Update tap count display
if (gameObjects.length > 1) {
gameObjects[1].setText('Taps: ' + tapCount);
}
}
if (gameState === 'game5') {
// Change snake direction based on tap position
if (x < 1024) {
snakeDirection = 'left';
} else {
snakeDirection = 'right';
}
}
if (gameState === 'game6' && bird) {
bird.speedY = -10;
}
if (gameState === 'game8' && player) {
var missile = new Missile();
missile.x = player.x;
missile.y = player.y - 50;
missiles.push(missile);
game.addChild(missile);
gameObjects.push(missile);
}
};
game.update = function () {
if (gameState === 'menu') {
return;
}
gameTimer++;
// Update game objects
for (var i = gameObjects.length - 1; i >= 0; i--) {
var obj = gameObjects[i];
if (obj.shouldDestroy) {
obj.destroy();
gameObjects.splice(i, 1);
}
}
// Game specific updates
if (gameState === 'game2') {
// Ball collision with paddle
if (ball && paddle && ball.intersects(paddle) && ball.speedY > 0) {
ball.speedY = -ball.speedY;
LK.getSound('hit').play();
}
// Ball collision with blocks
for (var i = blocks.length - 1; i >= 0; i--) {
if (ball && ball.intersects(blocks[i])) {
ball.speedY = -ball.speedY;
blocks[i].destroy();
blocks.splice(i, 1);
LK.setScore(LK.getScore() + 10);
scoreText.setText(LK.getScore());
LK.getSound('score').play();
}
}
// Check win condition
if (blocks.length === 0) {
LK.getSound('complete').play();
LK.showYouWin();
}
}
if (gameState === 'game3') {
// Check if all tiles have been clicked in order
var allClicked = true;
for (var i = 0; i < tiles.length; i++) {
if (tiles[i].isTarget) {
allClicked = false;
break;
}
}
if (allClicked && tiles.length > 0) {
// Set next target
var nextIndex = Math.floor(Math.random() * tiles.length);
tiles[nextIndex].setAsTarget();
}
}
if (gameState === 'game4') {
tapTimer--;
if (gameObjects.length > 2) {
gameObjects[2].setText('Time: ' + Math.ceil(tapTimer / 60));
}
if (tapTimer <= 0) {
LK.getSound('complete').play();
if (tapCount >= 50) {
LK.showYouWin();
} else {
LK.showGameOver();
}
}
}
if (gameState === 'game5') {
// Snake movement
if (gameTimer % 10 === 0 && snakeSegments.length > 0) {
var head = snakeSegments[0];
var newX = head.x;
var newY = head.y;
if (snakeDirection === 'right') newX += 40;
if (snakeDirection === 'left') newX -= 40;
if (snakeDirection === 'up') newY -= 40;
if (snakeDirection === 'down') newY += 40;
// Check boundaries
if (newX < 20 || newX > 2028 || newY < 20 || newY > 2712) {
LK.showGameOver();
return;
}
// Check food collision
if (food && Math.abs(newX - food.x) < 40 && Math.abs(newY - food.y) < 40) {
LK.setScore(LK.getScore() + 10);
scoreText.setText(LK.getScore());
LK.getSound('score').play();
// Add new segment
var newSegment = new SnakeSegment();
newSegment.x = newX;
newSegment.y = newY;
snakeSegments.unshift(newSegment);
game.addChild(newSegment);
gameObjects.push(newSegment);
// Move food
food.x = 200 + Math.random() * 1648;
food.y = 200 + Math.random() * 2332;
} else {
// Move snake
for (var i = snakeSegments.length - 1; i > 0; i--) {
snakeSegments[i].x = snakeSegments[i - 1].x;
snakeSegments[i].y = snakeSegments[i - 1].y;
}
head.x = newX;
head.y = newY;
}
}
}
if (gameState === 'game6') {
// Bird collision with pipes
if (bird) {
for (var i = 0; i < pipes.length; i++) {
if (bird.intersects(pipes[i])) {
LK.showGameOver();
return;
}
}
}
}
if (gameState === 'game8') {
// Missile collision with enemies
for (var i = missiles.length - 1; i >= 0; i--) {
for (var j = enemies.length - 1; j >= 0; j--) {
if (missiles[i] && enemies[j] && missiles[i].intersects(enemies[j])) {
missiles[i].destroy();
missiles.splice(i, 1);
enemies[j].destroy();
enemies.splice(j, 1);
LK.setScore(LK.getScore() + 10);
scoreText.setText(LK.getScore());
LK.getSound('hit').play();
break;
}
}
}
// Player collision with enemies
if (player) {
for (var i = 0; i < enemies.length; i++) {
if (player.intersects(enemies[i])) {
LK.showGameOver();
return;
}
}
}
}
if (gameState === 'game9') {
// Player collision with obstacles
if (player) {
for (var i = 0; i < obstacles.length; i++) {
if (player.intersects(obstacles[i])) {
LK.showGameOver();
return;
}
}
}
}
if (gameState === 'game10') {
// Check if all dots collected
var allDotsCollected = true;
for (var i = 0; i < dots.length; i++) {
if (!dots[i].collected) {
allDotsCollected = false;
break;
}
}
if (allDotsCollected) {
LK.getSound('complete').play();
LK.showYouWin();
}
}
};
// Initialize
hideBackButton();
showMenu();
LK.playMusic('bgmusic');
; ===================================================================
--- original.js
+++ change.js
@@ -67,24 +67,189 @@
}
};
return self;
});
+var Bird = Container.expand(function () {
+ var self = Container.call(this);
+ var birdGraphics = self.attachAsset('bird', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speedY = 0;
+ self.update = function () {
+ self.speedY += 0.5;
+ self.y += self.speedY;
+ if (self.y > 2732) {
+ self.shouldDestroy = true;
+ }
+ };
+ return self;
+});
var Block = Container.expand(function () {
var self = Container.call(this);
var blockGraphics = self.attachAsset('block', {
anchorX: 0.5,
anchorY: 0.5
});
return self;
});
+var Coin = Container.expand(function () {
+ var self = Container.call(this);
+ var coinGraphics = self.attachAsset('coin', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speedX = -5;
+ self.update = function () {
+ self.x += self.speedX;
+ if (self.x < -100) {
+ self.shouldDestroy = true;
+ }
+ };
+ self.down = function (x, y, obj) {
+ LK.setScore(LK.getScore() + 5);
+ scoreText.setText(LK.getScore());
+ LK.getSound('score').play();
+ self.shouldDestroy = true;
+ };
+ return self;
+});
+var Dot = Container.expand(function () {
+ var self = Container.call(this);
+ var dotGraphics = self.attachAsset('dot', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.collected = false;
+ self.down = function (x, y, obj) {
+ if (!self.collected) {
+ self.collected = true;
+ LK.setScore(LK.getScore() + 1);
+ scoreText.setText(LK.getScore());
+ LK.getSound('score').play();
+ dotGraphics.alpha = 0.3;
+ }
+ };
+ return self;
+});
+var Enemy = Container.expand(function () {
+ var self = Container.call(this);
+ var enemyGraphics = self.attachAsset('enemy', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speedY = 3;
+ self.update = function () {
+ self.y += self.speedY;
+ if (self.y > 2732) {
+ self.shouldDestroy = true;
+ }
+ };
+ return self;
+});
+var Food = Container.expand(function () {
+ var self = Container.call(this);
+ var foodGraphics = self.attachAsset('food', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ return self;
+});
+var Hole = Container.expand(function () {
+ var self = Container.call(this);
+ var holeGraphics = self.attachAsset('hole', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ return self;
+});
+var Missile = Container.expand(function () {
+ var self = Container.call(this);
+ var missileGraphics = self.attachAsset('missile', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speedY = -8;
+ self.update = function () {
+ self.y += self.speedY;
+ if (self.y < -50) {
+ self.shouldDestroy = true;
+ }
+ };
+ return self;
+});
+var Mole = Container.expand(function () {
+ var self = Container.call(this);
+ var moleGraphics = self.attachAsset('mole', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.isUp = false;
+ self.down = function (x, y, obj) {
+ if (self.isUp) {
+ LK.setScore(LK.getScore() + 10);
+ scoreText.setText(LK.getScore());
+ LK.getSound('hit').play();
+ self.isUp = false;
+ self.y += 30;
+ }
+ };
+ return self;
+});
+var Obstacle = Container.expand(function () {
+ var self = Container.call(this);
+ var obstacleGraphics = self.attachAsset('obstacle', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speedX = -5;
+ self.update = function () {
+ self.x += self.speedX;
+ if (self.x < -100) {
+ self.shouldDestroy = true;
+ }
+ };
+ return self;
+});
var Paddle = Container.expand(function () {
var self = Container.call(this);
var paddleGraphics = self.attachAsset('paddle', {
anchorX: 0.5,
anchorY: 0.5
});
return self;
});
+var Pipe = Container.expand(function () {
+ var self = Container.call(this);
+ var pipeGraphics = self.attachAsset('pipe', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speedX = -3;
+ self.update = function () {
+ self.x += self.speedX;
+ if (self.x < -100) {
+ self.shouldDestroy = true;
+ }
+ };
+ return self;
+});
+var Player = Container.expand(function () {
+ var self = Container.call(this);
+ var playerGraphics = self.attachAsset('player', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ return self;
+});
+var SnakeSegment = Container.expand(function () {
+ var self = Container.call(this);
+ var segmentGraphics = self.attachAsset('snake', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ return self;
+});
var Target = Container.expand(function () {
var self = Container.call(this);
var targetGraphics = self.attachAsset('target', {
anchorX: 0.5,
@@ -140,11 +305,26 @@
});
scoreText.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreText);
// Game state variables
-var gameState = 'menu'; // 'menu', 'game1', 'game2', 'game3', 'game4'
+var gameState = 'menu'; // 'menu', 'game1', 'game2', 'game3', 'game4', 'game5', 'game6', 'game7', 'game8', 'game9', 'game10'
var gameTimer = 0;
var gameObjects = [];
+var snakeSegments = [];
+var snakeDirection = 'right';
+var food;
+var pipes = [];
+var bird;
+var moles = [];
+var holes = [];
+var missiles = [];
+var enemies = [];
+var player;
+var obstacles = [];
+var coins = [];
+var dots = [];
+var pacmanX = 1024;
+var pacmanY = 1366;
// Menu title
var menuTitle = new Text2('Mini-Games Collection', {
size: 60,
fill: 0x333333
@@ -152,33 +332,69 @@
menuTitle.anchor.set(0.5, 0.5);
menuTitle.x = 1024;
menuTitle.y = 400;
game.addChild(menuTitle);
-// Mini-game buttons
+// Mini-game buttons in 5x2 grid
var game1Button = new ActionButton('Target Shooter', function () {
startGame1();
});
-game1Button.x = 512;
-game1Button.y = 800;
+game1Button.x = 200;
+game1Button.y = 700;
game.addChild(game1Button);
var game2Button = new ActionButton('Breakout', function () {
startGame2();
});
-game2Button.x = 1536;
-game2Button.y = 800;
+game2Button.x = 500;
+game2Button.y = 700;
game.addChild(game2Button);
var game3Button = new ActionButton('Memory Tiles', function () {
startGame3();
});
-game3Button.x = 512;
-game3Button.y = 1200;
+game3Button.x = 800;
+game3Button.y = 700;
game.addChild(game3Button);
var game4Button = new ActionButton('Tap Challenge', function () {
startGame4();
});
-game4Button.x = 1536;
-game4Button.y = 1200;
+game4Button.x = 1100;
+game4Button.y = 700;
game.addChild(game4Button);
+var game5Button = new ActionButton('Snake', function () {
+ startGame5();
+});
+game5Button.x = 1400;
+game5Button.y = 700;
+game.addChild(game5Button);
+var game6Button = new ActionButton('Flappy Bird', function () {
+ startGame6();
+});
+game6Button.x = 200;
+game6Button.y = 1000;
+game.addChild(game6Button);
+var game7Button = new ActionButton('Whack-a-Mole', function () {
+ startGame7();
+});
+game7Button.x = 500;
+game7Button.y = 1000;
+game.addChild(game7Button);
+var game8Button = new ActionButton('Space Shooter', function () {
+ startGame8();
+});
+game8Button.x = 800;
+game8Button.y = 1000;
+game.addChild(game8Button);
+var game9Button = new ActionButton('Endless Runner', function () {
+ startGame9();
+});
+game9Button.x = 1100;
+game9Button.y = 1000;
+game.addChild(game9Button);
+var game10Button = new ActionButton('Pac-Dots', function () {
+ startGame10();
+});
+game10Button.x = 1400;
+game10Button.y = 1000;
+game.addChild(game10Button);
// Back button
var backButton = new ActionButton('Back to Menu', function () {
returnToMenu();
});
@@ -300,21 +516,226 @@
timerText.y = 1400;
game.addChild(timerText);
gameObjects.push(timerText);
}
+// Game 5: Snake
+function startGame5() {
+ gameState = 'game5';
+ gameTimer = 0;
+ hideMenu();
+ showBackButton();
+ snakeSegments = [];
+ snakeDirection = 'right';
+ // Create initial snake
+ var head = new SnakeSegment();
+ head.x = 1024;
+ head.y = 1366;
+ snakeSegments.push(head);
+ game.addChild(head);
+ gameObjects.push(head);
+ // Create food
+ food = new Food();
+ food.x = 500 + Math.random() * 1048;
+ food.y = 500 + Math.random() * 1732;
+ game.addChild(food);
+ gameObjects.push(food);
+}
+// Game 6: Flappy Bird
+function startGame6() {
+ gameState = 'game6';
+ gameTimer = 0;
+ hideMenu();
+ showBackButton();
+ pipes = [];
+ // Create bird
+ bird = new Bird();
+ bird.x = 300;
+ bird.y = 1366;
+ game.addChild(bird);
+ gameObjects.push(bird);
+ // Spawn pipes
+ var pipeInterval = LK.setInterval(function () {
+ if (gameState === 'game6') {
+ var gap = 200;
+ var gapY = 300 + Math.random() * 1000;
+ var topPipe = new Pipe();
+ topPipe.x = 2148;
+ topPipe.y = gapY - gap / 2 - 150;
+ pipes.push(topPipe);
+ game.addChild(topPipe);
+ gameObjects.push(topPipe);
+ var bottomPipe = new Pipe();
+ bottomPipe.x = 2148;
+ bottomPipe.y = gapY + gap / 2 + 150;
+ pipes.push(bottomPipe);
+ game.addChild(bottomPipe);
+ gameObjects.push(bottomPipe);
+ } else {
+ LK.clearInterval(pipeInterval);
+ }
+ }, 2000);
+}
+// Game 7: Whack-a-Mole
+function startGame7() {
+ gameState = 'game7';
+ gameTimer = 0;
+ hideMenu();
+ showBackButton();
+ moles = [];
+ holes = [];
+ // Create holes and moles
+ for (var i = 0; i < 3; i++) {
+ for (var j = 0; j < 3; j++) {
+ var hole = new Hole();
+ hole.x = 400 + i * 400;
+ hole.y = 900 + j * 300;
+ holes.push(hole);
+ game.addChild(hole);
+ gameObjects.push(hole);
+ var mole = new Mole();
+ mole.x = hole.x;
+ mole.y = hole.y + 30;
+ moles.push(mole);
+ game.addChild(mole);
+ gameObjects.push(mole);
+ }
+ }
+ // Mole popup timer
+ var moleInterval = LK.setInterval(function () {
+ if (gameState === 'game7') {
+ var randomMole = moles[Math.floor(Math.random() * moles.length)];
+ if (!randomMole.isUp) {
+ randomMole.isUp = true;
+ randomMole.y -= 30;
+ LK.setTimeout(function () {
+ if (randomMole.isUp) {
+ randomMole.isUp = false;
+ randomMole.y += 30;
+ }
+ }, 1500);
+ }
+ } else {
+ LK.clearInterval(moleInterval);
+ }
+ }, 800);
+}
+// Game 8: Space Shooter
+function startGame8() {
+ gameState = 'game8';
+ gameTimer = 0;
+ hideMenu();
+ showBackButton();
+ missiles = [];
+ enemies = [];
+ // Create player
+ player = new Player();
+ player.x = 1024;
+ player.y = 2400;
+ game.addChild(player);
+ gameObjects.push(player);
+ // Spawn enemies
+ var enemyInterval = LK.setInterval(function () {
+ if (gameState === 'game8') {
+ var enemy = new Enemy();
+ enemy.x = 200 + Math.random() * 1648;
+ enemy.y = 100;
+ enemies.push(enemy);
+ game.addChild(enemy);
+ gameObjects.push(enemy);
+ } else {
+ LK.clearInterval(enemyInterval);
+ }
+ }, 1000);
+}
+// Game 9: Endless Runner
+function startGame9() {
+ gameState = 'game9';
+ gameTimer = 0;
+ hideMenu();
+ showBackButton();
+ obstacles = [];
+ coins = [];
+ // Create player
+ player = new Player();
+ player.x = 300;
+ player.y = 2000;
+ game.addChild(player);
+ gameObjects.push(player);
+ // Spawn obstacles and coins
+ var spawnInterval = LK.setInterval(function () {
+ if (gameState === 'game9') {
+ if (Math.random() < 0.7) {
+ var obstacle = new Obstacle();
+ obstacle.x = 2148;
+ obstacle.y = 2000;
+ obstacles.push(obstacle);
+ game.addChild(obstacle);
+ gameObjects.push(obstacle);
+ } else {
+ var coin = new Coin();
+ coin.x = 2148;
+ coin.y = 1800 + Math.random() * 400;
+ coins.push(coin);
+ game.addChild(coin);
+ gameObjects.push(coin);
+ }
+ } else {
+ LK.clearInterval(spawnInterval);
+ }
+ }, 1500);
+}
+// Game 10: Pac-Dots
+function startGame10() {
+ gameState = 'game10';
+ gameTimer = 0;
+ hideMenu();
+ showBackButton();
+ dots = [];
+ pacmanX = 1024;
+ pacmanY = 1366;
+ // Create player
+ player = new Player();
+ player.x = pacmanX;
+ player.y = pacmanY;
+ game.addChild(player);
+ gameObjects.push(player);
+ // Create dots in grid
+ for (var i = 0; i < 15; i++) {
+ for (var j = 0; j < 20; j++) {
+ var dot = new Dot();
+ dot.x = 200 + i * 100;
+ dot.y = 600 + j * 100;
+ dots.push(dot);
+ game.addChild(dot);
+ gameObjects.push(dot);
+ }
+ }
+}
function hideMenu() {
menuTitle.visible = false;
game1Button.visible = false;
game2Button.visible = false;
game3Button.visible = false;
game4Button.visible = false;
+ game5Button.visible = false;
+ game6Button.visible = false;
+ game7Button.visible = false;
+ game8Button.visible = false;
+ game9Button.visible = false;
+ game10Button.visible = false;
}
function showMenu() {
menuTitle.visible = true;
game1Button.visible = true;
game2Button.visible = true;
game3Button.visible = true;
game4Button.visible = true;
+ game5Button.visible = true;
+ game6Button.visible = true;
+ game7Button.visible = true;
+ game8Button.visible = true;
+ game9Button.visible = true;
+ game10Button.visible = true;
}
function showBackButton() {
backButton.visible = true;
}
@@ -329,8 +750,17 @@
}
gameObjects = [];
blocks = [];
tiles = [];
+ snakeSegments = [];
+ pipes = [];
+ moles = [];
+ holes = [];
+ missiles = [];
+ enemies = [];
+ obstacles = [];
+ coins = [];
+ dots = [];
hideBackButton();
showMenu();
}
// Game controls
@@ -339,8 +769,28 @@
paddle.x = x;
if (paddle.x < 60) paddle.x = 60;
if (paddle.x > 1988) paddle.x = 1988;
}
+ if (gameState === 'game8' && player) {
+ player.x = x;
+ if (player.x < 50) player.x = 50;
+ if (player.x > 1998) player.x = 1998;
+ }
+ if (gameState === 'game9' && player) {
+ player.y = y;
+ if (player.y < 1800) player.y = 1800;
+ if (player.y > 2200) player.y = 2200;
+ }
+ if (gameState === 'game10' && player) {
+ pacmanX = x;
+ pacmanY = y;
+ if (pacmanX < 50) pacmanX = 50;
+ if (pacmanX > 1998) pacmanX = 1998;
+ if (pacmanY < 50) pacmanY = 50;
+ if (pacmanY > 2682) pacmanY = 2682;
+ player.x = pacmanX;
+ player.y = pacmanY;
+ }
};
game.down = function (x, y, obj) {
if (gameState === 'game4') {
tapCount++;
@@ -350,8 +800,27 @@
if (gameObjects.length > 1) {
gameObjects[1].setText('Taps: ' + tapCount);
}
}
+ if (gameState === 'game5') {
+ // Change snake direction based on tap position
+ if (x < 1024) {
+ snakeDirection = 'left';
+ } else {
+ snakeDirection = 'right';
+ }
+ }
+ if (gameState === 'game6' && bird) {
+ bird.speedY = -10;
+ }
+ if (gameState === 'game8' && player) {
+ var missile = new Missile();
+ missile.x = player.x;
+ missile.y = player.y - 50;
+ missiles.push(missile);
+ game.addChild(missile);
+ gameObjects.push(missile);
+ }
};
game.update = function () {
if (gameState === 'menu') {
return;
@@ -417,8 +886,111 @@
LK.showGameOver();
}
}
}
+ if (gameState === 'game5') {
+ // Snake movement
+ if (gameTimer % 10 === 0 && snakeSegments.length > 0) {
+ var head = snakeSegments[0];
+ var newX = head.x;
+ var newY = head.y;
+ if (snakeDirection === 'right') newX += 40;
+ if (snakeDirection === 'left') newX -= 40;
+ if (snakeDirection === 'up') newY -= 40;
+ if (snakeDirection === 'down') newY += 40;
+ // Check boundaries
+ if (newX < 20 || newX > 2028 || newY < 20 || newY > 2712) {
+ LK.showGameOver();
+ return;
+ }
+ // Check food collision
+ if (food && Math.abs(newX - food.x) < 40 && Math.abs(newY - food.y) < 40) {
+ LK.setScore(LK.getScore() + 10);
+ scoreText.setText(LK.getScore());
+ LK.getSound('score').play();
+ // Add new segment
+ var newSegment = new SnakeSegment();
+ newSegment.x = newX;
+ newSegment.y = newY;
+ snakeSegments.unshift(newSegment);
+ game.addChild(newSegment);
+ gameObjects.push(newSegment);
+ // Move food
+ food.x = 200 + Math.random() * 1648;
+ food.y = 200 + Math.random() * 2332;
+ } else {
+ // Move snake
+ for (var i = snakeSegments.length - 1; i > 0; i--) {
+ snakeSegments[i].x = snakeSegments[i - 1].x;
+ snakeSegments[i].y = snakeSegments[i - 1].y;
+ }
+ head.x = newX;
+ head.y = newY;
+ }
+ }
+ }
+ if (gameState === 'game6') {
+ // Bird collision with pipes
+ if (bird) {
+ for (var i = 0; i < pipes.length; i++) {
+ if (bird.intersects(pipes[i])) {
+ LK.showGameOver();
+ return;
+ }
+ }
+ }
+ }
+ if (gameState === 'game8') {
+ // Missile collision with enemies
+ for (var i = missiles.length - 1; i >= 0; i--) {
+ for (var j = enemies.length - 1; j >= 0; j--) {
+ if (missiles[i] && enemies[j] && missiles[i].intersects(enemies[j])) {
+ missiles[i].destroy();
+ missiles.splice(i, 1);
+ enemies[j].destroy();
+ enemies.splice(j, 1);
+ LK.setScore(LK.getScore() + 10);
+ scoreText.setText(LK.getScore());
+ LK.getSound('hit').play();
+ break;
+ }
+ }
+ }
+ // Player collision with enemies
+ if (player) {
+ for (var i = 0; i < enemies.length; i++) {
+ if (player.intersects(enemies[i])) {
+ LK.showGameOver();
+ return;
+ }
+ }
+ }
+ }
+ if (gameState === 'game9') {
+ // Player collision with obstacles
+ if (player) {
+ for (var i = 0; i < obstacles.length; i++) {
+ if (player.intersects(obstacles[i])) {
+ LK.showGameOver();
+ return;
+ }
+ }
+ }
+ }
+ if (gameState === 'game10') {
+ // Check if all dots collected
+ var allDotsCollected = true;
+ for (var i = 0; i < dots.length; i++) {
+ if (!dots[i].collected) {
+ allDotsCollected = false;
+ break;
+ }
+ }
+ if (allDotsCollected) {
+ LK.getSound('complete').play();
+ LK.showYouWin();
+ }
+ }
};
// Initialize
hideBackButton();
showMenu();
ladrillo . No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
bomba. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
bill balla de super mario bros . No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
boton. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
tv. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
un dollar. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
jugador 456 del juego del camalar. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
dot. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
un monstro. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
unahamburguesa del mcdonal. In-Game asset. 2d. High contrast. No shadows
pelota de football. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat