User prompt
que la banera se mas grand ey gorda
User prompt
que mejor el personaje slata cundo le de click ala pantalla ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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osea mas grandes los enemigos
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que el player tenga animacion para moverse ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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que sea ams grand eel player
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que las plataformas esten mas bajas
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que alla mas lento
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pero mejor queno salga eso de de nuevo que salga el game over normal
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pero que no siga la partida
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que el game over tenga diseño como de una moneda y que tenga un texto que ponga:de nuevo? y cuando el des se reinicie la partida
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mejor sin flecha sy que sea un runner
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que en la pantalla aya dos flechas una para moverse a la izquierda y otra a la derecha
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Please fix the bug: 'Cannot read properties of undefined (reading 'addEventListener')' in or related to this line: 'leftControl.down = function (x, y, obj) {' Line Number: 369
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Please fix the bug: 'Cannot read properties of undefined (reading 'addEventListener')' in or related to this line: 'document.addEventListener('keydown', function (e) {' Line Number: 368
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y que con als flechas se mueva el personaje
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que el enemigo este ams lejos
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de plataformas
Code edit (1 edits merged)
Please save this source code
User prompt
Script Master - Text Adventure Creator
User prompt
scriipt
Initial prompt
un juego tipo mario bros 1
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var ScriptCharacter = Container.expand(function (name, x, y, color) { var self = Container.call(this); self.characterName = name || 'Character'; self.characterColor = color || 0x4a90e2; var characterGraphics = self.attachAsset('character', { anchorX: 0.5, anchorY: 1, tint: self.characterColor }); var nameText = new Text2(self.characterName, { size: 24, fill: '#ffffff' }); nameText.anchor.set(0.5, 1); nameText.y = -130; self.addChild(nameText); self.x = x || 100; self.y = y || 500; self.speak = function (text) { var speechBubble = new Text2(text, { size: 20, fill: '#000000' }); speechBubble.anchor.set(0.5, 1); speechBubble.y = -150; self.addChild(speechBubble); tween(speechBubble, { alpha: 0 }, { duration: 3000, onFinish: function onFinish() { speechBubble.destroy(); } }); }; self.moveTo = function (newX, newY) { tween(self, { x: newX, y: newY }, { duration: 1000, easing: tween.easeInOut }); }; return self; }); var ScriptExecutor = Container.expand(function () { var self = Container.call(this); self.characters = {}; self.currentScene = null; self.executeCommand = function (command) { var parts = command.trim().split(' '); var action = parts[0].toLowerCase(); try { switch (action) { case 'create': if (parts[1] === 'character') { var name = parts[2] || 'Character'; var x = parseInt(parts[3]) || 100; var y = parseInt(parts[4]) || 500; var color = parseInt(parts[5]) || 0x4a90e2; var character = new ScriptCharacter(name, x, y, color); self.characters[name] = character; visualOutput.addChild(character); LK.getSound('success').play(); } break; case 'move': var charName = parts[1]; var newX = parseInt(parts[2]) || 100; var newY = parseInt(parts[3]) || 500; if (self.characters[charName]) { self.characters[charName].moveTo(newX, newY); LK.getSound('success').play(); } break; case 'say': var charName = parts[1]; var text = parts.slice(2).join(' '); if (self.characters[charName]) { self.characters[charName].speak(text); LK.getSound('success').play(); } break; case 'scene': var sceneColor = parseInt(parts[1]) || 0x87ceeb; if (self.currentScene) { self.currentScene.tint = sceneColor; } LK.getSound('success').play(); break; case 'clear': for (var charName in self.characters) { self.characters[charName].destroy(); } self.characters = {}; LK.getSound('success').play(); break; default: LK.getSound('error').play(); break; } } catch (e) { LK.getSound('error').play(); } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x0f0f0f }); /**** * Game Code ****/ // Create split-screen interface var textEditor = game.attachAsset('textEditor', { x: 24, y: 66 }); var visualOutput = game.attachAsset('visualOutput', { x: 1024, y: 66 }); // Create scene background var sceneBackground = visualOutput.attachAsset('background', { x: 0, y: 0 }); // Create script executor var scriptExecutor = new ScriptExecutor(); scriptExecutor.currentScene = sceneBackground; // Create UI elements var titleText = new Text2('Script Master', { size: 48, fill: '#ffffff' }); titleText.anchor.set(0.5, 0); titleText.x = 1024; titleText.y = 10; game.addChild(titleText); var editorLabel = new Text2('Script Editor', { size: 32, fill: '#ffffff' }); editorLabel.anchor.set(0, 0); editorLabel.x = 24; editorLabel.y = 20; game.addChild(editorLabel); var outputLabel = new Text2('Visual Output', { size: 32, fill: '#ffffff' }); outputLabel.anchor.set(0, 0); outputLabel.x = 1024; outputLabel.y = 20; game.addChild(outputLabel); // Create execute button var executeButton = game.attachAsset('executeButton', { x: 124, y: 2300, anchorX: 0.5, anchorY: 0.5 }); var executeText = new Text2('Execute', { size: 24, fill: '#ffffff' }); executeText.anchor.set(0.5, 0.5); executeText.x = 124; executeText.y = 2300; game.addChild(executeText); // Create clear button var clearButton = game.attachAsset('clearButton', { x: 374, y: 2300, anchorX: 0.5, anchorY: 0.5 }); var clearText = new Text2('Clear', { size: 24, fill: '#ffffff' }); clearText.anchor.set(0.5, 0.5); clearText.x = 374; clearText.y = 2300; game.addChild(clearText); // Create help text var helpText = new Text2('Commands:\ncreate character [name] [x] [y] [color]\nmove [character] [x] [y]\nsay [character] [text]\nscene [color]\nclear', { size: 20, fill: '#888888' }); helpText.anchor.set(0, 0); helpText.x = 50; helpText.y = 100; game.addChild(helpText); // Text input simulation var currentText = ''; var textLines = []; var cursorVisible = true; var cursorTimer = 0; var maxLines = 45; var textDisplay = new Text2('', { size: 20, fill: '#00ff00' }); textDisplay.anchor.set(0, 0); textDisplay.x = 50; textDisplay.y = 300; game.addChild(textDisplay); var cursor = game.attachAsset('cursor', { x: 50, y: 300, anchorX: 0, anchorY: 0 }); // Sample commands for demonstration var sampleCommands = ['create character Hero 200 500 0x4a90e2', 'create character Villain 800 500 0xe24a4a', 'say Hero Hello world!', 'move Hero 400 500', 'say Villain I am the villain!', 'scene 0x8b4513']; var commandIndex = 0; var autoExecuteTimer = 0; // Button interactions executeButton.down = function (x, y, obj) { if (currentText.trim()) { scriptExecutor.executeCommand(currentText.trim()); textLines.push('> ' + currentText.trim()); currentText = ''; updateTextDisplay(); } }; clearButton.down = function (x, y, obj) { currentText = ''; textLines = []; scriptExecutor.executeCommand('clear'); updateTextDisplay(); }; function updateTextDisplay() { var displayText = textLines.slice(-maxLines).join('\n'); if (currentText) { displayText += '\n> ' + currentText; } textDisplay.setText(displayText); // Update cursor position var lines = displayText.split('\n'); var lastLine = lines[lines.length - 1] || ''; cursor.y = 300 + (lines.length - 1) * 25; cursor.x = 50 + lastLine.length * 12; } // Simulate typing for demo game.update = function () { // Cursor blinking cursorTimer++; if (cursorTimer >= 30) { cursorVisible = !cursorVisible; cursor.alpha = cursorVisible ? 1 : 0; cursorTimer = 0; } // Auto-execute sample commands for demonstration autoExecuteTimer++; if (autoExecuteTimer >= 180 && commandIndex < sampleCommands.length) { var command = sampleCommands[commandIndex]; currentText = command; updateTextDisplay(); // Auto-execute after a short delay LK.setTimeout(function () { scriptExecutor.executeCommand(command); textLines.push('> ' + command); currentText = ''; updateTextDisplay(); commandIndex++; }, 1000); autoExecuteTimer = 0; } updateTextDisplay(); }; // Touch input for mobile typing simulation game.down = function (x, y, obj) { if (x < 1024) { // Clicked in editor area LK.getSound('keypress').play(); // Simple character addition simulation var chars = 'abcdefghijklmnopqrstuvwxyz0123456789 '; var randomChar = chars[Math.floor(Math.random() * chars.length)]; if (currentText.length < 50) { currentText += randomChar; } } };
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,299 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+var ScriptCharacter = Container.expand(function (name, x, y, color) {
+ var self = Container.call(this);
+ self.characterName = name || 'Character';
+ self.characterColor = color || 0x4a90e2;
+ var characterGraphics = self.attachAsset('character', {
+ anchorX: 0.5,
+ anchorY: 1,
+ tint: self.characterColor
+ });
+ var nameText = new Text2(self.characterName, {
+ size: 24,
+ fill: '#ffffff'
+ });
+ nameText.anchor.set(0.5, 1);
+ nameText.y = -130;
+ self.addChild(nameText);
+ self.x = x || 100;
+ self.y = y || 500;
+ self.speak = function (text) {
+ var speechBubble = new Text2(text, {
+ size: 20,
+ fill: '#000000'
+ });
+ speechBubble.anchor.set(0.5, 1);
+ speechBubble.y = -150;
+ self.addChild(speechBubble);
+ tween(speechBubble, {
+ alpha: 0
+ }, {
+ duration: 3000,
+ onFinish: function onFinish() {
+ speechBubble.destroy();
+ }
+ });
+ };
+ self.moveTo = function (newX, newY) {
+ tween(self, {
+ x: newX,
+ y: newY
+ }, {
+ duration: 1000,
+ easing: tween.easeInOut
+ });
+ };
+ return self;
+});
+var ScriptExecutor = Container.expand(function () {
+ var self = Container.call(this);
+ self.characters = {};
+ self.currentScene = null;
+ self.executeCommand = function (command) {
+ var parts = command.trim().split(' ');
+ var action = parts[0].toLowerCase();
+ try {
+ switch (action) {
+ case 'create':
+ if (parts[1] === 'character') {
+ var name = parts[2] || 'Character';
+ var x = parseInt(parts[3]) || 100;
+ var y = parseInt(parts[4]) || 500;
+ var color = parseInt(parts[5]) || 0x4a90e2;
+ var character = new ScriptCharacter(name, x, y, color);
+ self.characters[name] = character;
+ visualOutput.addChild(character);
+ LK.getSound('success').play();
+ }
+ break;
+ case 'move':
+ var charName = parts[1];
+ var newX = parseInt(parts[2]) || 100;
+ var newY = parseInt(parts[3]) || 500;
+ if (self.characters[charName]) {
+ self.characters[charName].moveTo(newX, newY);
+ LK.getSound('success').play();
+ }
+ break;
+ case 'say':
+ var charName = parts[1];
+ var text = parts.slice(2).join(' ');
+ if (self.characters[charName]) {
+ self.characters[charName].speak(text);
+ LK.getSound('success').play();
+ }
+ break;
+ case 'scene':
+ var sceneColor = parseInt(parts[1]) || 0x87ceeb;
+ if (self.currentScene) {
+ self.currentScene.tint = sceneColor;
+ }
+ LK.getSound('success').play();
+ break;
+ case 'clear':
+ for (var charName in self.characters) {
+ self.characters[charName].destroy();
+ }
+ self.characters = {};
+ LK.getSound('success').play();
+ break;
+ default:
+ LK.getSound('error').play();
+ break;
+ }
+ } catch (e) {
+ LK.getSound('error').play();
+ }
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x0f0f0f
+});
+
+/****
+* Game Code
+****/
+// Create split-screen interface
+var textEditor = game.attachAsset('textEditor', {
+ x: 24,
+ y: 66
+});
+var visualOutput = game.attachAsset('visualOutput', {
+ x: 1024,
+ y: 66
+});
+// Create scene background
+var sceneBackground = visualOutput.attachAsset('background', {
+ x: 0,
+ y: 0
+});
+// Create script executor
+var scriptExecutor = new ScriptExecutor();
+scriptExecutor.currentScene = sceneBackground;
+// Create UI elements
+var titleText = new Text2('Script Master', {
+ size: 48,
+ fill: '#ffffff'
+});
+titleText.anchor.set(0.5, 0);
+titleText.x = 1024;
+titleText.y = 10;
+game.addChild(titleText);
+var editorLabel = new Text2('Script Editor', {
+ size: 32,
+ fill: '#ffffff'
+});
+editorLabel.anchor.set(0, 0);
+editorLabel.x = 24;
+editorLabel.y = 20;
+game.addChild(editorLabel);
+var outputLabel = new Text2('Visual Output', {
+ size: 32,
+ fill: '#ffffff'
+});
+outputLabel.anchor.set(0, 0);
+outputLabel.x = 1024;
+outputLabel.y = 20;
+game.addChild(outputLabel);
+// Create execute button
+var executeButton = game.attachAsset('executeButton', {
+ x: 124,
+ y: 2300,
+ anchorX: 0.5,
+ anchorY: 0.5
+});
+var executeText = new Text2('Execute', {
+ size: 24,
+ fill: '#ffffff'
+});
+executeText.anchor.set(0.5, 0.5);
+executeText.x = 124;
+executeText.y = 2300;
+game.addChild(executeText);
+// Create clear button
+var clearButton = game.attachAsset('clearButton', {
+ x: 374,
+ y: 2300,
+ anchorX: 0.5,
+ anchorY: 0.5
+});
+var clearText = new Text2('Clear', {
+ size: 24,
+ fill: '#ffffff'
+});
+clearText.anchor.set(0.5, 0.5);
+clearText.x = 374;
+clearText.y = 2300;
+game.addChild(clearText);
+// Create help text
+var helpText = new Text2('Commands:\ncreate character [name] [x] [y] [color]\nmove [character] [x] [y]\nsay [character] [text]\nscene [color]\nclear', {
+ size: 20,
+ fill: '#888888'
+});
+helpText.anchor.set(0, 0);
+helpText.x = 50;
+helpText.y = 100;
+game.addChild(helpText);
+// Text input simulation
+var currentText = '';
+var textLines = [];
+var cursorVisible = true;
+var cursorTimer = 0;
+var maxLines = 45;
+var textDisplay = new Text2('', {
+ size: 20,
+ fill: '#00ff00'
+});
+textDisplay.anchor.set(0, 0);
+textDisplay.x = 50;
+textDisplay.y = 300;
+game.addChild(textDisplay);
+var cursor = game.attachAsset('cursor', {
+ x: 50,
+ y: 300,
+ anchorX: 0,
+ anchorY: 0
+});
+// Sample commands for demonstration
+var sampleCommands = ['create character Hero 200 500 0x4a90e2', 'create character Villain 800 500 0xe24a4a', 'say Hero Hello world!', 'move Hero 400 500', 'say Villain I am the villain!', 'scene 0x8b4513'];
+var commandIndex = 0;
+var autoExecuteTimer = 0;
+// Button interactions
+executeButton.down = function (x, y, obj) {
+ if (currentText.trim()) {
+ scriptExecutor.executeCommand(currentText.trim());
+ textLines.push('> ' + currentText.trim());
+ currentText = '';
+ updateTextDisplay();
+ }
+};
+clearButton.down = function (x, y, obj) {
+ currentText = '';
+ textLines = [];
+ scriptExecutor.executeCommand('clear');
+ updateTextDisplay();
+};
+function updateTextDisplay() {
+ var displayText = textLines.slice(-maxLines).join('\n');
+ if (currentText) {
+ displayText += '\n> ' + currentText;
+ }
+ textDisplay.setText(displayText);
+ // Update cursor position
+ var lines = displayText.split('\n');
+ var lastLine = lines[lines.length - 1] || '';
+ cursor.y = 300 + (lines.length - 1) * 25;
+ cursor.x = 50 + lastLine.length * 12;
+}
+// Simulate typing for demo
+game.update = function () {
+ // Cursor blinking
+ cursorTimer++;
+ if (cursorTimer >= 30) {
+ cursorVisible = !cursorVisible;
+ cursor.alpha = cursorVisible ? 1 : 0;
+ cursorTimer = 0;
+ }
+ // Auto-execute sample commands for demonstration
+ autoExecuteTimer++;
+ if (autoExecuteTimer >= 180 && commandIndex < sampleCommands.length) {
+ var command = sampleCommands[commandIndex];
+ currentText = command;
+ updateTextDisplay();
+ // Auto-execute after a short delay
+ LK.setTimeout(function () {
+ scriptExecutor.executeCommand(command);
+ textLines.push('> ' + command);
+ currentText = '';
+ updateTextDisplay();
+ commandIndex++;
+ }, 1000);
+ autoExecuteTimer = 0;
+ }
+ updateTextDisplay();
+};
+// Touch input for mobile typing simulation
+game.down = function (x, y, obj) {
+ if (x < 1024) {
+ // Clicked in editor area
+ LK.getSound('keypress').play();
+ // Simple character addition simulation
+ var chars = 'abcdefghijklmnopqrstuvwxyz0123456789 ';
+ var randomChar = chars[Math.floor(Math.random() * chars.length)];
+ if (currentText.length < 50) {
+ currentText += randomChar;
+ }
+ }
+};
\ No newline at end of file